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Disney's Animated Storybook: The Hunchback of Notre Dame

From Wikipedia, the free encyclopedia

Disney's Animated Storybook:
The Hunchback of Notre Dame
Disney's Animated Storybook, The Hunchback of Notre Dame.jpeg
CD cover art
Developer(s) Media Station
Publisher(s) Disney Interactive
Series Disney's Animated Storybook
Platform(s) Microsoft Windows, Apple Macintosh
Release November 11, 1996
Genre(s) Point-and-click adventure, interactive storybook
Mode(s) Single-player

Disney's Animated Storybook: The Hunchback of Notre Dame is the fifth entry in the Disney's Animated Storybook point-and-click adventure interactive storybook PC game series, based on theatrical and home video releases. The game is based on the 1996 Walt Disney Animation Studios film of the same name, featuring the adventure of reclusive and disfigured Quasimodo and his escape from the evil Claude Frollo, and is part of the product line within Disney's The Hunchback of Notre Dame franchise. The Hunchback of Notre Dame was developed by Media Station and published by Disney Interactive, who released it on November 11, 1996.[1] The game received mixed to negative reviews from critics.

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The vision of Marc Teren, VP of entertainment for Disney Interactive, was to create games with a "true and fair representation of the original property",[2] and aim to capitalise as "ancillary products to successful theatrical and home video releases".[3] To achieve this, Teren helped ensure the games were animated by Disney animators.[2] From December 1994 to February 1995, the company had hired 50 new employees.[4] Children's Business suggests the series came into fruition because in the contemporary entertainment market, it was "customary now for entertainment companies to release CD-ROMs to support a film or TV show".[5]


Disney and Media Station collaborated to create more than 12,000 frames of digital animation for each game, as well as 300 music and vocal clips. Digital music and sound effects were composed, orchestrated, arranged, edited, mixed and synchronized at Media Station.[6] The games had hundreds of clickable hotspots that produced animated gags, as well as many mind-challenging interactive games.[7] The voice cast sometimes consisted of actors from the films reprising their roles; for instance Kevin Kline, Demi Moore, Jason Alexander and Tom Hulce reprised their roles in The Hunchback of Notre Dame.[8][9][10] meanwhile, at other times voice soundalikes were used.[11]

Plot and gameplay

The game follows the plot of the 1996 Disney film The Hunchback of Notre Dame closely, and features six separate activities that can be played throughout the story, which is narrated by the fictional entertainer Clopin Trouillefou. The game contains the characters featured in Victor Hugo's original novel such as Quasimodo, Esmeralda and Phoebus, as well as characters created specifically for the Disney film such as the gargoyles Hugo, Victor and Laverne.[12]

Commercial performance

The Hunchback of Notre Dame was among the top-10-selling children's animated CD-ROM titles for 1997.[13]

Critical reception

The game received mixed to negative reviews from critics.

Lisa Karen Savignano of AllGame gave The Hunchback of Notre Dame a rating of two-and-a-half out of five stars.[12] When comparing the Hunchback and Dalmatians Storybooks (which were released around the same time in 1997), a writer from the Sun-Sentinel said "the Hunchback's tale is deeper, more lustrously animated and gives kids more to do than Dalmatian", ultimatey giving the game a rating of two stars out of five.[14] A reviewer from Technology & Learning described the two games as "appealing" and "beautifully rendered".[15] Joseph Szadkowski of The Washington Times thought that The Hunchback of Notre Dame video game was a product line extension that served as an example of how Disney was "cram[ming] the movie...down the throats of unsuspecting consumers", although he said the graphics were "amazing".[16]

Review scores
AllGame2.5/5 stars[12]
Sun-Sentinel2/5 stars[14]


  1. ^ Spool, J. M (1999). "Web site usability: A designer's guide": 62. ISBN 9781558605695.
  2. ^ a b Nielsen Business Media, Inc (1995-02-18). "Billboard": 69.
  3. ^ "Disney jumps into interactive software: McBeth to lead new unit with ambitious CD-ROM, game plans. (Steve McBeth, president of Disney Interactive) (Telemedia Week: The Interactive World of Video, Voice and Data)". 1994-12-12.
  5. ^ "E3 preview: state of the edutainment market. (educational entertainment)". 1997-06-01.
  6. ^ "Media Station develops "Disney's Animated Storybook: The Lion King" for Disney Interactive. – Free Online Library". Retrieved 2016-09-12.
  7. ^ Media, Working Mother (July–August 1996). "Working Mother".
  8. ^ "Old actors never die – they just go to CD-ROM.(Originated from Knight-Ridder/Tribune News Service)". 1996-05-13.
  11. ^ Bob Strauss (1996-05-17). "Disney's Animated Storybook: Toy Story Review". Retrieved 2013-05-16.
  12. ^ a b c Karen, Lisa (2010-10-03). "Disney's The Hunchback of Notre Dame Animated StoryBook – Overview". allgame. Archived from the original on 2010-02-05. Retrieved 2013-05-16.
  13. ^ "Jersey Films Announces It Will Develop Creative Capers Entertainment's Titanisphere as a Television Series. – Free Online Library". Retrieved 2016-09-12.
  14. ^ a b "Disney's Animated Storybook: – Sun Sentinel". 1997-05-18. Retrieved 2013-05-16.
  15. ^ "Disney's Animated Storybooks: 101 Dalmatians and The Hunchback of Notre Dame". Technology & Learning.
  16. ^ "Smell of Money". 1996-06-01.
This page was last edited on 11 October 2018, at 22:20
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