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From Wikipedia, the free encyclopedia

Conflict 2500 is video game published by Avalon Hill in 1981 for the Apple II, Atari 8-bit family, Commodore PET, and TRS-80.[1]

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Transcription

Gameplay

Conflict 2500 is a game in which the player must use a band of warships to seek and destroy invading berserkers moving invisibly.[2]

Development

The game was designed by William David Volk.[1][3][4] Volk says that at the time he was a fan of the animated series Star Blazers and borrowed themes from the show for Conflict 2500.[5] Volk also explained that he had played the Startrek game and wanted a more complex version of that game.[6]

Reception

Jon Mishcon reviewed Conflict 2500 in The Space Gamer No. 45.[2] Mishcon commented that "Not great, but easily worth [the price]."[2]

References

  1. ^ a b "Conflict 2500 Manual". archive.org. Avalon Hill. 1981.
  2. ^ a b c Mishcon, Jon (November 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (45): 33.
  3. ^ "William Volk | HuffPost". Huffingtonpost.com. Retrieved 2018-05-31.
  4. ^ "Conflict 2500". Elis' Software Encyclopedia. Retrieved 5 December 2014.
  5. ^ "Playing Catch Up: Conflict 2500's William Volk". Gamasutra. 2007-04-19. Retrieved 2018-05-31.
  6. ^ "The Interview: William D. Volk". Obsoletegamer.com. 7 October 2010. Retrieved 2018-05-31.

External links

This page was last edited on 9 January 2024, at 13:07
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