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Guerrilla Games

From Wikipedia, the free encyclopedia

Guerrilla B.V.
Formerly
Lost Boys Games (2000–03)
Subsidiary of SIE Worldwide Studios
IndustryInteractive entertainment
Founded2000; 19 years ago (2000)
Founders
Headquarters,
Netherlands
Key people
Hermen Hulst (managing director)[5]
Products
Number of employees
~250[6]
Parent
WebsiteOfficial website

Guerrilla B.V., doing business as Guerrilla Games, is a Dutch first-party video game developer founded in 2000 as Lost Boys Games. Based in Amsterdam, Netherlands, it is a wholly owned subsidiary of Sony Interactive Entertainment. The company employs approximately 270 individuals, and is headed by managing director Hermen Hulst. The developer is known for its Killzone series, which is exclusive to the PlayStation.

History

Prior to its acquisition by Sony Computer Entertainment, Guerrilla Games was a subsidiary of the Dutch multimedia conglomerate Lost Boys, and operated under the moniker Lost Boys Games. The developer was formed as a result of a merger between three separate Dutch-based developers, including Orange Games, founded by Arjan Brussee, and Digital Infinity, founded by Arnout van der Kamp.[citation needed] Over the next three and a half years, Lost Boys Games would release four titles, two each for Nintendo's Game Boy Color and Game Boy Advance handheld gaming consoles.[citation needed]

In mid-2003, due to a variety of mergers and corporate reshuffling, the gaming unit was sold off to Media Republic, a media venture by original Lost Boys' founder Michiel Mol, and in July of that year was renamed to Guerrilla Games.[citation needed] The developer began work on its first two titles, Killzone, in development for Sony Computer Entertainment for the PlayStation 2, and Shellshock: Nam '67, in development for Eidos Interactive, for the PlayStation 2, Xbox and Microsoft Windows. Both titles would be released the following year to mixed reception, however Killzone enjoyed pre-release hype and anticipation, and despite some backfire effect due to the media hype, Killzone went on to sell over a million copies worldwide, earning Greatest Hits and Platinum status in North America and Europe respectively. Guerrilla signed an exclusive development agreement with Sony Computer Entertainment in late 2004, that would see future development solely for Sony's line of video game consoles, the PlayStation 2, PlayStation Portable and PlayStation 3. Shellshock: Nam '67 sold over 900,000 copies worldwide.[7] A sequel, Shellshock 2: Blood Trails, was developed by Rebellion Developments.

In May 2005, the developer enjoyed more attention and interest, both positive and controversial, after the release of a pre-rendered trailer of its upcoming Killzone sequel, Killzone 2 for the PlayStation 3, at the unveiling of the console at Sony's press conference during the E3 video game trade show. In December 2005, Sony Interactive Entertainment announced the acquisition of Guerrilla Games from then parent company Media Republic, making the developer a wholly owned first-party studio within the publisher. Guerrilla went on to release Killzone: Liberation for the PlayStation Portable in October 2006, Killzone 2 for the PlayStation 3 in February 2009, and Killzone 3 for the PlayStation 3 in February 2011. It was reported that Guerrilla was working on another first-person shooter game.[8] On 24 February, co-founder and development director of studio Arjan Brussee, confirmed that he left the studio to work at Visceral Games on a new project.[9]

Killzone: Mercenary for the PlayStation Vita[10] was developed by Guerrilla Cambridge (formerly SCE Cambridge). In February 2013, Guerrilla announced Killzone Shadow Fall, to be released on the PlayStation 4. Horizon Zero Dawn, the company's first new intellectual property since 2004, using the proprietary game engine Decima, was released for PlayStation 4 in 2017.

Future

It was announced that Guerrilla Games would move to a new building at the Nieuwezijds Voorburgwal in early 2019. While Guerrilla Games currently employs about 250 people, they hope to expand to at least 400 employees with the new building. The expansion should also increase Guerrilla Games' output, with the studio hoping to release games based on both new IPs and games based on existing franchises once every two to three years.[6]

Products

Video games

Game title Year released Platform
Shellshock: Nam '67 2004 Windows
PlayStation 2
Xbox
Killzone PlayStation 2
Killzone: Liberation 2006 PlayStation Portable
Killzone 2 2009 PlayStation 3
Killzone 3 2011
Killzone Shadow Fall 2013 PlayStation 4
Horizon Zero Dawn 2017

Game engine

The company launched a proprietary game engine Decima in 2013. It is used in-house, and implements rendering, artificial intelligence, game physics, logics and incorporating world creation tools.

References

  1. ^ "Cliff Bleszinski Starts Studio With Guerrilla Games Co-Founder". Eurogamer. 4 July 2014. Retrieved 23 October 2017.
  2. ^ "Guerrilla Co-Founder Brussee Departs For Visceral Games". VG247. 23 February 2012. Retrieved 23 October 2017.
  3. ^ "Guerrilla Games Boss Hermen Hulst Talks About Jumping From Killzone To Robosaurs". GamesRadar. 23 August 2015. Retrieved 23 October 2017.
  4. ^ a b "Guerrilla Co-Founders Form New Studio". Develop. 15 September 2010. Retrieved 23 October 2017.
  5. ^ "Management Team". Guerrilla Games. Retrieved 20 April 2015.
  6. ^ a b Still, Herman (18 July 2018). "Oud-Telegraafgebouw wordt uitvalsbasis Guerrilla Games". Het Parool. Retrieved 18 July 2018.
  7. ^ Garratt, Patrick (3 October 2005). "Eidos on the brink as investors flee sinking ship". Eurogamer. Retrieved 20 April 2015.
  8. ^ Hess, Bill (10 October 2011). "Surprise! Killzone Developer's New Game is FPS". Attack of the Fanboy. Retrieved 20 April 2015.
  9. ^ Goulter, Tom (23 February 2012). "Guerilla co-founder Brussee leaves for mystery EA/Visceral project". Edge Online. GamesRadar+. Retrieved 20 April 2015.
  10. ^ Goldfarb, Andrew (14 August 2012). "Killzone Mercenary announced for Vita". IGN. Retrieved 20 April 2015.

External links

This page was last edited on 2 March 2019, at 22:28
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