To install click the Add extension button. That's it.

The source code for the WIKI 2 extension is being checked by specialists of the Mozilla Foundation, Google, and Apple. You could also do it yourself at any point in time.

4,5
Kelly Slayton
Congratulations on this excellent venture… what a great idea!
Alexander Grigorievskiy
I use WIKI 2 every day and almost forgot how the original Wikipedia looks like.
Live Statistics
English Articles
Improved in 24 Hours
Added in 24 Hours
What we do. Every page goes through several hundred of perfecting techniques; in live mode. Quite the same Wikipedia. Just better.
.
Leo
Newton
Brights
Milds

Chris Melissinos

From Wikipedia, the free encyclopedia

Christopher Melissinos
Born
New York, New York
CitizenshipAmerican
Greek
Known forChief Gaming Officer at Sun
Founder of Javagaming.org
Guest Curator and Creator of "The Art of Video Games" at the Smithsonian American Art Museum
Awards13th Annual Game Developers Choice Awards - Industry Ambassador
Scientific career
FieldsComputer gaming
Computer science
InstitutionsSun Microsystems

Christopher Robert Melissinos is a leading figure in the Java programming language community.[1] He served as Sun Microsystems' Chief Evangelist and Chief Gaming Officer. During his tenure at Sun, he was responsible for the creation of their Game Technologies Group and was a driving political force behind the formation of several open source Java gaming technologies including Project Darkstar, and Java bindings for OpenGL, OpenAL and Jinput.

Melissinos is a prolific speaker, regularly speaking at conferences such as the Consumer Electronics Show, Electronic Entertainment Expo, Game Developers Conference, Harvard's Cyberposium, Java Conference in Milan, Italy, and Ziff-Davis's Electronic Gaming Summit.[2] He was also the host of JavaOne in 2009.[1]

YouTube Encyclopedic

  • 1/3
    Views:
    35 703
    28 847
    11 882
  • The Art of Video Games: Chris Melissinos, Curator
  • Are Video Games The Ultimate Art Form?
  • The Art of Video Games- A Conversation with Hideo Kojima

Transcription

In games there are three voices. There is the voice of the creator. There is the voice of the game. And there is the voice of the player. And that is what separates video games apart from any other expressive form of media that we have today. We are invited by the artist to inject our own morality, our own world view, our own experiences into the game as we play it. And what comes out is wholly different for everybody that experiences it. And that’s why it’s important: because there is no other medium that affords the world this incredible opportunity. I want everybody that comes to this exhibition and experiences the materials and the work that’s gone into this to understand that video games are more than what they thought they were when they came in. So, the exhibition is actually broken up into three distinct areas. The first area is, of course, listening to the artists, the designers, the programmers, the musicians talk about their craft, talk about the meaning... Tim Schafer and Warren Spector and Nolan Bushnell: people that were pioneers in storytelling. So you get some background into what you’re about to experience... So moving from there, we’ve chosen five playable games, one game that represents each of the five major eras. These are games that allow people to experience games that propelled those eras forward, that created mechanics and storytelling opportunities that then other games built upon. And, finally, you arrive at a place where you're actually able to see spread out before you the 40-year history of these games and these systems that acted as touch points within each of those generations. As you’re experiencing the materials, you’re actually able to see the evolution of the art, the evolution of the storytelling, the evolution of meaning of these games, but hear the echoes of the mechanics of these games all the way back to the beginning. Given the era in which certain games were made, the technology isn’t present for the entire story, the entire narrative to emerge, but there just wasn’t space or power in which to do so. You may see Pitfall! on the Atari VCS at the beginning of that part of the exhibition and see Uncharted 2 at the end of that exhibition and understand that their origin of mechanics are the same. That’s what people are going to be able to experience the creative process, the mechanics that allowed things to move forward, and the evolution of the form over time. So, you know, as people leave this exhibition after experiencing all these things, my greatest hope is that they go home, re-experience these games in a completely different light. And they use them to find connection that may have been missing within their own lives. Games are so much more than just code that runs inside of a computer. You are looking at the output of passion, of love, of art from the people who create these games.

Past Pixels

PastPixels logo

In 2009, Chris Melissinos founded the PastPixels organization to start and focus on the long term preservation of video games and related ephemera. Stemming from his lifelong collecting, since the early 1970s, and building upon his work in the video games industry for more than 15 years, PastPixels was created as an entity for him to pursue preservation projects. The first of these projects to be completed was "The Art of Video Games" [3] for the Smithsonian American Art Museum in Washington, DC.

The Art of Video Games Exhibition

"The Art of Video Games" exhibition opened at the Smithsonian American Art Museum on March 16, 2012 and closed on September 30, 2012.[3] This exhibition became one of the most successful exhibitions in the history of the museum, attracting more than 23,000 visitors during its opening weekend and more than 680,000 visitors in its 6-month run at the museum.[4]

The exhibit's goal was to examine the influence of art and popular culture on video games, and the subsequent reflection of video games on culture with titles spanning over four decades of gaming. Chris Melissinos is the exhibit curator and he assembled an advisory group made up of experts, developers, and journalists in the interactive entertainment industry.[5] to offer suggestions and opinions in the structure of the exhibition.

Additionally, there was a public vote for the final 80 games, out of 240, that were presented in the exhibition to allow for the inclusion of Melissinos' "Three Voices of Video Games" thesis in the selection process itself.[6] This public vote ran from February 14, 2011 through April 17, 2011 and received more than 3.7 million votes from 119,000 people in 175 countries.[7]

Considered to be one of the standout art exhibitions of 2012,[8] The Art of Video Games exhibition toured across the US into 2016.[9]

TEDx Talk - "Video Games: Limitless Universe for Exploring Humanity"

On May 6, 2017, Chris Melissinos gave a talk at the TEDx conference in Herndon, Virginia, titled "Video Games: Limitless Universe for Exploring Humanity".[10] In this talk, Melissinos described the evolution of video games as a communicative and artistic medium, demonstrating how it evolved form the earliest forms in the 1970's and how it the medium has grown to enable complex and emotional stories to be told through it. From the YouTube page, "Video games, originally considered the playthings of the first video gamers of the 1970's, have grown to become one of the most important art forms ever at mankind's disposal. Chris Melissinos expands on the humanity that video games are imbued with through their creators and demonstrates how their evolution and maturation has enabled them to become a powerful medium for storytelling and empathy."

Industry Awards

On March 25, 2013, Chris Melissinos was presented at the Game Developers Choice Awards with the "Ambassador Award" for 2013.[11] The Ambassador Award honors an individual or individuals who have helped the game industry advance to a better place, either through facilitating a better game community from within, or by reaching outside the industry to be an advocate for video games and help further our art.[12] This award was presented by his longtime friend and industry luminary Mark DeLoura, who is currently serving as the Senior Adviser for Digital Media at the White House Office of Science and Technology Policy.

References

  1. ^ a b "General Session Biographies". Archived from the original on 2009-06-05.
  2. ^ "2002 Ziff-Davis Cross-Pollination Conference Game Summit". Facebook.
  3. ^ a b The Art of Video Games Archived 2011-08-06 at the Wayback Machine, Smithsonian American Art Museum
  4. ^ "Art of Video Games attracted over 600K visitors". 3 October 2012.
  5. ^ "Art of Video Games – Advisory Group by PastPixels". Archived from the original on 2011-05-14. Retrieved 2011-02-18.
  6. ^ "Eye Level | Blogs | Smithsonian American Art Museum".
  7. ^ "Eye Level | Blogs | Smithsonian American Art Museum".
  8. ^ "12 Standout Museum Shows of 2012". 28 December 2012.
  9. ^ Art of Video Games - National Tour
  10. ^ Video Games: Limitless Universe for Exploring Humanity | Chris Melissinos | TEDxHerndon, retrieved 2021-05-22
  11. ^ GDC 2013 - Game Developers Choice Awards - Ambassador Award recipient Chris Melissinos on YouTube
  12. ^ "Ambassador Award Archive". 20 April 2021.

External links

This page was last edited on 23 August 2022, at 22:30
Basis of this page is in Wikipedia. Text is available under the CC BY-SA 3.0 Unported License. Non-text media are available under their specified licenses. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc. WIKI 2 is an independent company and has no affiliation with Wikimedia Foundation.