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ExploreLearning

From Wikipedia, the free encyclopedia

ExploreLearning is a Charlottesville, Virginia-based company which operates a large library of interactive online simulations for mathematics and science education in grades 3–12 called 'Gizmos'. ExploreLearning also makes Reflex, an online, game-based system for math fact memorization.[1] ExploreLearning is a business unit of Cambium Learning Group.[2]

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Transcription

Products

Gizmos

"Gizmos" are a collection of online interactive simulations that are operated by ExploreLearning.[3] The simulations are centered on science education and mathematics.[4][5]

These simulations have been recognized with educational awards.[6] The Gizmos earned finalist honors from the Software and Information Industry Association.[7] They have been the subject of scholarly studies of educational technology.[8][9][10][11]

Reflex

Reflex is for assessing and developing math fact fluency in grade 2-8 students.[12]

References

  1. ^ "2012 CODiE Award Finalist listing for Best K-12 Instructional Solution". Archived from the original on 2012-04-15. Retrieved 2012-04-27.
  2. ^ Cambium Learning Group Inc (2019-07-11). "Cambium Learning Partners with Clever Across Four Business Units". GlobeNewswire News Room (Press release). Retrieved 2022-10-20.
  3. ^ "Explorelearning Gizmos - Powerful Web Based Simulations for Math and Science, Grades 3-12". LHRIC. Archived from the original on October 15, 2012. Retrieved October 24, 2012.
  4. ^ "Learning with Gizmos!". Tech 4 Mathed. July 19, 2011. Archived from the original on February 18, 2012. Retrieved October 24, 2012.
  5. ^ "Company Overview of ExploreLearning, Inc". Business Week. Archived from the original on February 18, 2009. Retrieved October 24, 2012.
  6. ^ "Awards of Excellence Winners 2008". Tech Learning. January 3, 2009. Archived from the original on February 12, 2009. Retrieved October 24, 2012.
  7. ^ "ExploreLearning Gizmos Earn Finalist Honors in Three Categories from Software & Information Industry Association". PRNewswire. Retrieved October 24, 2012.
  8. ^ http://publish.edu.uwo.ca/george.gadanidis/pdf/applets-Montreal.PDF Archived 2011-07-06 at the Wayback Machine, George Gadanidis, University of Western Ontario
  9. ^ Analysis of Technology in the Classroom–Explorelearning's Gizmos, Kathryn Robles, Michigan State University, July 1, 2008
  10. ^ Sivit, F. (2004). A practical example of Mathematics Teaching using the Internet. In L. Cantoni & C. McLoughlin (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2004 (pp. 3188–3193). Chesapeake, VA: AACE.
  11. ^ Projecting Science and Mathematics Archived 2007-10-09 at the Wayback Machine, Randy Bell & Joe Garofalo, School Science and Mathematics, Volume 105(1), January 2005
  12. ^ "Winner In Best K-12 instructional Solution". Archived from the original on 2014-03-14. Retrieved 2014-03-14.

External links


This page was last edited on 23 March 2024, at 20:06
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