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Basking in reflected glory

From Wikipedia, the free encyclopedia

Basking in reflected glory (BIRGing) is a self-serving cognition whereby an individual associates themselves with known successful others such that the winner's success becomes the individual's own accomplishment.[1][2][3] The affiliation of another's success is enough to stimulate self-glory. The individual does not need to be personally involved in the successful action. To BIRG, they must simply associate themselves with the success. Examples of BIRGing include anything from sharing a home state with a past or present famous person, to religious affiliations, to sports teams. For example, when a fan of a football team wears the team's jersey and boasts after a win, this fan is engaging in BIRGing.[4] A parent with a bumper sticker reading "My child is an honor student" is basking in the reflected glory of their child.[5] While many people have anecdotal accounts of BIRGing, social psychologists seek to find experimental investigations delving into BIRGing. Within social psychology, BIRGing is thought to enhance self-esteem and to be a component of self-management.[1]

BIRGing has connections to social identity theory, which explains how self-esteem and self-evaluation can be enhanced by the identification with another person's success through basking in reflected glory that is not earned.[6] Social identity is the individual's self-concept derived from perceived membership of social groups. High self-esteem is typically a perception of oneself as attractive, competent, likeable, and a morally good person. The perception of having these attributes makes the person feel as if they are more attractive to the outside social world and thus more desirable to others.[7]

BIRGing is a widespread and important impression management technique to counter any threats to self-esteem and to maintain positive relations with others. Some positive effects of BIRGing include increasing individual self-esteem and a sense of accomplishment. It can show pride of self, and pride for the other person's success, which in turn boosts one's own self-esteem.[8] BIRGing can be negative when done over-extensively where the individual engaging in BIRGing becomes delusional or forgets the reality that they did not actually accomplish the successful event.

The opposite of BIRGing is cutting off reflected failure (CORFing). This is the idea that people tend to disassociate themselves from lower-status individuals because they do not want their reputations affected by associating with the people who are considered failures.[1]

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Transcription

Hey, Vsauce, Michael here. Why do humans play games? Whether it's a video game, or a board game, or a physical game, like soccer, or football, I don't have to put the ball in the net to survive, and, even if I did, why would I invite a goalie and another team? Games are weird- this lead Bernard Suits to say in the 70's that a game is a voluntary attempt to overcome unnecessary obstacles. So, why do we play sports and games? How should we feel about intellectualism vs. athleticism? But, most importantly, why do Americans called this game soccer while the English, and the rest of the world, call it Football? It turns out that the word "soccer" doesn't come from the United States of America. Instead, the blame for the word goes to the British themselves, specifically Oxford, where, since 1875, it has been popular to add the suffix "-er" to the end of words. For example, calling Radcliffe Camera the "Radder," or these "fivers" and "ten-ers." We have been playing games with balls and our feet ever since ancient times, all over the world. In fact, as recently as 200 years ago, many of these games called themselves "football." A lack of standardization meant that it was difficult to all come together and agree on what you could and couldn't do with the ball or your feet. But, luckily, in 1863 the Football Association was founded in London, England. Association football is what we most commonly mean nowadays when talking about football, or soccer. But what's the connection if the Oxford "-er" was added to Association football, shouldn't we be calling the game "Association-er?" Well, let's take a closer look at the word "association." You see what's hiding in there? There she is- "soccer." But, we're getting ahead of ourselves because soccer, football, is just one type of game. Ultimately, what is a game? Well, one of my favorite ways of defining "game" comes from computer game designer Chris Crawford. Let's begin with a book- this is a great book, it's really fun, it's entertaining, but it's not a game. TV shows and movies are also not games because, fundamentally, they aren't interactive. But, as soon as something is both fun and interactive, well, now we've got ourselves a play-thing. There are two types of play-things, according to Crawford: If you can play with the object and it's fun but there's no goal or objective associated with it, it's a toy. If, however, there is an objective, something you're supposed to accomplish, well, now you're talking about a challenge. But there are two different types of challenges. If the challenge involves no other people or other agents, it's just you, for instance, playing alone with a Rubik's Cube, you've got yourself a puzzle. If, however, there are other people involved, well, now we've got ourselves a conflict. In a conflict, like a foot race, you aren't allowed to interfere with the other participants. This is what Crawford calls a "competition." If, however, you are allowed to interact with, and interfere with the other players, and they can do the same to you, well, in that case, we are talking about a full-fledged game. So, a game is interactive, goal-oriented, and involves other agents, for instance, other people who can interfere with and influence each other. Which means, technically speaking, that life is a game. I mean, real life. My life, your life, easily fit many definitions of "game." And, in life, there are games that we tend to call "sports." Now, competency at sports can divide humanity into two groups: Jocks, who are good at sports, and nerds who aren't. Jock's are literally named after the Jock Strap, which keeps your genitals supported while being athletic. But Jocks are cool, right? They're fit, attractive, they get invited to all the cool parties where, in high school, they can do dangerous, cool things like get drunk. And who are you if you don't get drunk? Well, what's the word "drunk" backwards? You are a "Knurd." But that's not the origin of the word "nerd." There's much debate about where the word comes from, but, what we do know is that it emerged as a slang term for "lame" or "square" in Detroit in the early 1950's. The first known use of the word in print came from Dr. Seuss himself, and, fundamentally, it may come from the word "nut," which meant a crazy person, and was later altered to "nert," and, finally, "nerd." It exists today as a word for un-athletic people largely because it was popularized through its frequent use on the US TV show "Happy Days." Whether your spend your time on athletic pursuits or intellectual pursuits, or both, games, in some form, are a part of your life. So, why do we play games? Humans, and many other animals, play. And, perhaps, "play" originated as a way of physically preparing our bodies for life's real challenges later on. That idea makes sense, but the evidence isn't convincing because, in the wild, "play" can often lead to a wasting of precious resources, injuries, and hardly comes close to simulating real attacks and life-threatening situations. The New York Times wrote a great article about this conundrum, pointing out that physically preparing the body may be less of a priority for "play." Instead, the point of "play" might be preparing the brain. Play is good for the brain, especially during formative, juvenile years when most of us have an instinctive urge to goof around, play, and pretend anyway. Young Rats confined to cages with adult rats who refused to play with them grew up with smaller, less developed brains. This has led to the hypothesis that games play a role in the development of certain brain structures, especially the cerebellum when we are young. But, to be clear, the evidence does not show that play is vital for the development of these regions. Other methods, like exercises or teaching, may have a similar effect. They might not be as fun, but this is known as equifinality. So there's debate as to just how vital play and games really are. Well, let's take a look at the rewards that games give us. In the first half of the 20th century, Abraham Maslow constructed a hierarchy of human needs. The concept is popular in developmental psychology as a way of thinking about human growth and what motivates us to do things, or, to not do things. In general, until the needs of a lower tier are fulfilled, an individual can't move on to fulfilling higher ones. For instance, achieving confidence, or satisfying the desire to learn and explore, aren't important to a person in fear for their life and safety. Play might be motivated by higher needs. Animals play, but as we've seen in nature, not the ones who are stressed or starving. The thing is, lower needs tend to be pretty clear cut. If I'm hungry and I eat what I need, I'm done. It's not that complicated. But, as creatures, and brains, and cultures become more complicated, so do their needs and the behaviors required to fulfill them. This brings us back to the fact that life, itself, fits Chris Crawford's definition of a game. Arguably, life is the largest and most complicated game on Earth. But playing your life usually isn't as easy as simply remembering to eat, and drink, and breath. In life, knowing what the correct next move is isn't always easy. Feedback is rarely immediate. I don't know if the choices I made were the best, most perfect choices for me until way after I've made them, if even then. Is this person, or city, or career right for me? In life, the rules are complicated, the goals are indeterminate, and the methods for achieving them are often unknown or different for every single person. Plus, the rewards, themselves, are often slow to come or non-existent. So, in the face of all of that, it's no surprise that we invented games within the larger game of life, itself, that ensure fast, easy-to-achieve, and understandable rewards. Animals play too, but the complexity of rules humans follow in their games, in many ways, reflect the complexity of the needs we find ourselves able to pursue. In life, I don't always know the right choice, I don't know the right job to apply for, how to explain something to a child, how to best help my friends, or when to call my mom. But in Bomberman I know exactly what every power-up does, every time, all-the-time. In Poker a royal flush beats two-of-a-kind, no question about it- couldn't be more clear. But, in my life, is an acquaintance or colleague really on my side? Well, in team sports, there's no unknown- everyone is color-coded. Games and sports are a phenomenal way to feel the rewards we need without all of the unknowns of life. Even watching games and sports, merely being a spectator, can fulfill some of Maslow's needs. I can feel a sense of belonging by supporting a team, and, by supporting a team, their successes can kind of become my successes. What a great way to get respect without doing a lot of work. It's known as BIRG-ing: Basking In Reflected Glory. The opposite is CORF-ing- Cutting Off Reflected Failure. If a team is disgraced, I can easily say I was not really ever that big of a fan anyway. BIRG-ing and CORF-ing extend beyond sports. We BIRG and CORF workplace projects, school projects, celebrities, election candidates- the point is, life is a game, but winning and losing are nebulous. So, we invented simpler games to provide psychological rewards faster, and more efficiently than life itself does. Which is why, at their darkest, games can lead to procrastination, or addiction. But don't fear, you have the potential to become a jock at the game of life, it's just not always that fun. And whenever you play man-made games, rest assured that it's simply because you, and all of us, are able to pursue the fulfillment of needs higher than any other creature on Earth. And, as always, thanks for watching. Oh, and if you want some soccer science, why not check my video with Copa90 where we investigate whether or not it's possible to kick a football with so much spin that it not only curves, but boomerangs back to the kicker. Ok, bye.

Empirical findings

One of the most influential studies of this phenomenon was done by Robert Cialdini in 1976, known as The Three (Football) Field Study.[9] He discovered that the students sought to have the success of their football team linked to them by wearing school-identified apparel. These students associated themselves with a success, even though they in no way affected or caused the success. Through three different experiments, Cialdini was able to demonstrate the BIRGing phenomenon. The first experiment demonstrated BIRGing by showing that students have a greater tendency to wear apparel with the university's colors and name after the football team had won a game. In the second experiment, subjects used the pronoun "we" to associate themselves more with a positive than a negative source.[10] This was shown most prominently when their public reputation was at risk. When the subjects failed a task, they had a greater tendency to affiliate themselves with a winner, and less of a tendency to associate themselves with a loser. The third experiment replicated the finding that students used the pronoun "we" more when describing a victory compared to a non-victory by their school's football team. The researchers found that BIRGing is an attempt to enhance one's public image. The tendency to proclaim a connection with a positive source was strongest when one's public image was threatened. Thus, people bask in reflected glory to boost their self-esteem by associating themselves with a positive source.

A feeling of involvement is also necessary for BIRGing to occur. It is frequently seen as a cognitive process that affects behavior. In Bernhardt et al.'s study published in 1998,[11] researchers examined physiological processes related to BIRGing, specifically, changes in the production of endocrine hormones. Fans watched their favorite sports teams (basketball and soccer) win or lose. The men's testosterone levels increased while watching their team win, but decreased while watching their team lose. Thus, this study shows that physiological processes may be involved with BIRGing, in addition to the known changes in self-esteem and cognition.[8]

The opposite of BIRGing is cutting off reflected failure (CORFing).[1][8] This is the idea that people tend to disassociate themselves from lower-status individuals because they do not want their reputations affected by associating with the people who are considered failures. In 2002, Boen et al.[12] demonstrate this effect in a political context. They examined houses with at least a poster or lawn sign supporting a political candidate days before elections in Belgium. The houses that showed support for the winning candidate displayed their posters and lawn signs for a longer period after the elections than did those who supported the loser. CORFing behavior was studied in basketball fans after a defeat,[13] where the fans refuse to take a team poster, removed their posters or paraphernalia, avoided other fans and stayed in a bad mood after a defeat. Thus, the tendency for individuals to display their association with a successful source and to conceal their association with an unsuccessful one was empirically supported.

These empirical studies show how even in controlled situations, people unconsciously seek acceptance by associating themselves with successful individuals. Whether this is accomplished by wearing brand names or parents covering their car with stickers about how talented their child is,[5] BIRGing has been found in both the naturalistic and experimental setting.

Major theoretical approaches

Although Cialdini's studies introduced the concept of BIRGing to the public and its relevance to social psychology, an operational definition is quite difficult to form. With such a wide range of possible examples, there is no set criteria by which to clearly recognize BIRGing. Rather, by a classical definition, it is more described as a subjective feeling possessed by one individual who seeks to gain acceptance or respect by associating themselves with the successes of others. However, over recent years, advances in technology (among other domains) have challenged the classic definition of BIRGing. For example, when Apple Computers became very successful, many individuals not only purchased Apple products, but many more sought jobs or other associations with the company.[14] Contemporary BIRGing in today's world can be seen by individuals not only associating themselves with the success of other people or groups, as was originally thought by Cialdini and others, but also with companies, businesses, or activities that are perceived as popular or highly regarded.

Facebook, Twitter, and other social networking sites have increased BIRGing with popular brands, as it allows everyone to post their affinity for or their associations with popular companies, media, businesses, etc. Furthermore, the ability for everyone to follow their favorite athletes, actors, etc. on Facebook or Twitter allows for a closer connection to and knowledge of these celebrities, therefore leading to more BIRGing. Thus, the spread of technology has not only increased the realms under which BIRGing may fall, but also increased the ease with which individuals may partake in BIRGing.[15]

Psychological approaches to BIRGing would include Ludwig Lewisohn's behavioral approach, Charles Darwin's evolutionary approach, and to some extent even Sigmund Freud's psychodynamic approach. The behavioral approach is relevant to BIRGing as it analyzes the behavior and success of others. If one partakes in observing this behavior, they can learn which actions and people are successful or popular and can then engage in BIRGing by associating themselves with these actions or people. Darwin's evolutionary approach can also be used to analyze BIRGing due to the idea behind survival of the fittest. In contemporary psychology, survival of the fittest applies to achieving the greatest successes possible in order to ensure the passage of one's genes into future generations. From this biological perspective, it is favorable to be popular and respected, as more mating opportunities will present themselves. This can be seen in BIRGing as individuals associate themselves with popular, attractive, or respected actions and people in order to be perceived as having more successes. Freud's psychodynamic theory can be applied to BIRGing in terms of the super ego's relationship to the ego. The super ego refers to the ideal self-image; it constitutes a view of one's self as perfect. The ego refers to the real self, meaning our consciousness and perceptions of our current selves. Thus, if an individual seeks to gain more respect or popularity, the super ego may lead to BIRGing, as that individual will associate themselves with popular and respected entities in order to increase that individual's notion of ego.

Role of deindividuation

Another equally important contributing influence is deindividuation, a psychological state characterized by partial or complete loss of self-awareness, diffused responsibility, and decreased concern about our own behavior. Often results in the abandonment of norms, restraints and inhibitions due to the involvement in a group.[16][8] The individual loses their sense of self as they participate in the group's activities and choices. Deindividuation involves a loss of self-awareness, resulting in comparisons against meaningful standards. When spectators become deindividuated, their self-awareness decreases and they cease to compare their behavior against these social norms. The group's norms become their only focus, and therefore the social norms. Consequentially, situational forces are more influential. Without the comparison process of self-awareness, behavior is more likely to be inconsistent with attitude.

Applications

BIRGing is a common aspect of everyday life. Anecdotal evidence explains how people make connections with highly positive or successful people. States and cities list the names of famous entertainers, political candidates, beauty contest winners, etc. who were born there. In encounters with a successful individual or famous celebrity, one may recount the story several times in order to bask in the glory because one has a sense of pride after meeting such an individual. People associate with certain companies and schools in order to establish a connection to individuals or groups that represent these organizations. Humans are always trying to regulate their self-esteem, so they continually engage in BIRGing.

Extra real-world examples:

Sports

Nationalism

Nationalism relates heavily to the idea of BIRGing in events like the FIFA World Cup and Olympic Games. Members of each country unite in support of the athletes who wear their flag during competitions. This is the prime opportunity for citizens of each country to represent their heritage through those competing. Throughout the year, a person may be less inclined to watch "unusual sports", but as the entire world invests in the Olympics, it gives those an opportunity to tune in for the sake of their countries. While nationalism is still prevalent, it is more noticeable through their supporters after that country wins or earns a medal. [17]

Fantasy sports

While the concept of BIRGing has been connected to sports fandom for decades, the phenomena in fantasy sports has only been studied in recent years. A 2014 study discovered that fantasy football players had similar social-psychological reactions to fans of traditional teams.[18] Due to the nature of fantasy football being a more involved fan experience, these effects have even been found to be heightened. Because they feel more responsible for wins and losses: they are more likely to engage in discussion or football media if their fantasy team wins, and less likely to do so if their team loses.[citation needed]

Determining target audience/sports marketing

Most of the time the target audience is geared towards men and not women; you see plenty of commercials where a group of male friends are on the couch with a beer watching Saturday NFL football. Women are usually not in the commercial unless they are being sexualized as the one making food or handing the beer. Most professional sports organizations just assume that men are the main target audience because they watch the most sports. This also refers to sports marketing.[19] Sports marketing tends to focus on the promotion of sports and other products and services relating to sports.You can show sports marketing through sporting events or certain sports teams.

Identity and gender

Significance of pronoun usage

Pronouns play a significant role in BIRGing and CORFing and can help distinguish the two behaviors instantly.

When someone is basking in reflected glory, they often use the pronouns "We" or "Us", insinuating that they contributed and are a part of the success. Inversely, when someone is cutting off reflected failure, they switch to using "They" or "Them", separating themselves from the failure at large. These vernacular choices rely heavily on the success of the team/program and are rooted in our societal identities.[20]

Male vs female differences

Author John S.W Spinda conducted research studying the differences between how males and females react to their NFL team's outcomes. After extensive research, he concluded that the ideas of BIRGing and CORFing are two separate constructs that each had their own separate dimensions. " The overall BIRGing construct included two subscales; basking communication and communication disinhibition. The overall CORFing construct included four subscales; display avoidance, media avoidance, online team distancing, and communication suppression."

From the study:

However, when male and female participants were separately analyzed, noteworthy differences were found in both the BIRGing and CORFing constructs. In regards to BIRGing, female NFL fans employed a large cluster of basking communication activities that stabilized into one large factor. These included seeking out mediated enjoyment (e.g., highlights, news stories), contacting others by using the internet, the phone, or by spending time with family or close others, and by displaying team logos, emblems, or insignias to others (i.e., displaying team). Additionally, female NFL fans exhibited communication disinhibition by "talking trash" to other fans that have experienced defeat or are not performing as well as their favorite team. Meanwhile, male NFL fans isolated many of these celebratory behaviors into four smaller factors; displaying team, mediated enjoyment, communication disinhibition, and online team support.

Conversely, CORFing among female NFL fans was evident in three factors. First, communication avoidance included subduing "trash talk" to fans of more successful teams (i.e., communication suppression), refraining from posting messages online to support the team (i.e., online team distancing) and being less likely to call fellow fans on the phone. Second, display avoidance was exhibited by female NFL fans after a loss. Third, female NFL fans tended to isolate themselves from losing outcomes by avoiding not only mediated reminders of the defeat, but also by avoiding their family or close others after a defeat. Male NFL fans in this study demonstrated CORFing through four factors that paralleled the male BIRGing factors; display avoidance, media avoidance, communication suppression, and online team distancing.[21]

Controversies

BIRGing is a widely used theoretical construct in the field of social psychology.[22] However, it is difficult to define and operationalize BIRGing (discussed in "Major Theoretical Approaches"). Because examples of BIRGing are so different and unique, there is no set criterion. The classical definition of BIRGing describes it as a subjective feeling possessed by one individual who seeks to gain acceptance or respect by associating themselves with the successes of others. However, in recent years changes in culture and industry have challenged this classic definition. With these changes, people are not only associating with other people, but also with companies, brands, and organizations.

Limitations

Limitations that apply to both BIRGing and CORFing are perceptions and expectations about performance and how they have an impact. Many scholars have found that the confirmation and disconfirmation of the expected victory or loss has a significant effect on BIRGing and CORFing. For example, if one predicts that one's favorite team is going to lose, one is less likely to be afraid to associate with that team because they predicted the loss. This supports that a person is more likely to participate in BIRGing or CORFing if their public image is threatened. In addition, most studies only test for the identification with one favorite team, whereas individuals may have multiple favorite teams.[22] Whether having multiple favorite teams increases the occurrences of BIRGing could be investigated further.[22]

A study published by Spinda in 2011 found significant differences between those identifying as male and female in BIRGing and CORFing.[22] However, a study by Ware and Kowalski did not find significant differences among sports fans based on gender, though it found males were more likely to identify as die-hard fans.[23]

See also

References

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  2. ^ Aronson, W. A., ed. (2007). Social Psychology (6th ed.). New Jersey: Pearson Education, Inc.
  3. ^ Cialdini, R. B.; Kenrick, D. T.; Neuberg, C. B., eds. (2010). Social Psychology (5th ed.). Boston: Pearson Education, Inc.
  4. ^ Taylor, Scott (June 15, 2002). "Hey, sports fan: Do you BIRG or CORF?". Deseret News. Archived from the original on March 28, 2023. Retrieved August 12, 2023.
  5. ^ a b c Brummelman, Eddie; Thomaes, Sander; Slagt, Meike; Overbeek, Geertjan; Orobio de Castro, Bram; Bushman, Brad J. (June 19, 2013). "My Child Redeems My Broken Dreams: On Parents Transferring Their Unfulfilled Ambitions onto Their Child". PLoS One. 8 (6): e65360. Bibcode:2013PLoSO...865360B. doi:10.1371/journal.pone.0065360. PMC 3686790. PMID 23840325.
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  7. ^ Shavelson, Richard J.; Bolus, Roger (1982). "Self concept: The interplay of theory and methods". Journal of Educational Psychology. American Psychological Association (APA). 74 (1): 3–17. doi:10.1037/0022-0663.74.1.3. ISSN 1939-2176.
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  9. ^ Cialdini, Robert B.; Borden, Richard J.; Thorne, Avril; Walker, Marcus Randall; Freeman, Stephen; Sloan, Lloyd Reynolds (1976). "Basking in reflected glory: Three (football) field studies". Journal of Personality and Social Psychology. American Psychological Association (APA). 34 (3): 366–375. doi:10.1037/0022-3514.34.3.366. ISSN 1939-1315.
  10. ^ McKinley Jr., James C. (August 11, 2000). "SPORTS PSYCHOLOGY; It Isn't Just a Game: Clues to Avid Rooting". The New York Times. Retrieved August 12, 2023. (subscription required)
  11. ^ Bernhardt, Paul C; Dabbs Jr, James M; Fielden, Julie A; Lutter, Candice D (1998). "Testosterone changes during vicarious experiences of winning and losing among fans at sporting events". Physiology & Behavior. Elsevier BV. 65 (1): 59–62. doi:10.1016/s0031-9384(98)00147-4. ISSN 0031-9384. PMID 9811365. S2CID 41379428.
  12. ^ Boen, Filip; Vanbeselaere, Norbert; Pandelaere, Mario; Dewitte, Siegfried; Duriez, Bart; Snauwaert, Boris; Feys, Jos; Dierckx, Vicky; Van Avermaet, Eddy (2002). "Politics and Basking-in-Reflected-Glory: A Field Study in Flanders". Basic and Applied Social Psychology. Informa UK Limited. 24 (3): 205–214. doi:10.1207/s15324834basp2403_3. ISSN 0197-3533. S2CID 53959945.
  13. ^ Bizman, Aharon; Yinon, Yoel (2002). "Engaging in Distancing Tactics Among Sport Fans: Effects on Self-Esteem and Emotional Responses". The Journal of Social Psychology. Informa UK Limited. 142 (3): 381–392. doi:10.1080/00224540209603906. ISSN 0022-4545. PMID 12058976. S2CID 29340772.
  14. ^ Digital Native. Morlacchi Editore. ISBN 9788860742360.
  15. ^ End, Christian M. (June 2001). "An Examination of NFL Fans' Computer Mediated BIRGing". Journal of Sport Behavior. University of South Alabama. 24 (2). Archived from the original on August 12, 2023. Retrieved August 12, 2023.
  16. ^ Diener, Edward; Fraser, Scott C.; Beaman, Arthur L.; Kelem, Roger T. (1976). "Effects of deindividuation variables on stealing among Halloween trick-or-treaters". Journal of Personality and Social Psychology. American Psychological Association (APA). 33 (2): 178–183. doi:10.1037/0022-3514.33.2.178. ISSN 1939-1315.
  17. ^ Williams, Lisa A. (2014-06-23). "BIRGing and CORFing: aboard the World Cup emotional rollercoaster". The Conversation. Retrieved 2023-10-04.
  18. ^ "Review for "Exploring the mental health of individuals who play fantasy football"". 2021-10-06. doi:10.1002/hbe2.316/v2/review1. S2CID 243769481. {{cite journal}}: Cite journal requires |journal= (help)
  19. ^ "Sports marketing", Wikipedia, 2023-07-24, retrieved 2023-10-27
  20. ^ "BIRGing and CORFing: Aboard the World Cup emotional rollercoaster". 23 June 2014.
  21. ^ "Logging in".
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  23. ^ Ware, Angela; Kowalski, Gregory S. (June 2012). "Sex identification and the love of sports: BIRGing and CORFing among sports fans". Journal of Sport Behavior. University of South Alabama. 35 (2). Archived from the original on August 29, 2023. Retrieved August 29, 2023.
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