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From Wikipedia, the free encyclopedia

A common icon for the mann used in diagrams

The mann (plural mannen[1]) or man is a fairy chess piece that may move to any adjoining square. It is similar to the king, but it is not a royal piece (i.e. it is not subject to check and checkmate), and it cannot castle.[2] The mann is used in many chess variants. In this article's diagrams, the mann is represented by an inverted king.

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Transcription

Movement

abcdefgh
8
e6 black circle
f6 black circle
g6 black circle
e5 black circle
f5 black upside-down king
g5 black circle
e4 black circle
f4 black circle
g4 black circle
8
77
66
55
44
33
22
11
abcdefgh
Possible moves of the unhindered mann

The mann has the basic move of a king in chess: it may move to any adjoining square. It is otherwise treated as a normal chess piece (i.e. it can be captured and is not subject to check or checkmate). The mann is unable to castle. It is simply a ferz+wazir compound.

Value

In general, the mann is approximately equal in strength and value to the knight. The mann often takes a few moves to get properly developed in the opening. It is effective at close proximity, where its striking power is considerable. Although it is rather slow, the mann is excellent at both attacking and defending nearby pieces and pawns, similar to the king.[3] The mann reaches its peak strength during the endgame, in which its value is slightly more than a knight, despite being slightly less than a knight in the opening.[4] It is possible to force checkmate with a mann and a king against a lone enemy king; since the enemy king cannot move to attack either, it is quite easy to box the king into a corner.

History

The Sage as how it may have appeared in Courier chess.[5]
Illustration of the chess piece "Mann" by Gustav Selenus from the book Das Schach-Oder Konig-Spiel (1616)

The mann is one of the most simply described chess pieces and as such has a long history and has gone by many names.[a] A similar piece known as the dabbaba was described c. 950 in a form of chess on a 10×10 board.[2] The mann is used in Courier chess, invented in the 12th century and commonly played until the 18th century.[5] Many chess variants have used the mann; modern instances include Quatrochess (as mann), Roman chess (as archer or chariot), and Knightmate (as commoner).

Examples

Each mann is represented by an inverted king in the following examples.

abcdefgh
8
a8 black rook
b8 black upside-down king
c8 black bishop
d8 black queen
e8 C d
f8 black bishop
g8 black upside-down king
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white upside-down king
c1 white bishop
d1 white queen
e1 C e
f1 white bishop
g1 white upside-down king
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Knightmate starting position. To win, the royal knight must be mated.
Quatrochess starting setup. Mannen are on e5/e10/j10/j5.

Notes

  1. ^ Names including: Man (in Courier chess), der Mann (im Kurierschach), Rath, Counsellor, Sage.

References

  1. ^ "chessvariants.com -- Comment Listing". www.chessvariants.com. Retrieved 2023-04-08.
  2. ^ a b Hooper & Whyld (1996), p. 244. Mann.
  3. ^ (Ward 1996:13)
  4. ^ Betza, Ralph. "The WF (or Commoner)". The Chess Variant Pages.
  5. ^ a b "Courier chess". The Saint Thomas guild. June 21, 2014.

Bibliography

External links

This page was last edited on 28 February 2024, at 05:20
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