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Franklin C. Crow

From Wikipedia, the free encyclopedia

Franklin C. Crow
Alma materUniversity of Utah College of Engineering
OccupationComputer scientist
Known forComputer graphics
Notable workUniversity of Texas
Ohio State University
NYIT
Xerox
PARC
Apple
ATG
Interval Research
NVIDIA
Parents

Franklin C. (Frank) Crow is a computer scientist who has made important contributions to computer graphics, including some of the first practical spatial anti-aliasing techniques.[1][2] Crow also proposed the shadow volume technique for generating geometrically accurate shadows.

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Transcription

Education

Crow studied electrical engineering at the University of Utah College of Engineering under Ivan Sutherland,[3] a pioneer in computer graphics.

Career

Crow taught at the University of Texas, NYIT and Ohio State University and was involved with research at Xerox PARC, Apple Computer's Advanced Technology Group, and Interval Research.[4]

From 2001 to 2008, he worked for NVIDIA as a GPU architect designing rasterization algorithms.

Publications

  • "Parallel Computing for Graphics." Advances in Computer Graphics, 1990:113-140.
  • "Parallelism in rendering algorithms." in Graphics Interface 88, June 6–10, 1988, Edmonton, Alberta, Canada. p. 87-96
  • "Advanced Image Synthesis - Anti-Aliasing." Advances in Computer Graphics, 1985:419-440.
  • "Advanced Image Synthesis - Surfaces." Advances in Computer Graphics, 1985:457-467.
  • "Computational Issues in Rendering Anti-Aliased Detail." COMPCON, 1982:238-244.
  • "Toward more complicated computer imagery." Computers & Graphics, 5(2-4):61-69 (1980).
  • "The Aliasing Problem in Computer-Generated Shaded Images." Commun. ACM, 20(11):799-805 (1977).
  • "Shadow Algorithms for Computer Graphics", Computer Graphics (SIGGRAPH '77 Proceedings), vol. 11, no. 2, 242–248.

See also

References

  1. ^ Smithwick, Mike (2012-02-25). Pro OpenGL ES for iOS. ISBN 9781430238416.
  2. ^ Masson, Terrence (1999). CG 101: A Computer Graphics Industry Reference. ISBN 9780735700468.
  3. ^ A+, Bim (2018-12-13). "The very beginning of the digital representation". BIM A+. Retrieved 2024-02-14.
  4. ^ "Brief History of the New York Institute of Technology Computer Graphics Lab".
This page was last edited on 14 February 2024, at 20:54
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