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Rush: A Disney–Pixar Adventure

From Wikipedia, the free encyclopedia

Kinect Rush: A Disney–Pixar Adventure
Original Kinect Rush cover art; the remaster's cover art adds Finding Dory imagery between the Ratatouille and Toy Story portions on the left and Cars, Up and The Incredibles portions on the right.
Developer(s)Asobo Studio
Publisher(s)Microsoft Studios
Director(s)David Dedeine
Designer(s)David Dedeine
Artist(s)
  • Olivier Ponsonnet
  • Patrice Bourroncle
Writer(s)Chris Roma
Composer(s)
  • Tilman Sillescu
  • Alexander Röder
  • Benny Oschmann
  • Jochen Flach
  • Alex Pfeffer
Platform(s)
Release
March 20, 2012
  • Xbox 360
    • NA: March 20, 2012
    • JP: March 22, 2012
    • AU: March 22, 2012
    • EU: March 23, 2012
  • Xbox One, Microsoft Windows
    • WW: October 31, 2017
Genre(s)Platform
Mode(s)Single-player

Kinect Rush: A Disney–Pixar Adventure, later remastered as Rush: A Disney–Pixar Adventure, is a 2012 platform video game based on Pixar films, released for Kinect on Xbox 360. Announced on March 8, 2012[1] and released later that month, the game is similar to Kinect: Disneyland Adventures, but players instead are taken through the worlds of eight (later nine) of Pixar's movies: Up, Toy Story, Toy Story 2, Toy Story 3, The Incredibles, Cars, Cars 2, and Ratatouille with the game hub set in a local park.[2]

In August 2017 at Gamescom 2017, Microsoft announced that Rush: A Disney–Pixar Adventure (without the Kinect name) would be remastered and re-released for Xbox One and Microsoft Windows 10.[3] The remaster, which was released on October 31, 2017,[3] supports 4K resolution, high dynamic range visuals, traditional controls alongside Kinect for Xbox One, enhancements for Xbox One X and adds a new world based on the 2016 Pixar film Finding Dory.[3][4]

YouTube Encyclopedic

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  • Rush: A Disney-Pixar Adventure Launch Trailer
  • Rush: A Disney-Pixar Adventure FULL GAME Longplay (PC, X360, XB1)
  • Rush A Disney Pixar Adventure Full Gameplay Walkthrough (Longplay)
  • Rush: A Disney / Pixar Adventure - Full Game Walkthrough Longplay Playthrough
  • Xbox One Longplay [035] Rush A Disney Pixar Adventure

Transcription

Gameplay

In Rush: A Disney–Pixar Adventure, the player begins the game by creating an avatar with the Kinect sensor. The player's avatar changes based on the Pixar film they are playing, such as a car in Cars or a superhero in The Incredibles. The game takes place in the third-person and the levels are an action-adventure take. Most of the gameplay consists of collecting coins, getting a high score, and performing specific tasks.[5]

Reception

Review aggregator Metacritic gave the game a rating of 68, which indicates "mixed or average reviews".[6]

Reviewer Steven Hopper of IGN gave the game a rating of 6, saying that the game is "sure to give kids plenty of exercise", but "control issues make for a frustrating experience at best".[5]

References

  1. ^ Andy Robertson (March 8, 2012). "The Ten Best Family games". The Independent. p. 38. Archived from the original on April 10, 2016. Retrieved November 1, 2012.
  2. ^ Alice Clarke (May 20, 2012). "Kinect". Sunday Herald Sun. p. 15.
  3. ^ a b c Romano, Sal (August 20, 2017). "Rush: A Disney Pixar Adventure coming to Xbox One and Windows 10 on October 31". Gematsu. Archived from the original on August 24, 2017. Retrieved August 31, 2017.
  4. ^ Workman, Robert (August 20, 2017). "Classic Kinect Titles, Including Disney Games, Coming To Xbox One". ComicBook.com. Archived from the original on August 26, 2017. Retrieved August 31, 2017.
  5. ^ a b Hopper, Steven (March 28, 2012). "Kinect Rush Review". IGN. Archived from the original on February 24, 2023. Retrieved February 24, 2023.
  6. ^ "Kinect Rush: A Disney-Pixar Adventure". Metacritic. Archived from the original on November 4, 2013. Retrieved February 23, 2014.


This page was last edited on 13 January 2024, at 04:03
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