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List of Scooby-Doo, Where Are You! episodes

From Wikipedia, the free encyclopedia

Scooby-Doo, Where Are You! is a Saturday morning cartoon produced by Hanna-Barbera.

Series overview

SeasonEpisodesOriginally aired
First airedLast airedNetwork
117September 13, 1969 (1969-09-13)January 17, 1970 (1970-01-17)CBS
28September 12, 1970 (1970-09-12)October 31, 1970 (1970-10-31)
316September 9, 1978December 23, 1978ABC

Episodes

Season 1 (1969–70)

No.
overall
No. in
season
TitleVillain(s)Identity(ies)Original air date
11"What a Night for a Knight"Black KnightMr. WicklesSeptember 13, 1969 (1969-09-13)
While walking home from the movies, Shaggy and Scooby-Doo discover a black suit of armor in a pickup truck. The gang delivers it to the local museum. The teens later break into the museum to search for some clues, after learning that the archaeologist transporting the suit is missing. They find out that the knight's armor comes to life by the light of a full moon.
22"A Clue for Scooby-Doo"Ghost of Captain CutlerCaptain CutlerSeptember 20, 1969 (1969-09-20)
The gang's beach party is interrupted by the ghost in a glowing deep sea-diving suit, who they think is connected with the disappearance of several yachts. This mystery leads them underwater, to a bay known as "The Graveyard of Ships" where they run into the ghostly diver again.
33"Hassle in the Castle"Phantom of Vázquez CastleBluestone the GreatSeptember 27, 1969 (1969-09-27)
Mystery, Inc. goes on a boating excursion, but gets lost in a fog and crashes their boat on the mysterious Haunted Isle. They decide to venture to the abandoned Vázquez Castle on the island for help. Instead, they encounter a transparent phantom running around loose, who warns them to leave the island and never return.
44"Mine Your Own Business"Miner 49erHankOctober 4, 1969 (1969-10-04)
Thanks to Shaggy reading the map upside-down, the sleuths end up at Gold City, an old mining town in the California desert. This place is haunted by the ghost of a miner from 1849, who is said to wander the mines looking for the last vein of gold.
55"Decoy for a Dognapper"Indian Witch Doctor and Ghost of GeronimoBuck MastersOctober 11, 1969 (1969-10-11)
When a series of local dognappings alarms prize-winning animal trainer Buck Masters, Mystery, Inc. offers to have Scooby-Doo pose as a decoy to capture the dognappers. However, their plan backfires as Scooby is himself dognapped, leading the gang to find out that the dognappers appear to be under the command of a ghostly Indian witch doctor.
66"What the Hex Going On?"Ghost of Elias KingstonStuart WetherbyOctober 18, 1969 (1969-10-18)
Mystery, Inc. pays a visit to their friend Sharon Wetherby, whose Uncle Stuart has been cursed by the ghost of the family's neighbor Elias Kingston. When Uncle Stuart disappears altogether, Mystery Inc. ventures into the abandoned and allegedly haunted Kingston Mansion next door, in search of him and the ghost.
77"Never Ape an Ape Man"Ape ManCarl the StuntmanOctober 25, 1969 (1969-10-25)
Mystery, Inc. gets their jobs as extras on the set of a new motion picture entitled The Ape Man of Forbidden Mountain. Directed by Daphne's uncle John, this film is based on the legend of an ape man. However, the legend soon comes true; and the ape man terrorizes the set.
88"Foul Play in Funland"Funland RobotCharlie the RobotNovember 1, 1969 (1969-11-01)
Mystery, Inc. notices that the seaside carnival appears to be operating automatically, so they decide to investigate. They soon discover that a crazy robot is wreaking havoc. However, when they notify the caretaker, he and his sister rebuff them, convincing the teens to solve the mystery themselves.
99"The Backstage Rage"PuppetmasterPietroNovember 8, 1969 (1969-11-08)
While taking home some leftovers from a pizza parlor, Shaggy and Scooby-Doo come across a violin case filled with counterfeit money. While Scooby is distracted by a dog puppet, the violin case is stolen. Shaggy, Scooby, and the rest of Mystery, Inc. find a string puppet controller at the scene. They follow it to the local theater, where they uncover a counterfeiting operation, controlled by a spooky puppet master.
1010"Bedlam in the Big Top"Ghost ClownHarry the HypnotistNovember 15, 1969 (1969-11-15)
Mystery, Inc. encounters a midget and a strongman, both on the run from the circus that's allegedly haunted by a Ghost Clown. They head for the circus grounds to investigate, but Daphne, Shaggy and Scooby fall victim to the Ghost Clown's powers of hypnotism.
1111"A Gaggle of Galloping Ghosts"Count Dracula, Wolfman, Frankenstein's Monster, and Carlotta the GypsyBig Bob OakleyNovember 22, 1969 (1969-11-22)
While on their way to Franken Castle, Mystery Inc. stop by to get their fortunes told. The gypsy warns them "they will meet their doom" if they head for the castle. Scooby and the gang head there anyway, where they are confronted by Count Dracula, Frankenstein's monster and the Wolfman.
1212"Scooby-Doo and a Mummy, Too!"Mummy of AnkhaDr. NajibNovember 29, 1969 (1969-11-29)
While visiting the museum to consult the professor, Mystery, Inc. learns about the legend of Ankha, a 3,000-year-old Egyptian mummy. Legend had it that the mummy will come back alive and turn anyone who removes him from the tomb into stone. Shaggy later finds a coin inside his pocket from the exhibit. When the teens go back to return it, they find out that the mummy has come to life and turned the professor to stone. And now, he wants Shaggy's coin!
1313"Which Witch Is Which?"Swamp Witch and ZombieZeb Perkins and ZekeDecember 6, 1969 (1969-12-06)
While getting lost in the swamp, Mystery, Inc. comes across a zombie who spooks them. In the nearby town of Swamp's End, they learn that the witch nearby brought the zombie to life, and they decide to investigate.
1414"Go Away Ghost Ship"Ghost of Redbeard the Pirate and his crewC.L. Magnus and his henchmenDecember 13, 1969 (1969-12-13)
A newspaper reporter informs local shipping company owner C.L. Magnus that his company is going out of business. The reason is that the ghost of Redbeard is haunting the harbor and looting Magnus' ships. After reading the story and consulting Mr. Magnus, Mystery, Inc. heads out to the harbor to see if they can stop the ghost. But soon, they find themselves trapped aboard the eerie ghost ship.
1515"Spooky Space Kook"Space KookHenry BascombeDecember 20, 1969 (1969-12-20)
The Mystery Machine runs out of gas in front of a rural farmhouse. There, the farmer warns them of an abandoned airfield nearby, which is haunted by a UFO and its ghostly extraterrestrial pilot.
1616"A Night of Fright Is No Delight"Phantom Shadows (Giggling Green Ghosts)Cosgood Creeps and Mr. CrawlsJanuary 10, 1970 (1970-01-10)

Scooby-Doo is named in the will of Colonel Beauregard Sanders, an eccentric millionaire whose life he saved several years before. The only way to claim the inheritance is for Scooby, as well as four other heirs, to spend the night in the Colonel's mansion — which they quickly learn is haunted by two phantom shadows, later revealed to be two green ghosts, who chase the gang all around the mansion.

Note: In the crossover episode from The CW dark fantasy series Supernatural, Sam & Dean Winchester along with Castiel get transported to this episode by a ghost.[1]
1717"That's Snow Ghost"Snow GhostMr. GreenwayJanuary 17, 1970 (1970-01-17)
While on a skiing vacation at Wolf's End Lodge, the teens learn about the legend of the Snow Ghost, a Yeti who is believed to turn anyone he captures into ghosts. In search of some clues, Mystery, Inc. encounters a Tibetan hermit, who thinks he is responsible for summoning the monster.

Season 2 (1970)

No.
overall
No. in
season
TitleVillain(s)Identity(ies)Chase songOriginal air dateProd.
code
181"Nowhere to Hyde"Ghost of Mr. HydeDr. JekyllRecipe for My LoveSeptember 12, 1970 (1970-09-12)
On their way home from the Malt Shop, Mystery, Inc. encounters the Ghost of Mr. Hyde in the rear of the Mystery Machine, who races through the marsh and sneaks into a haunted house. This place turns out to be the residence of Dr. Jekyll (the great-grandson of the novel's titular character), who fears he might be transformed into the ghost. The gang searches the mansion for clues, pegging a housekeeper named Helga as the likely suspect. However, they are pursued at every turn by the ghost.
192"Mystery Mask Mix-Up"Ghost of Zen Tuo and Scare PairA. Fong and two hired henchmenI Can Make You HappySeptember 19, 1970 (1970-09-19)
After attending a Chinese New Year parade in San Francisco, Daphne buys a golden mask at a local curio shop. Mystery, Inc. then pays a visit to Mr. Fong, who tells them that the mask was stolen many centuries ago from the crypt of an ancient Chinese warlord named Zen Tuo. When the ghost's two zombie henchmen kidnap Daphne and confiscate the mask, the teens set out to the temple to rescue her and solve the mystery.
203"Scooby's Night with a Frozen Fright"CavemanProfessor WayneSeven Days a WeekSeptember 26, 1970 (1970-09-26)
While out on a fishing expedition, Shaggy and Scooby-Doo hook up a 2-million year old caveman that's frozen in a block of ice, which Mystery, Inc. learns was lost at sea during a violent storm. They take the caveman to the Oceanland aquarium. But when someone melts the ice block and the caveman goes on a rampage, the teens decide to stick around and investigate.
214"Jeepers, It's the Creeper"CreeperMr. CarswellDaydreamin'October 3, 1970 (1970-10-03)
While on their way to their high school's barn dance, Mystery, Inc. comes across a knocked-out bank guard and his ransacked armored car. After the guard mumbles to them some clues, they discover that the local banks have been robbed by a mysterious zombie-like phantom called the Creeper, who later shows up at the dance, cuts the power, and chases the gang all around the farm.
225"Haunted House Hang-Up"Headless Spectre and Phony PhantomPenrod Stillwall and Asa ShanksLove the WorldOctober 10, 1970 (1970-10-10)
The Mystery Machine gets overheated in front of an old spooky mansion. The gang goes to look for help, but they find out that the house is being haunted by the Headless Spectre, a terrifying phantom without a head. The mystery gets even stranger when they begin to hear knocking sounds, as well as some clues leading to the treasure.
236"A Tiki Scare Is No Fair"Witch Doctor and Mano Tiki TiaJohn Simms and unnamed henchmanN/AOctober 17, 1970 (1970-10-17)
Shaggy and Scooby's vacation in Hawaii is interrupted by a ghostly witch doctor, who warns the tourists and natives they are on the sacred grounds of an island god named Mano Tiki Tia, and to stay away from the cursed village. Later, the gang's tour guide John Simms goes missing. So it's up to Mystery, Inc. to search for him in the supposedly cursed village, where they eventually run into the witch doctor and a giant living statue.
247"Who's Afraid of the Big Bad Werewolf?"Ghost of Silas Long the WerewolfSheep rustlerTell Me, Tell MeOctober 24, 1970 (1970-10-24)
While relaxing during a camping trip, Mystery, Inc. hears the sound of a wolf howling through the night and finds strange wolf-like tracks on the ground. They follow them throughout the forest to the open and empty grave of a man named Silas Long, who was supposedly a werewolf. They follow his tracks further to an old abandoned sawmill filled with wool, empty barrels with short tubes sticking out of them, and the werewolf's ghost himself.
258"Don't Fool with a Phantom"The Wax PhantomRoger StevensPretty Mary SunlightOctober 31, 1970 (1970-10-31)

While participating in the Johnny Sands Dance Game Show at a television station, Mystery, Inc. encounter a phantom made of wax, who steals a safe filled with money and kidnaps the station manager. They track him down to a nearby wax museum full of famous figures used in movies and television shows, where the phantom relentlessly pursues them.

Note: This was the original series finale for Scooby-Doo, Where Are You! until September 1978.

Season 3 (1978)

The first eight episodes of the 16-episode 1978 season of Scooby-Doo were broadcast under the Scooby-Doo, Where Are You! utilizing the original 1969 intro and outro. The revival series was cancelled on October 28, 1978, and the remaining eight episodes that were intended for the revival were instead broadcast during the Scooby's All-Stars block; all 16 were rerun during this block and later syndicated as part of The Scooby-Doo Show. See List of The Scooby-Doo Show episodes for entire season run and The Scooby-Doo Show for proper production credits.

No.
overall
No. in
season
TitleVillain(s)Identity(ies)Original air date
261"Watch Out! The Willawaw!"Willawaw and Owl MenGrey Fox and two henchmenSeptember 9, 1978 (1978-09-09)
While visiting Velma's Uncle Dave, the gang find out he has been kidnapped from his home, and that a mysterious Willawaw is haunting the area.
272"A Creepy Tangle in the Bermuda Triangle"Skeleton MenDr. Grimsley and his henchmenSeptember 16, 1978 (1978-09-16)
While on a boat flowing down the Gulf Stream, the gang end up in the Bermuda Triangle and discover an airplane-snatching flying saucer and a trio of Skeleton Men.
283"A Scary Night with a Snow Beast Fright"Snow BeastDr. BaptisteSeptember 23, 1978 (1978-09-23)
After being invited by Professor Krueger at the North Pole, the gang finds out that he has been captured. After they meet an Inuit named Chief Minook, he gets captured as well, and the gang attempts to solve the mystery.
294"To Switch a Witch"Ghost of Milissa WilcoxArlene Wilcox's twin sisterSeptember 30, 1978 (1978-09-30)
On Halloween night, the New England town of Salem, Massachusetts is being haunted by the ghost of the witch Milissa Wilcox, who was burned at the stake in 1778. After receiving a distressed call from their friend Arlene Wilcox, a descendant of the accused witch, the gang arrives to help, despite being warned off by the town's mayor. The gang realizes the witch looks exactly like Arlene.
305"The Tar Monster"Tar MonsterMr. StonerOctober 7, 1978 (1978-10-07)
The gang go to the ancient city of Byzantius in Turkey. On the way there, they meet the Tar Monster, who frightens the workers away while opening the inner sanctum.
316"A Highland Fling with a Monstrous Thing"Ghost of Finnyan McDuff and Loch Ness MonsterJamie CragmoorOctober 14, 1978 (1978-10-14)
The gang travel to Scotland to visit their friend Aggie MacDuff, who says people have left her castle in fear after ghost sightings. It seems the ghost plays bagpipes to call on the Loch Ness Monster to help him scare people away from the castle.
327"The Creepy Case of Old Iron Face"Old Iron FaceMama MioneOctober 21, 1978 (1978-10-21)
As the gang go water-skiing, they encounter Old Iron Face, a phantom who is supposed to have a hideous face. Later the gang's guide, Captain Morgan, disappears, and they set out for the island to find him.
338"Jeepers, It's the Jaguaro!"JaguaroBarneyOctober 28, 1978 (1978-10-28)

After an emergency landing in a jungle in Brazil, the gang get caught between headhunter natives, and the Jaguaro: a creature with the head of a Smilodon, and the body of an ape.

Note: this is the last episode in season 3 broadcast under the Scooby-Doo, Where Are You! banner, as the revival series was cancelled.
349"Make a Beeline Away from that Feline"Cat CreatureDr. BellNovember 4, 1978 (1978-11-04)
As the gang goes to New York City to visit Daphne's aunt, they learn from her that a strange and unexpected package containing a cat medallion arrived at her door. She believes that every night, she turns into the cat creature — the same cat creature that robbed a jewelry store in town.
3510"The Creepy Creature of Vulture's Claw"MantisProfessor GreerNovember 11, 1978 (1978-11-11)
The gang discovers a humanoid mantis creature roaming around the Vulture's Claw Botanical Gardens.
3611"The Diabolical Disc Demon"Phantom (Disc Demon)Ace DecadeNovember 18, 1978 (1978-11-18)
The gang goes to Decade Records recording studio to see a live recording from their friend Jimmy Lewis. However, when songwriter Tony Synes disappears and a ghostly musician begins searching for his latest song, it is up to the gang to solve the mystery.
3712"Scooby's Chinese Fortune Kooky Caper"Moon MonsterUncle Chin Wong SingNovember 25, 1978 (1978-11-25)
The gang runs into the Moon Monster. There are rumors that if you run into his shadow, you will be turned into stone.
3813"A Menace in Venice"Ghostly GondolierMarioDecember 2, 1978 (1978-12-02)
The gang goes to visit their friend Antonio in Venice. They soon find out that a ghost is haunting him and the ghost plans to steal the ancient necklace Antonio is wearing.
3914"Don't Go Near the Fortress of Fear"Ghost of Juan CarlosCaptain EddyDecember 9, 1978 (1978-12-09)
The gang arrives at Puerto Rico to visit the ancient fortress El Morro. While there, the kids run into a ghostly general who warns them to stay away from his creepy fortress.
4015"The Warlock of Wimbledon"Anthos the WarlockNick Thomas and John the GatekeeperDecember 16, 1978 (1978-12-16)
The gang meets Jimmy Pelton, a star tennis player, while cruising England. Jimmy has been cursed by the Warlock Anthos that if he plays in Wimbledon, he is doomed.
4116"The Beast Is Awake in Bottomless Lake"Beast of Bottomless LakeJulieDecember 23, 1978 (1978-12-23)
The gang goes to Canada at the newly deserted village of Bottomless Lake. It turns out that a beast has scared everyone away.

See also

References

  1. ^ Turchiano, Danielle (March 20, 2018). "How Supernatural'sScooby-Doo Crossover Came to Be". Variety. United States: Penske Media Corporation. Retrieved April 30, 2019.
This page was last edited on 5 February 2023, at 21:10
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