To install click the Add extension button. That's it.

The source code for the WIKI 2 extension is being checked by specialists of the Mozilla Foundation, Google, and Apple. You could also do it yourself at any point in time.

4,5
Kelly Slayton
Congratulations on this excellent venture… what a great idea!
Alexander Grigorievskiy
I use WIKI 2 every day and almost forgot how the original Wikipedia looks like.
Live Statistics
English Articles
Improved in 24 Hours
Added in 24 Hours
Languages
Recent
Show all languages
What we do. Every page goes through several hundred of perfecting techniques; in live mode. Quite the same Wikipedia. Just better.
.
Leo
Newton
Brights
Milds

From Wikipedia, the free encyclopedia

Killing Zone
Cover art used in the United States
Developer(s)Scarab
Publisher(s)
Director(s)Norio Yamazaki
Producer(s)Hiroshi Shimoji
Tsutomu Fuzisawa
Platform(s)PlayStation
Release
  • JP: March 29, 1996
  • NA: July 1996
  • PAL: September 1996
Genre(s)Fighting
Mode(s)Single-player, Multiplayer

Killing Zone is a fighting video game developed by Scarab and published by Naxat Soft in March 1996 in Japan and by Acclaim in both July 1996 in North America, and September 1996 in Europe and Oceania, for the Sony PlayStation platform. The game was met with a poor critical reception.

YouTube Encyclopedic

  • 1/3
    Views:
    5 313
    1 982
    8 346
  • Killing Zone (PS1) Playthrough - NintendoComplete
  • Killing Zone Review
  • PSOne: Killing Zone! Quick Look - YoVideogames

Transcription

Gameplay

In this videogame, there are a total of 14 characters in the game, and two modes: Normal Mode which is a standard fighting game mode, and Auto Mode. In Auto mode the player selects a type of monster, making their own version of one of the seven playable characters. Auto mode comprises three tournaments, during which the player can upgrade their monster by winning battles. Unlike the 2D digitized actors and platforms of its predecessor, the gameplay is more like Virtua Fighter in terms of 3D characters, move sets and ring outs.

Development

The development team's more ambitious unrealized plans for the game included allowing characters to dismember their opponents during fights.[1]

Critical reception

Killing Zone received mostly negative reviews. Next Generation panned it, citing animation "among the worst we've seen", counter-intuitive controls, disorienting camera movements, poor enemy AI, and overpowered enemies. They remarked that "To call this game frustrating is to give the most unbearably frustrating games a bad name."[3] The game was deemed "awful" by IGN, who repeated nearly all of Next Generation's points.[2]

Legacy

In October 2018, the game's rights were acquired by Canadian production company Liquid Media Group along with other titles originally owned by Acclaim Entertainment.[5]

See also

References

  1. ^ "Killing Zone". Next Generation. No. 18. Imagine Media. June 1996. pp. 110–1.
  2. ^ a b IGN Staff (November 25, 1996). "Killing Zone Review". IGN. Archived from the original on July 13, 2011. Retrieved 2009-05-09.
  3. ^ a b "Killing Zone". Next Generation. No. 20. Imagine Media. August 1996. pp. 90–91.
  4. ^ Sackenheim, Shawn. "Killing Zone Review". Allgame. Archived from the original on November 16, 2014. Retrieved July 22, 2022.
  5. ^ Doolan, Liam (2018-10-02). "Liquid Media Acquires Acclaim Entertainment Video Game Properties". Nintendo Life. Retrieved 2024-03-31.
This page was last edited on 2 April 2024, at 01:58
Basis of this page is in Wikipedia. Text is available under the CC BY-SA 3.0 Unported License. Non-text media are available under their specified licenses. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc. WIKI 2 is an independent company and has no affiliation with Wikimedia Foundation.