To install click the Add extension button. That's it.

The source code for the WIKI 2 extension is being checked by specialists of the Mozilla Foundation, Google, and Apple. You could also do it yourself at any point in time.

4,5
Kelly Slayton
Congratulations on this excellent venture… what a great idea!
Alexander Grigorievskiy
I use WIKI 2 every day and almost forgot how the original Wikipedia looks like.
Live Statistics
English Articles
Improved in 24 Hours
Added in 24 Hours
What we do. Every page goes through several hundred of perfecting techniques; in live mode. Quite the same Wikipedia. Just better.
.
Leo
Newton
Brights
Milds

Experiential interior design

From Wikipedia, the free encyclopedia

Experiential interior design (EID) is the practice of employing experiential or phenomenological values in interior experience design. EID is a human-centered design approach to interior architecture based on modern environmental psychology emphasizing human experiential needs.[1][2] The notion of EID emphasizes the influence of the designed environments on human total experiences including sensorial, cognitive, emotional, social, and behavioral experiences triggered by environmental cues. One of the key promises of EID is to offer values beyond the functional or mechanical experiences afforded by the environment.

YouTube Encyclopedic

  • 1/5
    Views:
    4 103
    323
    1 773
    2 221
    3 451
  • Inspired By Spatial Design – Award Winning Spatial and Experiential Design
  • Experiential Learning Modules for Interior Design Visualization Strategies
  • Interior Design at Eastern Michigan University
  • Graduate Environmental Design at ArtCenter College of Design
  • Design Victoria interviews Amanda Levete: Experiential Architecture Pt1

Transcription

Definition

Cognitive scholars claim that the human mind has a modular structure (against one central processor) by which her evaluate and respond to environmental triggers. This evaluation of built environment leads to the a multifacet perception of that environment that renders Sensorial Experiences, Emotional Experiences, Intellectual Experiences, Pragmatic Experiences, and Social Experiences.[3] These five categories collectively define the experiential values of the environment. Accordingly, EID can be defined as the process of understanding and embedding experiential values in interior design to engage users in a higher level of sensing, thinking, feeling, interacting, and/or doing.

Outcomes

Experiential design can help to improve the user's evaluation and perception of an environment in different settings such as retail store. For example, three central feelings that can be targeted by EID include pleasure, arousal, and dominance.[4] These feelings are the results of a well-designed environment by practicing EID. Pleasure refers to the degree of happiness, arousal to the degree of excitement, and dominance to the sense of control. These emotions lead to behavioral responses such as approach (vs avoidance). Approach behavior is a positive attitude toward a place, which results in intention to stay, explore, affiliate, or interact.[5]

In business literature

Business literature emphasizes the relationship between interior design and customer experience.[6] For example, Schmitt's experiential marketing framework suggests that commercial environments should consider customers' experiential needs (functional, emotional, behavioral, social, and symbolic/lifestyle) in addition to sensorial experiences.

EID does not recommend a specific style of design, rather it emphasizes a design thinking process in which customers' experiential needs are prioritized. Marketing literature has demonstrated that experiential values can differentiate the offerings.[7] EID helps firms providing symbolic meanings, differentiating brand, and communicating values with unique (branded) environmental experience. The values that associate with this positive experience enhance loyalty and fervent advocacy.

References

  1. ^ Newman, A., Dennis, C., & Zaman, S. (2007). Marketing images and consumers' experience in selling environments. Marketing Management Journal, 17 (1), 136-150
  2. ^ Quartier, K., Christiaans, H., & Van Cleempoel, K. (2009). Retail Design: Lighting as an atmospheric tool, creating experience, which influence consumers' mood and behavior in commercial spaces. Proceedings of the Design Research Society Conference 2008 (pp. 216-232). Sheffield: Sheffield Hallam University.
  3. ^ Schmitt, B., & Rogers, D. (2009). Handbook on Brand and Experience Management. Northampton: MA: Edward Elgar.
  4. ^ Mehrabian, A., & Russell, J. A. (1980). An Approach to Environmental Psychology. Cambridge, MA: The MIT Press.
  5. ^ Mehrabian, A., & Russell, J. A. (1980). An Approach to Environmental Psychology. Cambridge, MA: The MIT Press
  6. ^ Schmitt, B. (2004). Visual Identity and Experience Dimensions in the International Luxury Hotel Industry. New York: Columbia Business School
  7. ^ Kim, J. B., Koo, Y., & Chang, D. R. (2009). ‘Integrated Brand Experience through Sensory Branding and IMC’. Design Management Review, 20 (3), 72-81.
This page was last edited on 13 July 2023, at 21:17
Basis of this page is in Wikipedia. Text is available under the CC BY-SA 3.0 Unported License. Non-text media are available under their specified licenses. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc. WIKI 2 is an independent company and has no affiliation with Wikimedia Foundation.