To install click the Add extension button. That's it.

The source code for the WIKI 2 extension is being checked by specialists of the Mozilla Foundation, Google, and Apple. You could also do it yourself at any point in time.

4,5
Kelly Slayton
Congratulations on this excellent venture… what a great idea!
Alexander Grigorievskiy
I use WIKI 2 every day and almost forgot how the original Wikipedia looks like.
Live Statistics
English Articles
Improved in 24 Hours
Added in 24 Hours
What we do. Every page goes through several hundred of perfecting techniques; in live mode. Quite the same Wikipedia. Just better.
.
Leo
Newton
Brights
Milds

Final Countdown (video game)

From Wikipedia, the free encyclopedia

Final Countdown
Developer(s)Demonware Softwarehaus
Publisher(s)Demonware Softwarehaus
Producer(s)Will Weber
Designer(s)Kurt Cotoaga
Andreas Herbst
Artist(s)Boris Kunkel
Jörg Ritter
Composer(s)Torsten Gellrich
Platform(s)Amiga
Release1990
Genre(s)Action game
Mode(s)Single-player

Final Countdown is an side-scrolling action-adventure game developed and published by Demonware Softwarehaus for the Amiga, and released in 1990. The game is set in the 25th century, and sees players taking on the role of a female space station commander who boards an asteriod-like space ship to investigate it after it is found to be on a collision course for Earth, navigating around and dealing with various hazards and hostile robots along their way.

YouTube Encyclopedic

  • 1/3
    Views:
    805
    41 077
    1 500
  • Final Countdown (Amiga) (Gameplay)
  • 76 "AMIGA" GAME MUSIC TUNES - NEARLY 6 HOURS!!!
  • WolfChild [1992, Amiga / SNES] Review - It's a Pixel THING - Ep. 31

Transcription

Gameplay

Players take on the role of a female space commander who must explore various levels of an alien spaceship (disguised as an asteroid). Each level is divided into three floors, and differ in obstacles, hostile robots and other hazards, with special teleporters that are used to switch between levels. To navigate around the levels, players can walk where possible, and use a jetpack to move between floors - if a lift is not available to do so - as well as to cross gaps and avoid certain hazards like active mines. Using the jetpack consumes fuel, which can only be replenished by picking up energy cells scattered around the level. Along with hazards, each level comes with a variety of robots - while some are peaceful, others will kill the player or trigger a ship-wide alarm. For hostile robots, the player can make use of energy doors to control where they operate, alcoves to get pass them, or set down mines to destroy them - these can be acquired in levels in an inactive form; once set down, they can be picked up before they activate.

Computer consoles found in levels can be interacted with - these require text commands to operate, such as "SHOW IMAGE" or "TYPE FILE", with the player able to use computers to either read documents, view image files, or activate and deactivate certain lifts, robots and doors. Some actions are security locked, and the player is required to find the right code to avoid triggering an alarm. The player will respawn in a level if they touch a hazard or hostile robot, but this will consume mission time in doing so. The game is over if they trigger the ship's alarm or take too long to complete the game.

Synopsis

In the year 2437AD, an asteroid is detected entering the Solar System, near to Pluto. An orbital communication facility, designated Tercom I, attempts to scan the asteroid, but its onboard AI computer systems determine it is not a natural object, after all efforts to investigate it remotely are thwarted by an unknown entity. Deciding to investigate themselves, Tercom I's commanding officer, Laira Tyrik, teleports to the asteroid's interior. Once aboard, she discover the asteroid is in fact an alien ship, which is slowly entering a collision course with Earth and is equipped with powerful weapons technology that could destroy not only the planet, but the Solar System as well.

To prevent this, Laira explores the ship, dealing with hazards and alien robots, whilst carefully interacting with the ship's computer, effectively deactivating systems and setting it on a course that will leave the system.

Reception

Final Countdown received mixed but mostly positive reviews, including 75% and 76% in Amiga Action,[1][2] 70% in Amiga Format,[3] 81% in Amiga Joker,[4] 6/10 in Datormagazin,[5] and 32% in PowerPlay.[6]

References

  1. ^ "Final Countdown review from Amiga Action 45 (Jun 1993) - Amiga Magazine Rack". Amr.abime.net. Retrieved 2015-11-10.
  2. ^ "Final Countdown review from Amiga Action 12 (Sep 1990) - Amiga Magazine Rack". Amr.abime.net. Retrieved 2015-11-10.
  3. ^ "Final Countdown review from Amiga Format 47 (Jun 1993) - Amiga Magazine Rack". Amr.abime.net. Retrieved 2015-11-10.
  4. ^ "Amiga Joker (April 1990) Page scans - Amiga Magazine Rack". Amr.abime.net. Retrieved 2015-11-10.
  5. ^ "Final Countdown review from Datormagazin Vol 1990 No 15 (Oct 1990) - Amiga Magazine Rack". Amr.abime.net. Retrieved 2015-11-10.
  6. ^ "Kultpower Archiv: Komplettscan Powerplay 8/1990". Kultpower.de. Retrieved 2015-11-10.

External links

This page was last edited on 19 May 2024, at 07:09
Basis of this page is in Wikipedia. Text is available under the CC BY-SA 3.0 Unported License. Non-text media are available under their specified licenses. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc. WIKI 2 is an independent company and has no affiliation with Wikimedia Foundation.