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Luminous Arc 2

From Wikipedia, the free encyclopedia

Luminous Arc 2
North American box art
Developer(s)Imageepoch
Publisher(s)
Director(s)Shuetsu Kadowaki
Designer(s)Kaito Shibano
Composer(s)Akari Kaida
Shunsuke Tsuchiya
Yoko Shimomura
Yoshino Aoki
SeriesLuminous Arc
Platform(s)Nintendo DS
Release
  • JP: May 15, 2008
  • NA: November 18, 2008
  • EU: October 9, 2009
  • AU: April 1, 2010
Genre(s)Tactical role-playing
Mode(s)Single-player, multiplayer

Luminous Arc 2[a] is a tactical role-playing game developed by Imageepoch for the Nintendo DS, and published by Marvelous Entertainment in Japan on May 15, 2008, and by Atlus USA and Rising Star Games in North America and Europe respectively. It is the second game in the Luminous Arc series.

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  • Luminous Arc 2 Nintendo DS 30 min pure gameplay no commentary

Transcription

Gameplay

A screenshot of a battle: the top screen shows units' status and information, while the touch screen displays units' positions and turn order

Luminous Arc 2 is a strategy role-playing game in which characters move across an isometric grid. Each character can be equipped with weapons, armor, items, and magical "Lapis" gemstones. Characters learn special skills by leveling up and are able to use a "Flash Drive" special attack upon attacking or defeating enemies. When a character's hit points reach zero, they are removed from battle, but can be revived.

Plot

In the Kingdom of Carnava, in an age when magic supports everyday life and civilization itself, peace is maintained by the queen's knights and the Rev Magic Association. Sixteen years before the game's story begins, monsters called Beast Fiends start to appear, destroying everything in their way. Mattias, leader of the Magic Association, uses the evil Demon Blade to try to seal the source of the fiends, but is sealed away himself by the elemental witches. At the time of the game setting, new Beast Fiends have been appearing, and the government overextends its forces trying to protect the entire kingdom. Meanwhile, Fatima—a powerful witch of the Association with control of the rare Shadow Frost Magic—goes rogue and starts a conflict with the Association, causing more trouble for the Kingdom.

Trying to solve the crisis, the kingdom starts a clandestine research project whose aim is to produce an easier way to use magic. The story starts when the kingdom has just successfully completed the research project, and devised a tool known as the "Runic Engine". Roland, a knight in training, is accidentally imbued with this new power, and fights the Beast Fiends, Master Mattias and the Shadow Frost Witch. In the course of the game, he discovers that the Rev Magic Association had covered up Mattias' turn to evil. However, he does not realise that Mattias did this to try and save the world, rather than destroy it. He later discovers that Bharva, king of the Fiends, was manipulating events, and joins with Fatima to prevent the Mage Queen Elicia, creator of the Fiends, from overrunning the world with them.

The player has a choice of having a romantic relationship with Fatima or Althea, and end game parts of the story, including the ending, will change depending on the player's pre-battle dialogue choices.

Development and release

The game was featured at the Marvelous Entertainment booth at the Tokyo Game Show 2007. It was released in Japan on May 15, 2008 and North America on November 18, 2008.[1]

As with the previous game, famed sound designer Yasunori Mitsuda and his studio handled all the audio mixing and mastering. However, unlike the last time, Mitsuda did not compose for the game. Instead, composers Yoko Shimomura, Akari Kaida, Yoshino Aoki, and Shunsuke Tsuchiya wrote the soundtrack, while Mitsuda acted as sound producer.[2]

The game includes a bonus music CD insert.[1] Those who preordered the game at selected retailers received an art book named "Luminous Art", which offers content from both Luminous Arc games.[3]

A manga based on the story of Luminous Arc 2 began serialization in 2008.[4]

Reception

In Japan, Famitsu gave Luminous Arc 2 all four sevens for a total of 28 out of 40.[7] The game sold 41,000 copies in Japan in its first week of release.[16] For the North America release, the game received "mixed or average" reviews according to the review aggregation website Metacritic.[5]

Notes

  1. ^ Known in Japan as Luminous Arc 2: Will (Japanese: ルミナスアーク2 ウィル, Hepburn: Ruminasu Āku Tsū Wiru)

References

  1. ^ a b Casamassina, Matt (July 10, 2008). "Luminous Arc 2 Coming to America". IGN. Retrieved July 23, 2017.
  2. ^ "MJCD-20125 | Luminous Arc2 will Original Soundtracks". VGMDB. Retrieved July 17, 2015.
  3. ^ "Inside Luminous Art, the Official Luminous Arc 2 Pre-order Bonus Art Book". IGN. November 5, 2008. Retrieved April 21, 2024.
  4. ^ "Luminous Arc 2 Development Blog" (in Japanese). Marvelous Entertainment. May 7, 2008. Archived from the original on December 2, 2008. Retrieved July 23, 2017.
  5. ^ a b "Luminous Arc 2 for DS Reviews". Metacritic. Retrieved July 23, 2017.
  6. ^ North, Dale (November 19, 2008). "Destructoid review: Luminous Arc 2". Destructoid. Retrieved July 24, 2017.
  7. ^ a b "News for May 8, 2008". The Magic Box. May 8, 2008. Archived from the original on March 8, 2021. Retrieved June 29, 2008.
  8. ^ Massimilla, Bethany (November 21, 2008). "Luminous Arc 2 Review". GameSpot. Retrieved July 24, 2017.
  9. ^ Bratcher, Eric (November 24, 2008). "Luminous Arc 2 review". GamesRadar. Retrieved July 24, 2017.
  10. ^ Valentino, Nick (November 24, 2008). "Luminous Arc 2 - NDS - Review". GameZone. Archived from the original on December 20, 2008. Retrieved July 24, 2017.
  11. ^ Bozon, Mark (November 19, 2008). "Luminous Arc 2 Review". IGN. Retrieved July 23, 2017.
  12. ^ "Review: Luminous Arc 2". Nintendo Gamer. December 2009. p. 69.
  13. ^ Newton, James (December 1, 2009). "Review: Luminous Arc 2 (DS)". Nintendo Life. Retrieved July 24, 2017.
  14. ^ "Luminous Arc 2". Nintendo Power. Vol. 236. December 25, 2008. p. 88.
  15. ^ Jones, James (December 20, 2008). "Luminous Arc 2". Nintendo World Report. Retrieved July 24, 2017.
  16. ^ Jenkins, David (May 22, 2008). "Monster Hunter 2nd G Passes 2 Million At Top Of Japanese Charts". Gamasutra. Archived from the original on June 15, 2008. Retrieved April 15, 2009.

External links

This page was last edited on 21 April 2024, at 15:05
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