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Digital Living Network Alliance

From Wikipedia, the free encyclopedia

Digital Living Network Alliance
EstablishedJune 2003 (2003-06)[1][2]
DissolvedFebruary 2017[3]
TypeTrade organization
HeadquartersLake Oswego, Oregon US
200 companies[4] Edit this at Wikidata

Digital Living Network Alliance (DLNA; originally named Digital Home Working Group, DHWG) was founded by a group of PC and consumer electronics companies in June 2003 (with Intel in the lead role) to develop and promote a set of interoperability guidelines for sharing digital media among multimedia devices under the auspices of a certification standard. DLNA certified devices include smartphones, tablets, PCs, TV sets and storage servers.

The group published its first set of guidelines in June 2004.[2] The guidelines incorporate several existing public standards, including Universal Plug and Play (UPnP) for media management and device discovery and control, and widely used digital media formats and wired and wireless networking standards.[5]

DLNA worked with cable, satellite, and telecom service providers to provide link protection on each end of the data transfer. The extra layer of digital rights management (DRM) security allows broadcast operators to communicate digital media to certain devices (e.g., to those of their customers) in such a manner that further, unauthorized, communication of the media is difficult.[6][7] In March 2014, DLNA publicly released the VidiPath Guidelines, originally called "DLNA CVP-2 Guidelines." VidiPath enables consumers to view subscription TV content on a wide variety of devices including televisions, tablets, phones, Blu-ray players, set top boxes (STBs), personal computers (PCs) and game consoles without any additional intermediate devices from the service provider.

By September 2014[8] over 25,000 different device models had obtained "DLNA Certified" status, indicated by a logo on their packaging and confirming their interoperability with other devices.[9] In June 2015 the organization claimed membership of "more than 200 companies".[4]

On January 5, 2017, DLNA announced that "the organization has fulfilled its mission and will dissolve as a non-profit trade association." Its certification program continues to be conducted by SpireSpark International of Portland, Oregon.[10]


Intel established the DLNA along with Sony and Microsoft in June 2003 as the Digital Home Working Group, changing its name 12 months later, when the first set of guidelines for DLNA was published.[1] Home Networked Device Interoperability Guidelines v1.5 was published in March 2006 and expanded in October of the same year; the changes included the addition of two new product categories — printers, and mobile devices — as well as an "increase of DLNA Device Classes from two to twelve" and an increase in supported user scenarios related to the new product categories.[1]


The DLNA Certified Device Classes are separated as follows:[11]

Home network devices

  • Digital Media Server (DMS): store content and make it available to networked digital media players (DMP) and digital media renderers (DMR). Examples include PCs and network-attached storage (NAS) devices.
  • Digital Media Player (DMP): find content on digital media servers (DMS) and provide playback and rendering capabilities. Examples include TVs, stereos and home theaters, wireless monitors and game consoles.
  • Digital Media Renderer (DMR): play content as instructed by a digital media controller (DMC), which will find content from a digital media server (DMS). Examples include TVs, audio/video receivers, video displays and remote speakers for music. It is possible for a single device (e.g. TV, A/V receiver, etc.) to function both as a DMR (receives "pushed" content from DMS) and DMP ("pulls" content from DMS).
  • Digital Media Controller (DMC): find content on digital media servers (DMS) and instruct digital media renderers (DMR) to play the content. Content does not stream from or through the DMC. Examples include tablet computers, Wi-Fi enabled digital cameras and smartphones.
  • Generally, digital media players (DMP) and digital media controllers (DMC) with print capability can print to DMPr. Examples include networked photo printers and networked all-in-one printers.

Mobile handheld devices

  • Mobile Digital Media Server (M-DMS): store content and make it available to wired/wireless networked mobile digital media players (M-DMP), and digital media renderers. Examples include mobile phones and portable music players.
  • Mobile Digital Media Player (M-DMP): find and play content on a digital media server (DMS) or mobile digital media server (M-DMS). Examples include mobile phones and mobile media tablets designed for viewing multimedia content.
  • Mobile Digital Media Uploader (M-DMU): send (upload) content to a digital media server (DMS) or mobile digital media server (M-DMS). Examples include digital cameras and mobile phones.
  • Mobile Digital Media Downloader (M-DMD): find and store (download) content from a digital media server (DMS) or mobile digital media server (M-DMS). Examples include portable music players and mobile phones.
  • Mobile Digital Media Controller (M-DMC): find content on a digital media server (DMS) or mobile digital media server (M-DMS) and send it to digital media renderers (DMR). Examples include personal digital assistants (PDAs) and mobile phones.

Home infrastructure devices

  • Mobile Network Connectivity Function (M-NCF): provide a bridge between mobile handheld device network connectivity and home network connectivity.
  • Media Interoperability Unit (MIU): provide content transformation between required media formats for home network and mobile handheld devices.

The specification uses DTCP-IP as "link protection" for copyright-protected commercial content between one device to another.[1][12]

DLNA guideline versions

  • 1.0: released June 2004; 2 volumes: Architecture & Protocols, Media Formats; 2 Device Classes: DMP, DMS; About 50 media format profiles[citation needed]
  • 1.5: released March 2006; 3 volumes: Architecture & Protocols, Media Formats, and Link Protection; 12 Devices Classes and 5 Device Capabilities; About 250 media format profiles[citation needed]
  • 2.0: released August 2015; Includes topics like EPG, Content Sync, RUI, WPS, Media Formats, Scheduled recording, DRM[13]
  • 3.0: released August 2015; enhanced response time, improved power efficiency, HEVC support[14]
  • 4.0: released June 2016; solves the "media format not supported" problem between PCs, TVs and mobile devices while supporting Ultra HD TV content streaming[15]

Member companies

DLNA dissolved in 2017.[citation needed] In November 2015 there were 13 promoter members and 171 contributor members. The promoter members were:[16]

Arris, AwoX, Broadcom, CableLabs, Comcast, Dolby Laboratories, Intel, LG Electronics, Panasonic, Samsung Electronics, Sony Electronics, Time Warner Cable, and Verizon.

The board of directors oversaw the activity of the four following committees:

  • Ecosystem Committee, planning the future development of DLNA guidelines
  • Compliance & Test Committee, overseeing the certification program and its evolutions
  • Marketing Communication Advisory Council, actively promoting DLNA worldwide
  • Technical Committee, writing the DLNA guidelines

Products supporting DLNA

DLNA-certified devices

In 2014 over 25,000 DLNA-certified products were available,[8] up from 9,000 in 2011.[17] This includes TVs, DVD and Blu-ray players, games consoles, digital media players, photo frames, cameras, NAS devices, PCs, mobile handsets, and more.[18] According to a 2013 study from Parks Associates,[19] nearly 3 billion products were expected to be on the market in 2014, increasing to over 7 billion by 2018. DLNA certification of devices can be determined by a DLNA logo on the device, or by verifying certification through the DLNA Product Search.[20]

Manufacturers can seek certification testing from a DLNA-Accredited Independent Certification Vendor.

DLNA technology components

As the past president of DLNA pointed out to the Register in March 2009:[21]

The vendors of software are allowed to claim that their software is a DLNA Technology Component if the software has gone through certification testing on a device and the device has been granted DLNA Certification. DLNA Technology Components are not marketed to the consumer but only to industry.

DLNA Interoperability Guidelines allow manufacturers to participate in the growing marketplace of networked devices and are separated into the following sections of key technology components:[22]

  • Network and Connectivity[23]
  • Device and Service Discovery and Control[24]
  • Media Format and Transport Model[25]
  • Media Management, Distribution and Control[26]
  • Digital Rights Management and Content Protection[27]
  • Manageability[28]

DLNA-certified software

In 2005,[29] DLNA began a software certification program in order to make it easier for consumers to share their digital media across a broader range of products. DLNA is certifying software that is sold directly to consumers through retailers, websites and mobile application stores. With DLNA certified software, consumers can upgrade products from within their home networks that may not be DLNA certified and bring them into their personal DLNA ecosystems. This helps in bringing content such as videos, photos and music stored on DLNA certified devices to a larger selection of consumer electronics, mobile and PC products.[30]

See also


  1. ^ a b c d Digital Living Network Alliance (n.d.). "Frequently Asked Questions About DLNA". Archived from the original on July 25, 2008. Retrieved June 26, 2015.
  2. ^ a b Digital Living Network Alliance (June 22, 2004). "DLNA Strides Toward Consumer-Friendly Home Networked Devices with New Interoperability Guidelines" (PDF) (Press release). San Francisco. Archived from the original (PDF) on February 5, 2005. Retrieved June 26, 2015.
  3. ^ "FAQ". Retrieved 16 September 2019.
  4. ^ a b Digital Living Network Alliance (n.d.). "About Us: Organization". Retrieved June 26, 2015.
  5. ^ Digital Living Network Alliance (n.d.). "DLNA for HD Video Streaming in Home Networking Environments" (PDF). p. 4. Archived from the original (PDF) on June 30, 2011. Retrieved June 26, 2015.
  6. ^ Digital Home Working Group (June 24, 2003). "17 Leading Companies Form Working Group to Simplify Sharing of Digital Content Among Consumer Electronics, PCs, and Mobile Devices" (Press release). San Francisco. Archived from the original on August 16, 2004. Retrieved June 26, 2015.
  7. ^ Grabham, Dan (March 22, 2013). "DLNA: What It Is and What You Need to Know". Techradar.
  8. ^ a b "DLNA intros VidiPath". Advanced Television. 13 September 2014.
  9. ^ "The DLNA Certified Logo Program". Sony. Archived from the original on 2010-06-12. Retrieved 2011-03-02.
  10. ^ "About Us". DLNA. Retrieved 23 January 2021.
  11. ^ "Certified Device Classes". DLNA. Archived from the original on 2010-12-22. Retrieved 2011-03-02.
  12. ^ Whitepaper - DLNA for HD Video Streaming in Home Networking Environments (PDF), DLNA, p. 4, archived from the original on 1 October 2011{{citation}}: CS1 maint: unfit URL (link)
  13. ^ "DLNA Announces 3.0 Certification Program and Updated Guidelines Helping Manufacturers Differentiate Product Offerings". DLNA. Retrieved 2017-03-01.
  14. ^ "DLNA Announces 3.0 Certification Program and Updated Guidelines Helping Manufacturers Differentiate Product Offerings". DLNA.
  15. ^ "DLNA 4.0 Transforms Connected Home Experience". DLNA. Retrieved 2017-03-01.
  16. ^ "Member Companies".
  17. ^ "DLNA Empowers the Connected Consumer", Connected World magazine, 2011-01-14, archived from the original on 2011-01-19, retrieved 2011-03-02
  18. ^ "UPnP and DLNA—Standardizing the Networked Home". Instat. Archived from the original on 2011-01-04. Retrieved 2011-03-02.
  19. ^ "DLNA Market Overview Report". DLNA. Parks Associates. 2013. Archived from the original on 14 July 2014.{{cite web}}: CS1 maint: unfit URL (link)
  20. ^ Products, DLNA.
  21. ^ "IO Mega not DLNA compliant", The register, UK, 2009-03-02.
  22. ^ "The DLNA Networked Device Interoperability Guidelines". DLNA. Archived from the original on 2010-12-23. Retrieved 2011-03-02.
  23. ^ "Network and Connectivity". DLNA. Archived from the original on 2010-12-22. Retrieved 2011-03-02.
  24. ^ "Device and Service Discovery and Control". DLNA. Archived from the original on 2010-12-22. Retrieved 2011-03-02.
  25. ^ "Media Format and Transport Model". DLNA. Archived from the original on 2010-12-22. Retrieved 2011-03-02.
  26. ^ "Media Management, Distribution, and Control". DLNA. Archived from the original on 2010-12-22. Retrieved 2011-03-02.
  27. ^ "Digital Rights Management and Content Protection". DLNA. Archived from the original on 2010-12-22. Retrieved 2011-03-02.
  28. ^ "Manageability". DLNA. Archived from the original on 2010-12-22. Retrieved 2011-03-02.
  29. ^ "DLNA Certification Program". Archived from the original on 2013-08-19.
  30. ^ "Increasing DLNA Software Certification Will Propel the Adoption and Connection of Devices within the Home Network" (press release). ABI research.

External links

This page was last edited on 11 June 2022, at 23:24
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