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Dragon Ball Z: For Kinect

From Wikipedia, the free encyclopedia

Dragon Ball Z: For Kinect
European cover art.
Developer(s)Spike Chunsoft
Publisher(s)Namco Bandai Games [a]
Director(s)Kazunori Hanashima
Designer(s)Tatsuya Marutani
SeriesDragon Ball
EngineUltimate Tenkaichi
Platform(s)Xbox 360
Release
  • EU: October 2, 2012
  • NA: October 9, 2012
Genre(s)Fighting
Mode(s)Single-player

Dragon Ball Z: For Kinect is a video game based on the anime series Dragon Ball Z for the Xbox 360's Kinect. Published by Namco Bandai Games under the Bandai label and developed by Spike Chunsoft, the game was released on October 2, 2012 in Europe and October 9, 2012 in the U.S. It is one of the few Dragon Ball games that never saw a release in Japan, although it still features a Japanese speech track available for international players.

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Transcription

Overview

Dragon Ball Z: For Kinect is a first-person fighting game similar to the arcade game Dragon Ball Z: V.R.V.S. with graphics similar to Dragon Ball Z: Ultimate Tenkaichi.

The game has over 50 characters, including one character exclusive to the game: Super Saiyan Bardock, and over 100 moves to perform. There are over 20 special cards with QR codes that can be scanned via the Kinect for additional content (characters and power ups). Those QR cards are offered as preorder incentives, promotions, or in the press. Cardboard Super Saiyan Goku hair has been included in each copy of the game which players can wear, with the back of the hair printed with QR codes.

Modes

Story Mode

The Story Mode allows the player to follow the sagas of Dragon Ball Z from a first-person perspective for the first time on a console. It covers the main battles of the Saiyan Saga (including the battle against Great Ape Vegeta), Frieza Saga, Cell Saga, and Majin Buu Saga.

Gameplay

During battles, the player retains control only over limited movement and dodging technique. Returned by "spectacular camera movements in an anime style", the fighting system requires the player to carry their body with every movement and every shot so that the character executes them on the screen. It results in a true fusion of "breathtaking cinematic and immerse gameplay".

Reception

The game received mostly negative reviews from critics. It has a score of 49% on Metacritic.[7] GameSpot gave the game at a 4.5 out of 10, criticizing the highly repetitive battles, poor story mode, and erratic motion sensing.[8]

Notes

  1. ^ Released under the Bandai brand name.

References

  1. ^ "Dragon Ball Z for Kinect for Xbox 360 Reviews". Metacritic. Retrieved 2021-11-03.
  2. ^ Walton, Mark (9 October 2012). "Dragon Ball Z for Kinect Review". GameSpot. Retrieved 3 November 2021.
  3. ^ Clancy, Sean (22 October 2012). "Dragon Ball Z for Kinect review". GamesRadar. Retrieved 3 November 2021.
  4. ^ Alexander, Julia (5 December 2012). "Dragon Ball Z For Kinect (Xbox 360) Review". Computer Games Magazine. Retrieved 3 November 2021.
  5. ^ Bonds, Ian (20 October 2012). "Review: Dragon Ball Z for Kinect". Destructoid. Retrieved 3 November 2021.
  6. ^ Bischoff, Daniel (17 October 2012). "Dragon Ball Z Kinect Review". GameRevolution. Retrieved 3 November 2021.
  7. ^ "Dragon Ball Z for Kinect". Metacritic. Retrieved 2016-07-13.
  8. ^ "Dragon Ball Z for Kinect Review". Retrieved 30 December 2016.
This page was last edited on 1 November 2023, at 20:09
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