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Hyper Lode Runner

From Wikipedia, the free encyclopedia

Hyper Lode Runner
Developer(s)Tose
Publisher(s)Bandai
Platform(s)Game Boy
Release
  • JP: September 21, 1989
  • WW: February 1990
Genre(s)Platform, puzzle
Mode(s)Single-player, multiplayer

Hyper Lode Runner is a video game for the Game Boy from Bandai released in 1989 in Japan and 1990 in North America. It is based on the 1983 game Lode Runner from Broderbund. While each level in the original fit on a single screen, Hyper Lode Runner has a scrolling playfield.

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  • CGRundertow HYPER LODE RUNNER for Game Boy Video Game Review
  • Game Boy World Direct Footage #011: Hyper Lode Runner
  • Game Boy World #011: Hyper Lode Runner (Bandai, 1989)

Transcription

One of the more intimidating game genres are the infamous trap-em-ups. Games literally designed to test your patience, to the point of throwing your fist into a wall. A measure of how quick you think on your feet, and how many lives you are willing to lose to clear a stage. Simple, but still maddeningly difficult in practice. The savage Lode Runner, originally created by architecture student Doug Smith and published by Broderbund, had its greatest success on the NES and various gaming computers in the eighties with its 150 levels of gold rushing, enemy dodging action. When Bandai took control of the project in 1989, they did well to release the legendary puzzler into Game Boy format with Hyper Lode Runner. Core gameplay is the same. You have a gun that shoots to the left or right of you, and a host of quick, hostile mutant cyborg zombies with a penchant for consumption of humans, are chasing you all the while, making life hard for Player One. You can trap the enemies in a hole, use them as stepping stones, and even destroy them when the pit fills back up, but they will regenerate in a flash and start the whole charade again. And holy crap are they fast. Pac-man's difficulty might seem like a cakewalk in this immersive puzzler. Each level is almost humorously constructed, with certain patterns made up of blocks serving as both the path to victory and defeat. It may behoove you to have a plan in place before tackling each stage, but with only three lives to begin with and since the penalty for death is being kicked back to the beginning, you'll have to keep certain maneuvers in mind. In short, this is hardcore gaming. No nonsense controls and one objective: to get that mooney. So brace yourself, puzzle gaming fans. Hitch up your courage, and maybe your pants, before you start filling those pockets with gold in Hyper Lode Runner. You'll need lightning quick reflexes and wit, but most of all patience, cuz getting out of a trap-em-up like this isn't gonna be easy. Mo money, mo problems.

Reception

Hyper Lode Runner received mixed reviews upon release. Total! described the game as the "toughest [Game Boy] cart to date by far", citing frustrations with its "incredibly hard" difficulty.[3] Despite noting the game's "decent gameplay" and the inclusion of an edit mode, Electronic Gaming Monthly found Hyper Lode Runner to offer little enjoyment as an unremarkable port of the original title.[1] In a retrospective review, Dave Frear of Nintendo Life described the game as "enjoyable" but critiqued the game's "off-putting" difficulty, expressing disappointment with the lack of a save function for the level editor.[2]

References

  1. ^ a b "Hyper Lode Runner". Electronic Gaming Monthly. No. 9. April 1990. p. 22.
  2. ^ a b Frear, Dave (27 February 2011). "Hyper Lode Runner Review". Nintendo Life. Retrieved 30 January 2024.
  3. ^ a b "Hyper Lode Runner". Total!. No. 2. February 1992. p. 65.

External links

This page was last edited on 31 January 2024, at 06:20
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