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Mark M. Newell

From Wikipedia, the free encyclopedia

Mark M. Newell, Ph.D. RPA is a British/American underwater and terrestrial archaeologist and anthropologist, the director of the Georgia Archaeological Institute. He received his doctorate from St. Andrews University, Scotland. Newell began diving in Bermuda in 1963.[1] While working as a journalist, he continued to dive throughout the Caribbean and South America, developing an interest in the archaeological potential of the sites he discovered. In 1996 he completed a Ph.D. in underwater archaeology at the Scottish Institute of Maritime Studies at the University of St. Andrews.[2]

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  • What Most Schools Don't Teach
  • Fear Not by Lloyd D. Newell

Transcription

>> Bill: created Microsoft I was 13 when I first got access to a computer. >> Jack: created Twitter My parents bought me a Macintosh in 1984 when I was eight years old. I was in sixth grade I learned to code in college. >> Ruchi: First female engineer at Facebook. Freshman year first semester, Intro to Computer Science. I wrote a program that played Tic-tac-toe. >> Drew: Created Dropbox I think it was pretty humble beginnings. I think the first program I wrote asked things like, What's your favorite color? Or, How old are you? >> Elena: Created Clothia.com I first learned how make a green circle and a red square appear on the screen. >> Gabe: Created Valve The first time I actually had something come up and say "Hello World", and I made a computer do that, it was just astonishing. >> Mark: Created Facebook Learning how to program didn't start off as wanting to learn all of Computer Science or trying to master this discipline or anything like that. it just started off because I wanted to do this one simple thing. I want to make something that was fun for myself and and my sisters. I wrote this little program then basically just add a little bit to it. Then when I needed to learn something new I looked it up either in a book or on the Internet and then added a little bit to it. It's really not unlike kind of playing an instrument or something or playing a sport. It starts out being very intimidating, but you kind of get the hang of it over time. >> Chris: NBA All-Star, Coded in College Coding is something that can be learned and... I know it can be intimidating... a lot of things are intimidating, but... you know, what isn't? >> Makinde: Early Facebook engineer A lot of the coding that people do is actually fairly simple. It's more about the process of breaking down problems than coming up with complicated algorithms as people traditionally think about it. >> Vanessa: Created Girl Develop IT You don't have to be a genius to know how to code. You need to be determined. Addition, subtraction...that's about about it. >> Tony: CEO @ Zappos You should probably know your multiplication tables. >> Bronwen: Technical artist at Valve You don't have to be a genius to code. Do you have to be a genius to read? Even if you want to become a race car driver or play baseball or... you know build a house... all of these things have been turned upside down by software. What is it, is you know, computers are everywhere. You want to work in agriculture? Do you want to work in entertainment? Do you want to work in manufacturing? It's just all over. Here we are, 2013 >> Will.I.Am: Created The Black Eyed Peas, Now taking coding classes We all depend on technology to communicate, to bank... ...information... and none of us know how to read and write code. When I was in school I was in the this after school group called the Whiz Kids and when people found out they laughed at me and you know, all these things and I'm like "Man I don't care! I think it's cool and I'm learning a lot and some of my friends have jobs!" Our policy is literally to hire as many talented engineers as we can find. The whole limit in the system is that there just aren't enough people who are trained and have these skills today. To get the very best people we try to make the office as awesome as possible. We have a fantastic chef. free food breakfast, lunch and dinner. free laundry Snacks even places to play video games and scooters there's always kinds of interesting things around the office where people can play, or relax, or go to think, or play music or be creative. >>HADI: Created Code.Org Whether you're trying to make a lot of money or whether you just want to change the world, Computer programming is an incredibly empowering skill to learn. I think if someone had told me that software is really about humanity, that it's really about helping people by using computer technology it would have changed my outlook a lot earlier. To be able to actually come up with an idea and then see it in your hands and then be able to press a button and have it be in millions of people hands, I mean, I think we're the first generation in the world that's really ever had that kind of experience. Just to think that you can start something in your college dorm room and you can have a set of people who haven't built a big company before come together and build something that a billion people use as part of their daily lives... It's crazy to think about, right? It's really, it's humbling and it's amazing. The programmers of tomorrow are the wizards of the future. You know, you're going look like you have magic powers compared to everybody else. It's amazing. It's, it's the closest thing we have to a super power. Great coders are today's Rock Stars. That's it!

River craft

Since 1983 Newell has specialized in the recording of underwater sites and historic sea-going and river craft of the Southern United States. He built two full-sized reproductions of historic craft in South Carolina and Georgia, and developed the first typography of historic working craft of the waterways of South Carolina, North Carolina and Georgia.

Proponent of sport diver education

A former diving instructor with the National Association of Scuba Diving Schools, Newell was an early proponent of sport diver education

Wreck of the Dromedary

Avocational marine archaeologists, Chriss Addams and Mike Davis, recovered artifacts from the anchorage of the prison hulk Dromedary. The prison hulk been moored in the Naval Dockyard of Bermuda's Ireland Island in the mid-nineteenth century. Newell later reviewed data recorded by Addams and concluded that it was so competently gathered that it would support a master's degree in archaeology. With Newell's encouragement, Addams subsequently enrolled at the University of Ulster and completed an MSc in underwater archaeology using the Dromedary data. He is currently the only degreed underwater archaeologist working in Bermuda. The analysis of the Dromedary artifacts by Newell and Addams has provided unique insights into the lifeways of the hulk crew and inmates, their subsistence patterns and their economic activities. This work has now become the basis of a major exhibition on the British shipboard prison system staged by the Historic Houses Trust of New South Wales at Hyde Park Barracks. A new article by Addams on coin forgery aboard the Dromedary while stationed in Bermuda (Journal of the Numismatic Association of Australia, Vol 18) was recently awarded the prestigious Ray Jewell Medal for the best article from volumes 17 and 18. [3]

Wreck of the Resurgam

Newell participated in St. Andrews University's identification of the Resurgam, the world's first practical powered submarine. The Resurgam was discovered off Rhyl, Northern Wales, in 1995.[4]

Wreck of the Hunley

Dr. Newell initiated and directed the joint 1994/95 SCIAA/NUMA Hunley Expedition that most professional archaeologists credit with the discovery of the Hunley.[5] [6] [7]

Newell's Hunley expedition was funded by best selling novelist Clive Cussler,[8] who has claimed credit for the discovery. Newell, the project's official director,[9] acknowledges basing his research and fieldwork, commencing in 1970, on the contributions of many other researchers from E. Lee Spence's alleged discovery decades earlier[citation needed] to members of the Sons of Confederate Veterans who all contributed to his project's ultimate success that concluded with the raising of the Hunley on August 8, 2000.[10]

Bibliography

"The Santee Canal Sanctuary," Part 1, edited by Joe J. Simmons and Mark M. Newell, 1989, South Carolina Institute of Archaeology and Anthropology, Columbia, South Carolina.

"What Really Happened to the CSS Hunley? Success and Tragedy in Maffitt's Channel" by Mark M. Newell, Alabama Heritage, Number 39, Winter 1996, p. 40

"Underwater Surveying" chapter of the "Archaeology Underwater The NAS Guide to Principles and Practice," published by the Nautical Archaeology Society.

Footnotes

This page was last edited on 21 April 2020, at 12:01
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