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From Wikipedia, the free encyclopedia

EDT is a character-based text editor from Digital Equipment Corporation (DEC) running on PDP-11[1] (RSX-11, RSTS/E[2] and RT-11), and later for its OpenVMS operating system.[3] It can respond to single keystrokes, and uses function keys to implement commands to the editor. EDT was introduced originally as a line-mode editor.[citation needed] The screen mode was developed first as the Keyboard Editor (KED) on RT-11 as part of the FMS-11 project by Darrell Duffy;[citation needed] EDT on the other operating systems was then enhanced to be compatible with KED.[citation needed]

The editor contains both line mode commands and a screen based editor. In screen mode, the default action for the user is to directly update text as they type, with special commands available by pressing keypad commands. Arrow keys allow for simple navigation, while keypad commands allow for more complex navigation and searches. As with many user interfaces developed around this time, EDT uses the "Gold Key" style of input first developed[citation needed] for the WPS-8 word processing system. "Gold Key" editing uses the PF1 keypad key as a prefix key allowing the introduction of a wide variety of commands using both the keypad keys and keys on the main keyboard. Pressing the PF2 keypad key gives on-screen help on the keypad and other key combinations:

/-----------------------------------\      /-----------------------------------\
|   ^    |  DOWN  |        |        |      |        |        | FNDNXT | DEL L  |
|   |    |   |    | <----  |  ----> |      |  GOLD  |  HELP  |        |        |
|   |    |   |    |  LEFT  |  RIGHT |      |        |        |  FIND  | UND L  |
|   UP   |   v    |        |        |      |--------+--------+--------+--------|
\-----------------------------------/      |  PAGE  |  SECT  | APPEND | DEL W  |
DELETE      Delete character               |        |        |        |        |
LINEFEED    Delete to beginning of word    | COMMAND|  FILL  | REPLACE| UND W  |
BACKSPACE   Backup to beginning of line    |--------+--------+--------+--------|
CTRL/A      Compute tab level              | ADVANCE| BACKUP |  CUT   | DEL C  |
CTRL/D      Decrease tab level             |        |        |        |        |
CTRL/E      Increase tab level             | BOTTOM |  TOP   | PASTE  | UND C  |
CTRL/K      Define key                     |--------+--------+--------+--------|
CTRL/R      Refresh screen                 |  WORD  |  EOL   |  CHAR  |        |
CTRL/T      Adjust tabs                    |        |        |        | ENTER  |
CTRL/U      Delete to beginning of line    |CHNGCASE| DEL EOL| SPECINS|        |
CTRL/W      Refresh screen                 |-----------------+--------|        |
CTRL/Z      Exit to line mode              |      LINE       | SELECT |        |
                                           |                 |        |  SUBS  |
Press a key for help on that key.          |    OPEN LINE    | RESET  |        |
To exit, press the spacebar.               \-----------------------------------/

Users can configure default actions or define key sequences for their editor by placing EDT commands in an initialization file which is executed upon starting the editor.

DEC later developed TPU, a powerful language for designing text editors on its VMS systems. TPU was used to produce a new standard text editor, EVE, as well as to rewrite EDT. EVE included an emulator of the EDT screen mode keypad for the benefit of those who were used to particular key functions. Both EVE and the TPU implementation of EDT are still distributed with OpenVMS.[citation needed]

Text editors based on the EDT user interface have been developed for other systems, including for instance sedt, an EDT-based editor for Unix systems.[4]

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Transcription

Do you remember when you first realized that your computer was more than just a monitor and keyboard? That between the mouse click and the video playing, there was something that captured your intention, understood it, and made it real? What is that something? Is it gremlins? Let's imagine that we can shrink down to the size of an electron and inject ourselves into a click of a mouse. If you took your mouse apart, you'd see that it's really a very simple machine. It has a couple buttons and a system for detecting motion and distance. You might have an optical mouse that makes these measurements with lights and sensors, but older ones did this with a hard rubber ball and some plastic wheels. Same concept. When you click the button on your mouse, it sends a message to the computer with information about its position. When your mouse click is received, it's handled by the basic input/output subsystem. This subsystem acts like the eyes and ears and mouth and hands of the computer. Basically, it provides a way for the computer to interact with its environment. But it also acts like a buffer to keep the CPU from being overwhelmed by distractions. In this case, the I/O subsystem decides that your mouse click is pretty important so it generates an interrupt to the CPU. "Hey, CPU! Got a click here." The CPU, or central processing unit, is the brains of the whole computer. Just like your brain doesn't take up your whole body, the CPU doesn't take up the whole computer, but it runs the show all the same. And the CPU's job, its whole job, is fetching instructions from memory and executing them. So, while you're typing, typing, typing, maybe really fast, like 60 words a minute, the CPU is fetching and executing billions of instructions a second. Yes, billions every second: instructions to move your mouse around on the screen, to run that clock widget on your desktop, play your internet radio, manage the files you're editing on the hard drive, and much, much more. Your computer's CPU is one heck of a multitasker! "But oh my gosh there's a very important mouse click coming through now! Let's drop everything now and deal with that!" There are programs for everything that the CPU does. A special program for the mouse, for the clock widget, for the internet radio, and for dealing with letters sent by the keyboard. Each program was initially written by a human in a human-readable programming language, like Java, C++, or Python. But human programs take up a lot of space and contain a lot of unnecessary information to a computer, so they are compiled and made smaller and stored in bits of ones and zeros in memory. The CPU realizes that it needs instructions for how to deal with this mouse click, so it looks up the address for the mouse program and sends a request to the memory subsystem for instructions stored there. Each instruction in the mouse device driver is duly fetched and executed. And that's not nearly the end of the story! Because the CPU learns that the mouse was clicked when the cursor was over a picture of a button on the monitor screen, and so, the CPU asks memory for the monitor program to find out what that button is. And then the CPU has to ask memory for the program for the button, which means that the CPU needs the monitor program again to show the video associated with the button, and so it goes. And let's just say there are a lot of programs involved before you even see the button on the screen light up when you clicked it. So, just the simple task of clicking your mouse means visiting all of the critical components of your computer's architecture: peripherals, the basic input-output system, the CPU, programs, and memory, and not one gremlin.

References

  1. ^ James J. Fullerton (October 1987). "RSX INDIRECT and EDT Grab Bag".
  2. ^ "Documentation for EDT V3.00" (PDF).
  3. ^ Arne Vajhøj. "VMS History". Archived from the original on 2008-02-13. Retrieved 2016-09-01.
  4. ^ "The sedt Text Editor". Washington State University Mathematics Department. Retrieved 2020-10-22.

External links

This page was last edited on 24 July 2022, at 17:00
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