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From Wikipedia, the free encyclopedia

DreamRift
Company typePrivate
IndustryVideo games
Founded2009
FateDormant
HeadquartersOrlando, Florida U.S.
Key people
Peter Ong (Creative Director)
Ryan Pijai (Technical Director)
ProductsMonster Tale
Epic Mickey: Power of Illusion
Websitehttp://www.dreamrift.com

DreamRift is an American independent video game developer based in Orlando, Florida, founded in 2009. They have developed two video games for Nintendo's handheld systems, Nintendo DS and Nintendo 3DS: Monster Tale and Epic Mickey: Power of Illusion.

YouTube Encyclopedic

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  • CGR Undertow - EPIC MICKEY: POWER OF ILLUSION review for Nintendo 3DS
  • Monster Tale [ DS ] Final Boss
  • Disney's EPIC MICKEY: Power of Illusion 3DS【SUPERHD】PART 1 Beauty & The Duck WALKTHROUGH GUIDE

Transcription

Remember when Disney games were awesome? Duck Tales, Rescue Rangers, the Magical Quest, Darkwing Duck...it wasn’t that they were good for licensed games. These were good games, period. Great games. And it seemed like the original Epic Mickey was about to usher in a new era of awesome Disney games. It had problems, sure, but it was still unique, ambitious...and hey, the sequel would probably fix all its issues, right? I mean, obviously. Yeah, that didn’t happen. Don’t tell Donald. And that was the situation. Epic Mickey 2 was identical to its predecessor, both in the good ways and the bad. Nothing broken would be fixed, and that new era of awesome Disney games was still just a possibility. Or so I thought. Then I played this, and like a buxom mermaid who gets all tingly at the sight of a dinglehopper, I was treated to a heavy dose of that platforming Disney magic. We’re not back to the old days, but Power of Illusion is the closest we’ve been. Released on the Nintendo 3DS to coincide with the launch of Epic Mickey 2, Epic Mickey: Power of Illusion was obviously a little overshadowed by its console cousin. Fortunately, it happens to have a shadow seamstress on call. Where Epic Mickey 2 disappoints, Power of Illusion overjoys...trading Epic Mickey’s dark aesthetic for colorful odes to the eras of 8 and 16 bits. Speaking of which, if you grew up with the classic Disney games of old, this one is going to feel instantly familiar...but especially if you’re a SEGA fan. Power of Illusion picks up a baton last carried by Mickey’s Castle of Illusion. The witch Mizrabel has returned, and for the first time in about two decades, it’s up to Mickey to solve the illusions of her mysterious castle. This first thing you notice about Power of Illusion is that...the game looks absolutely stunning. It does lose the trademark Epic Mickey aesthetic, but in its place, you have some of the most colorful and gorgeous sprite work on the 3DS. The characters are hand-drawn, and they look fantastic. As soon you see the Scrooge McDuck sprite, you’re flooded with NES memories as rich as the cranky ol’ duck himself. Now, the gameplay is a little slow, which does take some getting used to. The mouse moves like a turtle, which is a bit of a drag. But the game is intended to be explored, so there’s at least an argument for it. You move from level to level, rescuing lots of familiar faces and unlocking more areas of the castle. There are eventually three to explore, each with locations pulled from classic Disney... Wait, three worlds?! Yeah, there’s only three worlds. And that’s the biggest problem. Power of Illusion is awesome, but it just doesn’t last. In fact, there are a lot of downloadable platformers with more content and levels than this one...but when it comes to charm and magic, that’s another story. Sure, it has its issues, just like Epic Mickey 2...and the dark Epic Mickey aesthetic is definitely missed. But once it casts its spell, Power of Illusion is impossible to resist. Two decades later, it’s a whole new magical quest. And hopefully, the beginning of something great.

Overview

Founded in 2009 by Peter Ong and Ryan Pijai, DreamRift is an independent videogame company that has developed games with major publishers including Disney Interactive Studios[1] and Majesco Entertainment.[2] Its first project was announced in November 2009 under the working title of Project Monster.[3]

In an interview with Peter Ong, Dreamrift's Co-Founder and Creative Director, Destructoid asked about the inception of the project and company:

There's a lot of experience on the team, but DreamRift is a new studio, and you guys are coming out of the gate with a new IP here. I'd imagine that would be both challenging and scary.

Ong responded by saying:

It was definitely challenging, and we were aware that taking other routes such as doing licensed games or ports of existing games to different platforms would be safer. Although, many of us have experience making some very successful licensed titles in the past, we felt strongly that for our first game as an independent studio, we wanted to tap into our passion for creating new universes, characters, and innovative gameplay mechanics.[4]

Project Monster evolved into the company's first game, titled Monster Tale, and was selected for publishing by Majesco Entertainment.[2]

Monster Tale was released on March 22, 2011 to highly favorable reviews, and was found to have one of the highest Metacritic ratings of an original IP released that year for the Nintendo DS.[5][6]

In 2011, DreamRift transitioned to the Nintendo 3DS and began working on a top-secret project, the project was confirmed by IGN in March 2012 to be Epic Mickey: Power of Illusion, developed in collaboration with Disney Interactive Studios.[1]

Following the news of DreamRift's involvement with Epic Mickey: Power of Illusion, first details revealed that the game was not only a new game within the Epic Mickey series, but also a sequel to the classic 1990 Mega Drive/Genesis videogame, Castle of Illusion. Penny Arcade reported at a press event in Anaheim that "Epic Mickey: Power of Illusion is a faithful spiritual successor to the Genesis game".[7]

According to Siliconera, Epic Mickey: Power of Illusion is the first full-retail third-party Nintendo 3DS game to be released on the Nintendo eShop in addition to releasing in stores on November 18, 2012.[8]

In October 2012, Nintendojo reported that Dreamrift is interested in returning to its Monster Tale series.[9]

On November 8, 2012, Australian Video Game Website, vooks.net, reported that Dreamrift has begun work on another unannounced project.[10]

In the April 2015 issue of Nintendo Force, the magazine revealed Monster Tale Ultimate, a remake of the original Monster Tale game for the Nintendo 3DS.[11]

Games

Website Closure

As of May 16, 2019, http://www.dreamrift.com no longer acts as DreamRift's website.[12]

References

  1. ^ a b "Epic Mickey: Power of Illusion Spotted for 3DS". IGN. 26 March 2012. Retrieved 2012-11-24.
  2. ^ a b "Project Monster Evolves". IGN. 11 May 2010. Retrieved 2012-11-24.
  3. ^ "World Debut: Project Monster". IGN. 6 November 2009. Retrieved 2012-11-24.
  4. ^ Chester, Nick (2011-03-17). "Interview: DreamRift's Peter Ong talks Monster Tale". Destructoid. Retrieved 2020-01-13.
  5. ^ "Monster Tale Critic Reviews for DS". Metacritic. Retrieved 2012-11-24.
  6. ^ "Read User Reviews and Submit your own for Monster Tale on DS". Metacritic. Retrieved 2012-11-24.
  7. ^ "The PA Report - Epic Mickey: Power of Illusion is a faithful spiritual successor to the Genesis game". Penny-arcade.com. 2012-10-11. Retrieved 2012-11-24.
  8. ^ Ishaan . October 10, 2012 . 9:47am (2012-10-10). "Epic Mickey: The Power of Illusion Will Be Both A Retail And eShop Title". Siliconera. Retrieved 2012-11-24.{{cite web}}: CS1 maint: numeric names: authors list (link)
  9. ^ "News Blip: DreamRift Wants To Work On Monster Tale Sequel « Nintendojo". Nintendojo.com. 2012-10-26. Retrieved 2012-11-24.
  10. ^ 3DS (2012-11-08). "Interview: Dreamrift's Peter Ong chats with us about Epic Mickey: Power of Illusion - 3DS and Nintendo News from". Vooks. Retrieved 2012-11-24.{{cite web}}: CS1 maint: numeric names: authors list (link)
  11. ^ "Monster Tale Ultimate revealed for 3DS". NintendoEverything. 2015-03-28. Retrieved 2015-04-10.
  12. ^ "InMotion Hosting". Archived from the original on 2019-05-16. Retrieved 2019-05-16.

External links


This page was last edited on 23 February 2024, at 15:44
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