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Deus (video game)

From Wikipedia, the free encyclopedia

Deus
North American cover art
Developer(s)Silmarils
Publisher(s)
Producer(s)Louis-Marie Rocques
Programmer(s)André Rocques
Louis Elmer
Marc Bourlon
Artist(s)Arnaud Beaume
Eric Galand
Guillaume Maginot
Composer(s)Fabrice Hautecloque
Platform(s)MS-DOS
Microsoft Windows
Release31 December 1996
Genre(s)Survival, simulation
Mode(s)Single-player

Deus is a 1996 survival simulation game developed by Silmarils and published by ReadySoft. It is the sequel to Robinson's Requiem.

Story

The player again assumes the role of Robinson's Requiem protagonist Officer Trepliev, who has become a bounty hunter for the Alien World Exploration department[1] and has to save a scientific research station from a group of terrorists called the New Crusaders.[1][2]

Gameplay

Like Robinson's Requiem, the game features complex health monitoring and surgery systems; however, the game now contains an optional "action mode", which removes these systems.

Release

Prior to its release on DOS and Windows, the game was originally in development for the Atari Jaguar CD under the working title Deus Ex Machina and was planned to be published around the fourth quarter of 1995, however, this early version was never released.[3][4][5][6][7][8]

Reception

Deus' critical reception was mixed. Computer Gaming World found the realism of the simulation mode to be overwhelming, and described the game's action mode as "dull".[2] PC Gamer US's Scott Wolf said that the game's "[i]rritations [...] outweigh any enjoyment you might find".[1] PC Gamer UK offered a dissenting opinion; despite calling the initial learning curve "alpine", the reviewer wrote, "After a while [...] Deus suddenly starts being fun. You begin to get the hang of the interface, and start to get into the plot".[9]

References

  1. ^ a b c Wolf, Scott (April 1997). "Deus". PC Gamer US. Archived from the original on November 15, 1999. Retrieved October 14, 2010.
  2. ^ a b Nguyen, Thierry (June 1, 1997). "Tedious Survival". Computer Gaming World. Archived from the original on August 16, 2000. Retrieved October 14, 2010.
  3. ^ "Dossier - Ils Arrivent Sur Jaguar - Deus / Jaguar CD". CD Consoles (in French). No. 5. Pressimage. March 1995. p. 77. Archived from the original on 2018-09-26. Retrieved 2018-09-26.
  4. ^ "Jaguar Tackboard - AEO Development List 2.04 - Titles in Development". Atari Explorer Online. Vol. 4, no. 4. Subspace Publishers. March 28, 1995. Archived from the original on 2016-03-03. Retrieved 2019-04-03.
  5. ^ "Cahier Loisirs / Avant première - Exclusif: Silmarils Et Le Jaguar". ST Magazine (in French). No. 93. Pressimage. April 1995. p. 59. Archived from the original on 2018-09-24. Retrieved 2018-09-26.
  6. ^ "Feature - XT Generation Report - Atari Jaguar". MAN!AC (in German). No. 20. Cybermedia. June 1995. p. 40.
  7. ^ Nepožitek, Marek (July 1995). "Konzole - Jaguar+CD - CD a virtuální realita již tento rok?". LeveL (in Czech). No. 6. Naked Dog, s.r.o. p. 44. Archived from the original on 2018-09-20. Retrieved 2018-09-26.
  8. ^ "Jaguar Tackboard - AEO Development List 2.06 - Titles in Development". Atari Explorer Online. Vol. 4, no. 5. Subspace Publishers. July 20, 1995. Archived from the original on 2016-03-03. Retrieved 2019-04-03.
  9. ^ "Deus". PC Gamer UK. Archived from the original on March 16, 2002. Retrieved October 14, 2010.

External links

This page was last edited on 15 December 2022, at 17:09
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