To install click the Add extension button. That's it.

The source code for the WIKI 2 extension is being checked by specialists of the Mozilla Foundation, Google, and Apple. You could also do it yourself at any point in time.

4,5
Kelly Slayton
Congratulations on this excellent venture… what a great idea!
Alexander Grigorievskiy
I use WIKI 2 every day and almost forgot how the original Wikipedia looks like.
Live Statistics
English Articles
Improved in 24 Hours
Added in 24 Hours
Languages
Recent
Show all languages
What we do. Every page goes through several hundred of perfecting techniques; in live mode. Quite the same Wikipedia. Just better.
.
Leo
Newton
Brights
Milds

Video post-processing

From Wikipedia, the free encyclopedia

The term post-processing (or postproc for short) is used in the video and film industry for quality-improvement image processing (specifically digital image processing) methods used in video playback devices, such as stand-alone DVD-Video players; video playing software; and transcoding software. It is also commonly used in real-time 3D rendering (such as in video games) to add additional effects.

YouTube Encyclopedic

  • 1/3
    Views:
    20 571
    67 400
    611
  • 5 Important Post Processing Tips
  • Best BEGINNER VIDEO EDITING PROGRAMS ? 🎥
  • Tutorial Video: Post Processing with Live Cell Imaging Software STEVE

Transcription

Uses in video production

Video post-processing is the process of changing the perceived quality of a video on playback (done after the decoding process). Image scaling routines such as linear interpolation, bilinear interpolation, or cubic interpolation can for example be performed when increasing the size of images; this involves either subsampling (reducing or shrinking an image) or zooming (enlarging an image). This helps reduce or hide image artifacts and flaws in the original film material. It is important to understand that post-processing always involves a trade-off between speed, smoothness and sharpness.

Uses in 3D rendering

Additionally, post-processing is commonly used in 3D rendering, especially for video games. Instead of rendering 3D objects directly to the display, the scene is first rendered to a buffer in the memory of the video card. Pixel shaders and optionally vertex shaders are then used to apply post-processing filters to the image buffer before displaying it to the screen. Some post-processing effects also require multiple-passes, gamma inputs, vertex manipulation, and depth buffer access. Post-processing allows effects to be used that require awareness of the entire image (since normally each 3D object is rendered in isolation). Such effects include:

See also

References

  1. ^ "Aggregate G-Buffer Anti-Aliasing". Archived from the original on 2016-04-27. Retrieved 2016-01-16.
  2. ^ "//game dev log of martins upitis: GLSL Cubic Lens Distortion". October 13, 2011.
  3. ^ "john-chapman-graphics: Pseudo Lens Flare". February 22, 2013.

External links

This page was last edited on 2 April 2024, at 00:34
Basis of this page is in Wikipedia. Text is available under the CC BY-SA 3.0 Unported License. Non-text media are available under their specified licenses. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc. WIKI 2 is an independent company and has no affiliation with Wikimedia Foundation.