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Game Developer (website)

From Wikipedia, the free encyclopedia

Game Developer
Game Developer logo.svg
Type of site
News and information for video game developers
Launched1997; 26 years ago (1997)

Game Developer (known as Gamasutra until 2021)[1] is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine Game Developer.[2]

YouTube Encyclopedic

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  • The 4 Programs I Use to Make Games: Free and Open Source Software
  • My Indie Game Publishing Company
  • 5 Reasons Why Game Development is the Best Job!
  • How to Become a Game Designer
  • Create a custom multiplayer game with Core in under 10 Minutes



Game Developer has five main sections:

  1. News: where daily news is posted
  2. Features: where developers post-game post-mortems and critical essays
  3. Blogs: where users can post their thoughts and views on various topics
  4. Jobs/Resume: where users can apply for open positions at various development studios
  5. Contractors: where users can apply for contracted work.

The articles can be filtered by either topic (All, Console/PC, Social/Online, Smartphone/Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz (Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each section of the website, and a section that links to the website's Twitter account.

Trade Center Resource

While it does post news found on typical video game websites, Game Developer provides articles for aspiring and professional game developers on the disciplines of design, audio, public relations, and art. The site encourages professionals to publish blogs in order to share their expertise with other developers. The editorial staff also takes part in conducting interviews with developers and hardware designers, such as Dragon Quest creator Yuji Horii,[3] Nintendo 3DS designer Hideaki Anno,[citation needed] and Portal writer Erik Wolpaw.[4]


Project post-mortems, articles in which developers recount the successful and unsuccessful elements of a specific game's development, are the most celebrated features on the website, as they provide direct insight in all aspects of game design and educate other developers on various risks and important tips. Many post-mortems have been published, ranging from independent games such as Okabu and The Path to major studio projects such as Ōkamiden and BioShock. There are currently over 150 collected post-mortems dating back as far as 1997.[5] There have been unusual post-mortem articles published, including “A Story of GameLayers, Inc.” that reveals the tumultuous development and eventual cancellation of a Firefox toolbar-based MMORPG,[6] and “What Went Wrong? Learning from Past Post-Mortems” that details the most common mistakes that developers make as admitted in the articles.[7]


Game Developer requires users who wish to publish articles on the website to work with the features director Christian Nutt, whether they have fleshed-out drafts, an outline, or a concept. The editorial staff offers help in shaping, polishing, and editing articles before publication. A broad range of topics can be selected given the audience, which consists of businesspeople, educators, and developers, both professional and aspiring. The articles are required to contain at least 1500 words, though the average length tends to be 2500 to 3500 words. Game Developer also requires a thirty-day exclusivity period from the date of publication, after which the writer is free to take the article elsewhere and retains ownership.

Users are also allowed to comment on articles, but there is a strict set of rules. Comment guidelines are designed to keep user discussions of a given article on the topic and prevent comments from devolving into[8] flame wars (hostile interactions on the Internet), as seen on other community-driven websites where comment regulations are looser. Users are encouraged to post only constructive thoughts that add to the conversation.


GameSetWatch is an alternative video game weblog and sister site of Game Developer. It is dedicated to collecting curious links and media for offbeat and often ignored games from old and new consoles, as well as digital downloads such as iOS, and indie spaces.[9]

GameSetWatch was founded by Simon Carless in November 2005. It was up and running for six years until its semi-permanent hiatus in November 2011. The site stopped as the creators saw an overlap of content with their sister site and because they felt the mainstream gaming blogs were covering more of the "weirder" and alternative video game news.[10] GameSetWatch has remained up for readers, but no new content has been posted since 2011.

Those that contributed to the launch included IGF chairman Brandon Boyer, GameTrailers stalwart Michael McWhertor, Game Developer news director Frank Cifaldi, Alice Taylor, as well as Game Developer magazine EIC Brandon Sheffield.[11] started in October 2005. is Game Developer's sister site dedicated to reporting on indie games. It became the UBM TechWeb's main method to deliver news about independent games after GameSetWatch closed.[10] In September 2018, split from its longtime owner UBM. The writers started a new independently ran website called Indie Games Plus and carried over the older posts to the new website.[12]


The interviews section of the site features interviews with indie game creators and developers. The interviewees answer a set of questions posed by the interviewer including questions regarding their inspirations and hardships. The page is also split into three categories: desktop, console, and mobile to organize the interviews by platform interests.[13]


The features section of the site consists of posts by the writers and editors of the site. Articles are written on any topic in the indie game sector. It was announced in September 2014 that there would be a collaboration with the Games We Care About Twitter page to help gamers discover alternative games recommended by developers and peers.[14]

There is also a Best of Features page that highlights some of the more notable freeware and indie games of current and previous years.[15]


The Reviews section of the site is written by Michael Rose starting in February 2009. It features reviews on the games mentioned in the “Best of Features” page to give readers a look into the game before playing it themselves.[16]


As Gamasutra, the site and its team of editors won a Webby Award in 2006 and 2007; their five-word acceptance speeches were "Heart plus science equals games" and "Art plus science, still games", respectively.[17]

See also


  1. ^ Graft, Kris (August 23, 2021). "Gamasutra is becoming Game Developer". Gamasutra. Archived from the original on August 23, 2021. Retrieved August 23, 2021.
  2. ^ Schofield, Jack (2008-10-31). "Gamasutra looks at the people behind the games". The Guardian. Retrieved 2022-06-19.
  3. ^ NuttBlogger, Christian (2011-05-27). "25 Years Of Dragon Quest: An Interview With Yuji Horii". Game Developer. Retrieved 2022-05-06.
  4. ^ Graft, Kris (November 2, 2009). "Valve's Writers And The Creative Process". Game Developer. Retrieved January 1, 2023.{{cite web}}: CS1 maint: url-status (link)
  5. ^ "Postmortem". Gamasutra. Archived from the original on 2018-06-17. Retrieved 2018-06-17.
  6. ^ "A Story of GameLayers, Inc". Gamasutra. 10 November 2011. Archived from the original on 2018-06-17. Retrieved 2018-06-17.
  7. ^ "What Went Wrong? Learning From Past Postmortems". Gamasutra. April 22, 2009. Archived from the original on 2018-06-17. Retrieved 2018-06-17.
  8. ^ See [the example sentence for] sense number 5 ["To degenerate; to break down"] of this Archived 2021-10-11 at the Wayback Machine version of wikt:devolve#Verb. For (far) more example sentences, "see also" this Archived 2017-08-04 at the Wayback Machine other online dictionary, and while there, click on "more example sentences" at the entry for "(devolve into)" (that entry was labeled [sense] "1.2" as of August 3, 2017). The information in this footnote probably would "not" have fit into an "edit comment" (as of August 3, 2017)
  9. ^ "GameSetWatch". Gamasutra. Archived from the original on 2018-06-17. Retrieved 2018-06-17.
  10. ^ a b Tracey Lien (December 1, 2011). "GamePro And GameSetWatch Close Their Doors". Kotaku. Archived from the original on 2018-06-17. Retrieved 2018-06-17.
  11. ^ Eric Caoili (November 29, 2011). "This Is The End, My Friend". GameSetWatch. Archived from the original on 2018-06-17. Retrieved 2018-06-17.
  12. ^ Couture, Joel. "IndieGames: A Farewell, But A Hello At!". IndieGames. Archived from the original on 2018-12-19. Retrieved 2018-12-18.
  13. ^ "". Archived from the original on 2018-06-17. Retrieved 2018-06-17.
  14. ^ Simon Carless (September 14, 2014). " Games We Care About - Tough Love++!". Archived from the original on 2018-06-17. Retrieved 2018-06-17.
  15. ^ " - The Weblog". Archived from the original on 2018-06-17. Retrieved 2018-06-17.
  16. ^ " - The Weblog | Reviews". Archived from the original on 2018-06-17. Retrieved 2018-06-17.
  17. ^ "The Webby Awards: Archived Winner Speeches". International Academy of Digital Arts and Sciences. Archived from the original on 2008-08-28. Retrieved 2008-08-02.

External links

This page was last edited on 6 January 2023, at 12:15
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