Clue Classic | |
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Developer(s) | Games Cafe |
Publisher(s) | Reflexive Entertainment |
Platform(s) | |
Release | June 3, 2008 |
Genre(s) | Puzzle game |
Mode(s) | Single-player |
Clue Classic is a single-player, interactive video game based on Hasbro's Cluedo franchise. It was developed by Games Cafe and published by Reflexive Entertainment on June 3, 2008.
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Board Games & Card Games : How to Play Clue
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How To Play Clue - (Cluedo) For Beginners & First Timers - SUPER SIMPLE for Board Game and App!
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How To Play Clue - Super Simple For Beginners and First Time Players - Board Game and App!
Transcription
Hi, my name is Charles, and I'm here to tell you how to play the game of Clue. Now, this has actually been around for a long time, but it's a great game, and the first thing you need to do is set up the board. It's very easy, because each of the different characters is a color, and so, you know, Mrs. Peacock is sort of peacock colored, and Mr. Green is green. You also have cards for each of the different parts of the game. For example, you have all of these rooms which are represented by cards. You have a bunch of different weapons which are, again, cards, and then the characters. And the first thing you do is is separate them and shuffle them thoroughly, and then you pick one of each card and set it aside. Now, one of the important things about this game is that you you need at least three players, because after you're done with that you take the remaining cards and you shuffle them thoroughly, and you deal them out to all of the players so that each of the players has a a number of different rooms, weapons, and suspects that they know didn't commit the murder. The suspect, the weapon, and the room that were all involved in the murder go into this envelope and are placed in the middle of the board. Now, once these are all dealt out you give each player their own stack of cards and each player has a checklist that lists all of the suspects, the weapons, and the rooms. They go through and check off any of the ones that they have in their hand, so for example, if I was to look at mine; ooh, I got a lot of rooms, I go through and say okay, no library, no dining room, no hall, no study, no lead pipe, and Mrs. Peacock is in the clear. Now, since my character is Mrs. White, I'm sitting closest to Mrs. White, what you do at that point is you take a die, two dies, and you roll them. The idea is, one, two, three, four, five, six, seven, and then the next player would go, but let's just say for the sake of argument, one, two, three, four, eight; okay, I'm in the ballroom. I would say I think that it was done in the ballroom with, I don't know, the candlestick, and I think it was done by Mrs. Peacock. Now, I know for sure that Mrs. Peacock is innocent, so what I'm looking for is if somebody else has either the ballroom or the candlestick. So, one player, for example, would take a look at their cards and they would find the candlestick, and they would show me that card. They wouldn't show the card to any of the other players, just to me. And then I would be able to mark off the candlestick. Eventually, I'm going to narrow it down to the point where I can guess what's in this stack. If I guess what's in this stack, and I'm right I win the game. If I'm wrong I lose. And that is how you play Clue.
Gameplay
Mobygames explains the gameplay:[1]
CLUE Classic is another conversion of the classic board game Clue/Cluedo. Like in the original, three cards are randomly selected showing the murderer, the weapon and the room where the crime happened. The objective is to deduct these cards by moving between rooms, making accusations and analysing the information gathered. The game only supports computer adversaries (up to 5). The interface has a notebook where the clues and cards status can be stored. Badges are awarded for special achievements like solving the case in less than 10 turns or completing a number of cases.
Development
The game was inspired by the artwork in the 2002/2003 Classic Detective Game version, featuring the original six characters, weapons, and nine original rooms.
- Producer – Rob Adams
- Designer – Rob Adams
- Programmer – Chad Sterling
- Lead Artist – Erin Miller
- Music & Sound – Staffan Melin and David Chan.[2]
Reception
BoardGameBeast rated the game 4 out of 5 stars, describing it as "a truly perfect rendition of the classic English board game [with] great graphics and creepy atmosphere". It criticised the lack of multiplayer option, and the fact that Hasbro stopped download editions.[3] Gamezebo rated the game 4 stars out of 5, saying the good included "animations and sound effects; faithfully reproduces tabletop edition's mechanics; charm and personality; eliminates much of the real game's hands-on busywork", and the bad included "no head-to-head multiplayer; can get repetitive; need to sit through canned animations".[4]
References
- ^ "CLUE Classic (2008) screenshots - MobyGames". MobyGames. Retrieved 10 September 2014.
- ^ "CLUE Classic for Macintosh (2008) - MobyGames". MobyGames. Retrieved 10 September 2014.
- ^ "Clue Classic". Retrieved 10 September 2014.
- ^ "CLUE Classic Review - Gamezebo". Gamezebo. 6 May 2008. Retrieved 10 September 2014.