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Jennifer Diane Reitz

From Wikipedia, the free encyclopedia

Jennifer Diane Reitz
Born (1959-12-30) December 30, 1959 (age 64)
Baker City, Oregon[1]
NationalityAmerican
Notable workUnicorn Jelly
Partners
  • Eldenath DeVilya (1982 or 1984–present)[2]
  • Sandra Woodruff (1982 or 1984–present)[2]
  • Stephen Lepisto (1982 or 1984–present)[2]
Parent
  • Margaret[1] (mother)
Websitejenniverse.com

Jennifer Diane Reitz (born December 30, 1959) is an American writer, webcomic author, and game designer.[3] She is known for the website Happy Puppy, which she opened with her partners, Stephen P. Lepisto and Sandra Woodruff,[4] and with whom she created the video game Boppin'.[5] Reitz has also done game work for Interplay.[6]

On February 14, 1995, Reitz and her partners launched the game website Happy Puppy where they posted game demos.[7] For a period of time, the website was the most visited game website on the Internet and had about 2.5 million downloads per month during 1996,[8] the same year Happy Puppy was acquired by Attitude Network.[4] The website later went offline in 2006. Reitz writes game reviews and co-founded a family company, Accursed Toys.[9][10]

Reitz is a trans woman[11] and the founder of the site Transsexuality (transsexual.org), a site with general information on transsexualism that hosts the COGIATI (COmbined Gender Identity And Transsexuality Inventory) test.[12] The test has been criticized for relying on stereotypical views of gender; it assumes, for example, that a lack of interest in mathematics is a feminine trait.[13]

YouTube Encyclopedic

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  • Kokoro Wish and the Birth of a Multiverse: A Lecture on the Work of Jennifer Diane Reitz
  • Boppin' (1994) [PC]
  • Boppin gameplay 3/3

Transcription

Webcomics

References

  1. ^ a b Reitz, Jennifer Diane. "Impossible Things Before Breakfast". Retrieved 18 August 2023.
  2. ^ a b c "Jennifer Diane Reitz". otakuworld.com. Retrieved 22 August 2023.
  3. ^ Prism Comics: Your LGBT Guide to Comics, Issue 4. Prism Comics. 2006. Retrieved 16 January 2015.
  4. ^ a b Akst, Daniel (1996-09-02). "Happy Puppy Runs Circles Around Most Internet Dream Chasers". Los Angeles Times. Retrieved 17 January 2015.
  5. ^ "Computer Gaming World, Volumes 126-131". Computer Gaming World. 1995. Retrieved 17 January 2015.
  6. ^ "Game Designers Just Wanna Be Girls: Interview with Jamie Faye Fenton". Next Generation. June 21, 1999. Then there's Jennifer Reitz, who's done game work for a number of companies, including Interplay. Yup, you guessed it, she didn't start life with a name quite so feminine as Jennifer. She now runs a site about transgender issues.
  7. ^ Kathy Rebello; Larry Armstrong; Amy Cortese (1996-09-23). "Making Money on the Net". BusinessWeek. Archived from the original on 2006-09-03.
  8. ^ Abramowitz, Jeff (December 27, 1996). "Getting stuck in a game, even with a bunch of happy puppies, can be pretty bruising". Jerusalem Post (subscription required). Archived from the original on April 2, 2015. Retrieved 16 January 2015.
  9. ^ Sawyer, Rachael (July 15, 2002). Game Review: Play God in "Black & White." University Wire
  10. ^ McAllister, Ken S. (2005). Game Work: Language, Power, and Computer Game Culture. University of Alabama Press. p. 216. ISBN 9780817314187. Retrieved 16 January 2015. Jennifer Diane Reitz.
  11. ^ Kincaid, Harold; McKitrick, Jennifer (2007). Establishing Medical Reality: Essays in the Metaphysics and Epistemology of Biomedical Science. Springer. p. 138. ISBN 978-1-4020-5215-6. Retrieved 16 January 2015.
  12. ^ Syeda Kaniz Fatima, Haider; hmad, Jamil (2012). "Sex Role Description Based on the Formation of Masculinity and Femininity". Putaj Humanities and Social Sciences. 19: 61. Archived from the original on 25 May 2015. Retrieved 17 January 2015.
  13. ^ Rodríguez-Molina, José Miguel; Asenjo-Araque, Nuria; Becerra-Fernández, Antonio; Lucio-Pérez, M. Jesús; Rabito-Alcón, María Frenzi; Pérez-López, Gilberto (December 2015). "Áreas de la entrevista para la evaluación psicológica de personas transexuales" (PDF). Acción Psicológica. 12 (2): 15–30. doi:10.5944/ap.12.2.12915. Retrieved 28 October 2020.
  14. ^ Wolf, Mark J.P. (2012). Building Imaginary Worlds: The Theory and History of Subcreation. Routledge. ISBN 978-0415631204. Retrieved 16 January 2015.

External links


This page was last edited on 23 August 2023, at 17:24
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