To install click the Add extension button. That's it.

The source code for the WIKI 2 extension is being checked by specialists of the Mozilla Foundation, Google, and Apple. You could also do it yourself at any point in time.

4,5
Kelly Slayton
Congratulations on this excellent venture… what a great idea!
Alexander Grigorievskiy
I use WIKI 2 every day and almost forgot how the original Wikipedia looks like.
Live Statistics
English Articles
Improved in 24 Hours
Added in 24 Hours
What we do. Every page goes through several hundred of perfecting techniques; in live mode. Quite the same Wikipedia. Just better.
.
Leo
Newton
Brights
Milds

Live and Let Die (adventure)

From Wikipedia, the free encyclopedia

Cover art by James Talbot

Live and Let Die is a licensed adventure published by Victory Games in 1984 for the espionage role-playing game James Bond 007.

Description

Live and Let Die is a boxed set containing a 64-page book of the adventure, an 8-page plan booklet, a cardstock gamemaster's screen, and an envelope with 8 sheets of player handouts.

Plot summary

The adventure is based on the plot of the movie Live and Let Die.[1] The player characters are investigating the murder of three MI6 operatives in New York and New Orleans. The adventure takes the player characters from New York to New Orleans to the Caribbean to meet the mysterious oracle Solitaire and to confront Mr. Big.[2]

Book contents

The 64-page book is divided into five parts:[3]

  1. Introduction and Briefing: The team's briefing, and equipment provided by Q
  2. Non-Player Characters: All significant personalities the players will meet
  3. Places, Events and Encounters: The details of the adventure
  4. Adventure Information: The consequences of success or failure, as well as possible modifications that can be added to the adventure
  5. Cities for James Bond: Details of New York City and New Orleans

Publication history

Victory Games, a division of Avalon Hill, acquired the license to create a role-playing game based on the James Bond movie franchise, and published James Bond 007 in 1983. The game was supported by many adventures and supplements, including 1984's Live and Let Die, a boxed set designed by Gerard Christopher Klug, with artwork by Ted Koller and James Talbot.[4]

Reception

In Issue 24 of Imagine, Nick Davison warned that this was a tough scenario, where "even experienced players with longstanding characters may need help." Nonetheless Davison recommended the adventure, saying it was, "Well worth the extra money."[1]

Steve Crow reviewed Live and Let Die in Space Gamer No. 76.[2] Crow commented that "[the price] is more than worth it to get this module. Its plot, which deals with drug smuggling as opposed to the usual James-Bond-ish world-shattering brink-of-destruction events, makes it more suitable for adaptation to other secret agent roleplaying games than Victory's other modules."[2]

Awards

At the 1985 Origins Awards, Live & Let Die won "Best Roleplaying Adventure of 1984".[5]

References

  1. ^ a b Davison, Nick (March 1985). "Notices". Imagine (review). TSR Hobbies (UK), Ltd. (24): 43.
  2. ^ a b c Crow, Steve (Sep–Oct 1985). "Capsule Reviews". Space Gamer. Steve Jackson Games (76): 43.
  3. ^ "Live and Let Die". Guide du Rôliste Galactique (in French). 2009-05-08. Retrieved 2021-07-19.
  4. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 66. ISBN 0-87975-653-5.
  5. ^ "The 1984 Origins Awards". The Game Manufacturers Association. Archived from the original on 2012-12-16.
This page was last edited on 20 December 2022, at 01:57
Basis of this page is in Wikipedia. Text is available under the CC BY-SA 3.0 Unported License. Non-text media are available under their specified licenses. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc. WIKI 2 is an independent company and has no affiliation with Wikimedia Foundation.