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Ian Clarke (computer scientist)

From Wikipedia, the free encyclopedia

Ian Clarke
Ian Clarke in October, 2019
Born (1977-02-16) 16 February 1977 (age 46)
CitizenshipIreland, United States[1]
Alma materUniversity of Edinburgh, Scotland
Known forFreenet peer to peer software, Revver
Awards2003 Technology Review Young Innovator
Scientific career
FieldsComputer science, artificial intelligence

Ian Clarke (born 16 February 1977) is the original designer and lead developer of Freenet.

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Transcription

I see no obstacle to computers eventually becoming conscious in some sense. That’ll be a fascinating experience and as a physicist I’ll want to know if those computers do physics the same way humans do physics. And there’s no doubt that those machines will be able to evolve computationally potentially at a faster rate than humans. And in the long term the ultimate highest forms of consciousness on the planet may not be purely biological. But that’s not necessarily a bad thing. We always present computers as if they don’t have capabilities of empathy or emotion. But I would think that any intelligent machine would ultimately have experience. It’s a learning machine and ultimately it would learn from its experience like a biological conscious being. And therefore it’s hard for me to believe that it would not be able to have many of the characteristics that we now associate with being human. Elon Musk and others who have expressed concern and Stephen Hawking are friends of mine and I understand their potential concerns but I’m frankly not as concerned about AI in the near term at the very least as many of my friends and colleagues are. It’s far less powerful than people imagine. I mean you try to get a robot to fold laundry and I’ve just been told you can’t even get robots to fold laundry. Someone just wrote me they were surprised when I said an elevator as an old example of the fact that when you get in an elevator it’s a primitive form of a computer and you’re giving up control of the fact that it’s going to take you where you want to go. Cars are the same thing. Machines are useful because they’re tools that help us do what we want to do. And I think computation machines are good examples of that. One has to be very careful in creating machines to not assume they’re more capable than they are. That’s true in cars. That’s true in vehicles that we make. That’s true in weapons we create. That’s true in defensive mechanisms we create. And so to me the dangers of AI are mostly due to the fact that people may assume the devices they create are more capable than they are and don’t need more control and monitoring. I guess I find the opportunities to be far more exciting than the dangers. The unknown is always dangerous but ultimately machines and computational machines are improving our lives in many ways. We of course have to realize that the rate at which machines are evolving in capability may far exceed the rate at which society is able to deal with them. The fact that teenagers aren’t talking to each other but always looking at their phones – not just teenagers – I was just in a restaurant here in New York this afternoon and half the people were not talking to people they were with but were staring at their phones. Well that may be not a good thing for societal interaction and people may have to come to terms with that. But I don’t think people view their phones as a danger. They view their phones as a tool that in many ways allow them to do what they otherwise do more effectively.

Early life

Clarke grew up in Navan, County Meath, Ireland.[2] He was educated at Dundalk Grammar School and while there, he came first twice in the Senior Chemical, Physical, and Mathematical section of the Young Scientist Exhibition. The first time, in 1993, was with a project entitled "The C Neural Network Construction Kit". The second time, the following year, was with a project entitled "Mapping Internal Variations in Translucency within a Translucent Object using Beams of Light".[3]

Freenet

In 1995, Clarke left Dundalk to study Computer Science and Artificial Intelligence at the University of Edinburgh, Scotland. While at Edinburgh, he became president of the then dormant Artificial Intelligence Society, resulting in its revival.[4] In Clarke's final year at Edinburgh, he completed his final year project, entitled "A Distributed, Decentralised Information Storage and Retrieval System". In July 1999, after receiving a 'B' grade for his paper, he decided to release it to the Internet and invited volunteers to help implement his design. The resulting free software project became known as Freenet, and attracted significant attention from the mainstream and technology media.[5][6][7]

In August 1999, Clarke began his first full-time job as a software developer in the Space Division of Logica plc, a London-based software consulting company. In February 2000, he left Logica to join a small software start-up called Instil Ltd.[4] In August 2000, he left London for Santa Monica, California, where he co-founded Uprizer, Inc. with the intent of commercializing some of his Freenet-related ideas.[8] In January 2001, Uprizer Inc. successfully raised $4 million in Series A round venture funding from investors including Intel Capital.[9]

In March 2001, Clarke published an article describing FairShare, developed in collaboration with Uprizer's co-founders, Steven Starr and Rob Kramer. Clarke was concerned that copyright would become increasingly difficult to enforce in the Internet age, the goal of Fairshare was to provide an alternative to copyright as a way to compensate creators.[10]

Professional career

In September 2002, after leaving Uprizer, Clarke formed Cematics LLC to explore a variety of new ideas and opportunities. Cematics LLC developed a number of products including Locutus - a P2P search application for the enterprise, WhittleBit - a search engine that learns from user feedback,[11] and 3D17, a web-based collaborative editing tool.[12]

In October 2003, Clarke decided to leave the United States to return to Edinburgh, Scotland. In December 2004, he began work on Dijjer, a distributed P2P web cache, and Indy, a collaborative music discovery system, both in conjunction with ChangeTv, a company founded by his long-time collaborator, Steven Starr, who later brought in Clarke and Oliver Luckett as co-founders. In 2003, he was named to the MIT Technology Review TR100 as one of the top 100 innovators in the world under the age of 35.[13]

ChangeTv changed its name to Revver Inc. and unveiled a new website in November 2005 that strove to let creators of short videos earn revenue from their work.[14] Revver was one of several user-created video websites unveiled in late 2005, but was the first such website to financially compensate video creators, and is reminiscent of Fairshare.

In December 2006, Clarke left Revver and moved to Austin, Texas.[15] There, Clarke founded a new company, SenseArray, which is a drop-in ad targeting engine based on a proprietary algorithm developed by Clarke.[16] In October 2009, he released Swarm,[17][18][19][20] a novel approach to distributing computation across multiple computers in a manner largely transparent to the programmer.

In January 2012, Clarke co-founded OneSpot, with the goal of creating "ads that don't suck". Over the next 3 years, he designed a real-time bidding engine capable of consistently outperforming Google Adwords.[21] In March 2012, he open sourced LastCalc,[22] an online calculator he intended to provide an open and more flexible alternative to tools like Google Calculator.[23]

References

  1. ^ "About Ian - Locutus of Blog". Blog.locut.us. Retrieved 5 June 2016.
  2. ^ "About Ian - Locutus of Blog". Blog.locut.us. Retrieved 5 June 2016.
  3. ^ Ian Clarke, [email protected]. "Ian Clarke's Homepage: Projects: Cloud Maps". Archived from the original on 20 April 2010. Retrieved 5 June 2016.{{cite web}}: CS1 maint: unfit URL (link)
  4. ^ a b "Ian Clarke". LinkedIn. Retrieved 5 June 2016.
  5. ^ John Markoff (10 May 2000). "Cyberspace Programmers Confront Copyright Laws". The New York Times.
  6. ^ "Coders prepare son of Napster". BBC News. 12 March 2001.
  7. ^ "Fighting for free speech on the Net". CNN. 19 December 2005.
  8. ^ Markoff, John (18 June 2007). "Another Attempt to Match Readers and Relevant News". The New York Times.
  9. ^ "Latest Topics". ZDNet.com.au. 30 June 2015. Retrieved 5 June 2016.
  10. ^ "The Freenet Project - /Fairshare - beginner". Archived from the original on 14 March 2007. Retrieved 23 October 2006.
  11. ^ "Search Engine Learns From User Feedback". Slashdot.
  12. ^ "Large Scale Collaborative Editing". Slashdot.
  13. ^ "2003 Young Innovators Under 35". Technology Review. 2003. Retrieved 16 August 2011.
  14. ^ Gentile, Gary (30 October 2005). "Start-up aims to make online video profitable". USA Today.
  15. ^ "Two Revver founders leave". Archived from the original on 17 September 2009. Retrieved 7 September 2009.
  16. ^ "Sense Array : Welcome". Archived from the original on 30 July 2008. Retrieved 29 July 2008.
  17. ^ "Google Code Archive - Long-term storage for Google Code Project Hosting". Code.google.com. Retrieved 5 June 2016.
  18. ^ "Swarm — a New Approach To Distributed Computation". Slashdot.
  19. ^ "Interview with Ian Clarke – Luminary and Freenet Creator". Archived from the original on 30 July 2010. Retrieved 12 July 2010.
  20. ^ "Swarm - Concurrency with Scala Continuations | The Scala Programming Language". Scala-lang.org. 28 September 2009. Retrieved 5 June 2016.
  21. ^ "Realtime Bidding: Predicting the future, 10,000 times per second". Vimeo. Retrieved 22 August 2016.
  22. ^ "LastCalc". Lastcalc.com. Retrieved 5 June 2016.
  23. ^ "LastCalc Is Open Sourced". Slashdot.

External links

This page was last edited on 6 July 2023, at 12:02
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