To install click the Add extension button. That's it.

The source code for the WIKI 2 extension is being checked by specialists of the Mozilla Foundation, Google, and Apple. You could also do it yourself at any point in time.

4,5
Kelly Slayton
Congratulations on this excellent venture… what a great idea!
Alexander Grigorievskiy
I use WIKI 2 every day and almost forgot how the original Wikipedia looks like.
Live Statistics
English Articles
Improved in 24 Hours
Added in 24 Hours
What we do. Every page goes through several hundred of perfecting techniques; in live mode. Quite the same Wikipedia. Just better.
.
Leo
Newton
Brights
Milds

Assassin's Creed: The Fall

From Wikipedia, the free encyclopedia

Assassin's Creed: The Fall
Publication information
PublisherWildstorm
ScheduleMonthly
FormatLimited series
Genre
Publication dateNovember 2010 – January 2011
No. of issues3
Main character(s)Nikolai Orelov, Daniel Cross
Creative team
Written byCameron Stewart
Karl Kerschl
Artist(s)Cameron Stewart
Karl Kerschl
Penciller(s)Cameron Stewart
Karl Kerschl
Letterer(s)Studio Lounak
Serge LaPointe
Colorist(s)Nadine Thomascov
Collected editions
Assassin's Creed: The FallISBN 0857684930

Assassin's Creed: The Fall is an American comic book three-issue mini-series published by WildStorm. Set in the Assassin's Creed universe, it tells the story of Nikolai Orelov, a member of the Russian Brotherhood of Assassins, who battles Templar influence in Russia in the late 19th and early 20th centuries. The miniseries also features a framing story, taking place from 1998 to 2000, which follows Nikolai's descendant Daniel Cross as he explores his ancestor's genetic memories while trying to learn more about his own past and the history of the Assassins.[1]

Written and illustrated by Cameron Stewart and Karl Kerschl, the series was initially going to be an expansion of the travels of Ezio Auditore da Firenze, but was moved to an entirely new setting to provide greater freedom to the writers. However, the story still follows the millennia-old conflict between the Assassins and the Templars, which is central to the Assassin's Creed franchise. It also incorporates several events from Russian history like the Borki train disaster, the Tunguska explosion, and the Russian Revolution.

The first issue of the comic was released on November 10, 2010, a few days before the retail debut of Assassin's Creed: Brotherhood.[2] It was followed by the second issue on December 1, 2010,[3] and the third on January 12, 2011.[4] Stewart and Kerschl later worked on a graphic novel sequel to the comic, titled Assassin's Creed: The Chain, which was published by UbiWorkshop in August 2012. A video game set in-between the events of The Fall and The Chain, Assassin's Creed Chronicles: Russia, was released in February 2016.

YouTube Encyclopedic

  • 1/2
    Views:
    7 743 786
    11 533
  • Game Theory: Surviving the Assassin's Creed Leap of Faith
  • Assassin's Creed stunts - Highest Free Fall with Michael Fassbender

Transcription

Jumps from a building. Lands in a haystack. Gets up fine. Does it all again. Ezio's free...Free fallin'. But can he survive? Hello Internet. Welcome to Game Theory. Tom Petty I ain't. A few months ago, I did an episode on Assassin's Creed, looking at whether memories can be passed through genes. It was a good one. It even taught me a couple of things, like the fact that one gigabyte doesn't actually equal 1000 megabytes. Who knew that THAT would be something I would have to look up?! Well a lot of you did, actually. But since then, a bunch of loyal theorists have been asking in the comments for a Leap of Faith episode, so here we are. Topic of the day: Could the Ass Creed clan actually survive their famous leaps of faith? No. But hey, that's just a theory. A Game Theory. Thanks for watching! Seriously, though, your odds of walking casually away from an Assassin's Creed fall are slim. Far from impossible, but slimmer than a...a...SlimKirby? I don't know. I can't always think of clever similes, okay? Medical journals generally say that a fall from any height greater than 100 feet or 30.5 meters is in the red zone, unsurvivable, and in Assassin's Creed, some of your biggest jumps triple that number. But let's start at the very beginning, a very good place to start, by taking it TO THE EXTREME: Falling out of a plane, six miles, 31,000 feet, or 9,656 meters up in the air. According to the free fall database, since the 1940s, an astonishing 44 people have survived falls from planes at these tremendous altitudes. You heard right: 44 people survived falling out of a plane! Of those, 31 were classified as wreckage riders, people who fell that distance attached to or surrounded by a piece of the plane. The other 13 were pure free fallers--nothing to protect them. The thing is, although it's impressive that these people survived falls from tens of thousands of feet, any fall over 1500 feet or 457 meters is going to be about the same because that's the point you generally reach terminal velocity. To explain, gravity is accelerating you towards the earth, right? But as you keep falling faster and faster, the air rushing past you pushes you back more and more, creating drag. Terminal velocity is the point where the two forces equal and you no longer accelerate downward. After falling 1500 feet, this speed maxes out at around 120 miles per hour or 54 m/s. So, if you're going to fall, why not add 10,000 extra feet. Might as well enjoy the view on your way down... Now, using information from past fallers, we can critique the Assassin's technique: And quite honestly, they're doing a lot right. They spread their bodies like a skydiver in the air which increases their overall drag and slows their descent. When they land, they they aim for a cushy substance. Ultimately, you want to land on something with give, with flex. A wooden cart filled with hay is far better than earth, concrete, and water. You heard right, water. Surprisingly, the surface tension between water molecules makes the impact just as hard and inflexible as concrete. Except when you hit concrete, your newly-crippled body ISN'T forced to swim to safety. The one area for improvement is that they're landing flat on their back. In the good ol' days of 1940, this position was thought to be the best way to handle a fall, spread out the force of the impact across a larger surface area rather than placing lots of force in one part of the body. However, more recent studies say falling like a skydiver's landing position, with legs and hips flexed, is the optimal way to handle a fall like this. In short, the odds of survival are low, BUT the Assassins are doing everything they can to put the odds in their favor. All right Felix Baumgartner, knowing that, you still want to recreate Assassin's Creed? Fine. Let's take the "High Dive" achievement from Ass Cred 2. To earn it, you must leap from Florence's Campanile di Giotto...man this channel is so bad at foreign names. Campanile di Giotto! Look 'a me, it's 'a Mario. It'sa me Mario! Or as the Americans pronounce it, Camp-an-isle D-G-Otto, a 84.7 meter or 278 foot tower built around 1340. At this height, it's well above the 100 foot Red Dead Redemption zone. By my calculations, the fall takes around 3.7 seconds to complete, and with the acceleration due to gravity being 9.8 meters per second per second, we can just plug these numbers into this equation to make sure everything checks out. Distance = ½ acceleration due to gravity times time of the fall squared. Aaaand we get...something, that's not right. The equation should balance. Of course, we're not factoring in wind resistance, but that would make Ezio fall even slower, thus making this side of the equation even less! But we KNOW that both the time of the fall and height of the building must be correct. The building is clearly identified in the game and the time we just measured which means...gravity in the Assassin's Creed world is wrong! So, recalculating to solve for gravity gives us 12.4 m/s2. That's over 125% of Earth's gravity! So, say you're 200 pounds. Conglaturations, you just put on an extra 50 without even getting to enjoy that extra Cheese Doodle. In fact, 12.4 m/s2 is greater than the gravity for every other planet in our solar system...except for Jupiter! For Jupiter levels of gravity, we need to rewind to the first Assassin's Creed and the Umayyad Mosque in Damascus, one of the game's signature locations. Here, we're jumping off its tallest minaret. The game mislabels it as the Minaret of the Bride, when in actuality it's the Minaret of Jesus, probably in an attempt to avoid religious names—but no need to worry about being PC here. Not that type of PC. There ya go! The minaret stands at 77 meters tall and you hit the hay in 2.8 seconds which means that gravity here is nearly 20 meters per square second! That's easily over 2 Gs and approaching Jupiter levels of gravity! To put that in perspective, if you weighed 200 pounds in the real world, in the Assassin's Creed 1 universe, you'd be hefting around a good 400! And remember, this is assuming ye olde Italy exists in ye olde vacuum! Factoring in drag would mean that whatever planet Assassin's Creed takes place on would have even more gravity! If Facebook were to classify the relationship between Assassin's Creed and this fundamental force, the status would be "It's complicated." Man, that has got to be the cheesiest joke I've used in a long time. What's this do to our chances of survival? Well, if you weren't facing certain death before, you certainly are now because higher G forces means more acceleration in a shorter time span. To calculate the velocity the instant before we hit the ground, we simply take the acceleration due to gravity and multiply by the time we've been falling. Under normal G forces, you'd be hitting the hay at 36 m/s or a leisurely 80 miles an hour. With the game's skewed gravity, however, you'd be hitting the ground at nearly 46 meters per second or 103 miles per hour! Jumping in Damascus would be even worse for your health as the higher gravity results in a 56 meter per second, 125 mile per hour faceplant! That's terminal velocity right there—the same as if you were dropping from over 1500 feet! And you only had to fall one-sixth of the distance. Of course drag would slow you down, but as I said earlier, it would also mean these gravity numbers would be even higher, so all in all, not a bad estimate. But all of this is assuming we even have buildings to jump off of! Remember, we're talking about a double gravity world here! What else would life be like? Would life even be able to exist? This is a scenario known as hypergravity, and if Assassin's Creed truly depicted the real world with twice the normal g forces, none of these buildings would actually be standing. Structurally, they couldn't handle the heightened pressure and would collapse under their own weight. And humans? We would survive, but it would take quite a bit of adaptation. Humans exposed to hypergravity for extended periods show increased bone mass as the skeleton adapts to support the spike in weight. And with twice the gravity, EVERYTHING gets twice as heavy, which means heavier blood. Who thinks of their blood having weight, right? The heart certainly does as heavier blood means more work, making it especially difficult to pump upwards to the brain. In fact, some theorists propose that the dinosaurs went extinct when the Earth's gravity increased, making life unsustainable for supersized animals. The irony here is that, of all the people, the Assassin's would be most affected. You see, the exertion of climbing tall buildings coupled with the high altitudes of their viewpoints would result in them being much more prone to light-headedness as their hearts struggled to get blood to the brain. Chances are, if tall builds were still standing, they would pass out long before reaching the top of any structure, ultimately plummeting to their doom. Leap of faith? Ha! They wish they had the chance. More like tumble of...fatigue. I...I don't know. I can't come up with any good punchlines this week. Not that my punchlines are ever any good. So, in the end, what have we learned today? Don't jump off of buildings. You will die. But hey, that's just a theory. A Game Theory. Thanks for watching! Welcome back to the Super Amazing End Card Tournament, where last week the Crono crazy crowd crushed the Final Fantasy fans. In honor of Assassin's Creed, a very international game, today we're having a battle of the countries. A lot of people from all over the world watch this show. I see all the statistics in my analytics. I want you to go into the comments and type something, anything in your native language. The country that comes the closest to getting one comment for every one view on this video from your country gets international bragging rights FOR LIFE...or until I decide to do this again. You're all loyal theorists, but what country has the most loyal of loyal theorists? Let's find out. While you're thinking about what to write in the comments, I'm just going to stay here and encourage you to subscribe...soooo you should do that. Subscribe. There's a lot of good stuff comin' up. Like really, I'm excited for the next couple months. And hey, click right here to start listening to my other Assassin's Creed video. It's one of those under-appreciated gems on this channel. Anyway, if you commented, subscribed, and watched the other Assassin's Creed video, you are now permitted to leave. Okay? Thanks! I love you bye!

Plot synopsis

The comic intercuts between events in Nikolai Orelov's life from 1888 to 1917, and his great-grandson Daniel Cross, who struggles with Nikolai's memories that he can inexplicably relive.

Nikolai

In 1888, Nikolai Orelov is having reservations about the Assassin life as he recalls the death of his friend and fellow Assassin Aleksandr Ulyanov, who was executed one year prior after a failed attempt to kill Tsar Alexander III. He voices his doubts to his pregnant wife Anna, remarking that his father chose this life for him and he never had a say in the matter, but Anna encourages him to carry on for the sake of their unborn child. On October 29, the Brotherhood sends Nikolai to assassinate the Tsar as the latter is traveling from Crimea to Saint Petersburg on the imperial train. Nikolai boards the train and is shocked to find the entire Royal family aboard, having been told the Tsar was traveling alone. He is then ambushed by Alexander and, in the ensuing fight, the train is derailed, injuring both Nikolai and the Tsar. After getting his family to safety, Alexander retrieves the Imperial Sceptre and defeats Nikolai with it, although he spares the Assassin's life so that his children would not have to witness a violent murder.

In 1908, Nikolai, now bitter and more brutal in his methods after having lost his child, tortures a captured Templar for the whereabouts of the Imperial Sceptre, which the Brotherhood has discovered to be a powerful Piece of Eden. After the Templar reveals that the Sceptre is kept at a research facility in Siberia, the Brotherhood devises a plan to retrieve it and destroy the facility with the help of their ally, Nikola Tesla. On June 30, Nikolai and two other Assassins storm the facility to retrieve the Sceptre, which is being experimented on by the Templars, while Tesla prepares to release a powerful burst of electricity from Wardenclyffe Tower to destroy the facility. However, the Assassins are unable to get to the Sceptre in time and the artifact is hit by the electricity, destroying it and causing a massive explosion that leaves Nikolai as the sole survivor.

In 1917, during the Russian Revolution, Nikolai's friend Vladimir Lenin writes to him, asking him to assassinate Tsar Nicholas II, the last symbol of imperialism in Russia. Nikolai infiltrates Nicholas' residence, but rather than kill the Tsar, he demands that he hand over the Imperial Sceptre in his possession. Upon seeing the Sceptre, Nikolai quickly deduces it to be a replica and destroys it. Nicholas, remembering Nikolai from their brief encounter on the imperial train three decades ago, asks him to spare his family, but Nikolai reveals he has no intention to kill the Tsar or his family and prepares to leave. Before he does, Nicholas informs him that the late Grigori Rasputin wore a necklace which was seemingly made of the same material as the real Sceptre. Deciding to investigate this lead, Nikolai digs up Rasputin's body and retrieves his necklace, discovering it to be a shard of the destroyed Sceptre. He then returns to Anna and their young daughter Nadya as the family prepares to start a new life abroad, far from the Revolution and the Assassins.

Daniel

In 1998, petty criminal Daniel Cross, struggling with his addiction to drugs and alcohol and violent outbursts, is forced to attend court-ordered therapy sessions and take prescription medication for his hallucinations. After he stops taking his medication, his psychiatrist calls him out for it during one of their sessions, but Daniel chooses to ignore him and heads to a local bar. When one of Nikolai's memories kicks in, Daniel becomes deranged and attacks a man who tried to help him, mistaking him for a Templar, but is stopped by the Assassin Hannah Mueller. Mistaking Daniel for an Assassin, Hannah reprimands him for breaking the Creed and takes him away to her camp near Philadelphia, Pennsylvania.

At the Assassin camp, Daniel meets its director, Paul Bellamy, who reveals there are no records of Daniel being a member of the Brotherhood despite him having the Assassins' logo tattooed on his arm. At that moment, another one of Nikolai's memories kicks in, causing Daniel to speak Russian and bring up Tunguska. The Assassins demand an explanation, but an annoyed and confused Daniel starts a fight, causing him to be subdued and returned to his cabin. Later that night, Daniel, unable to keep his hallucinations under control, convinces Hannah to help him leave the camp so that he can go to his apartment and retrieve his medication. Upon finding that Daniel has thrown away all his medication, Hannah comforts him and tells him that the Assassins might help him unlock whatever is locked away in his mind, just as Bellamy arrives, having discovered Daniel is Nikolai's descendant. As Daniel begins involuntarily reliving Nikolai's mission in Tunguska, he attacks Bellamy and attempts to flee but is eventually cornered by Hannah and Bellamy. Daniel collapses, claiming that he has finally learend his purpose: to find the Assassins' Mentor.

Over the following two years, Daniel, now an official member of the Brotherhood, travels across the globe to search for clues to the Mentor's whereabouts, finally managing to secure a meeting with him in November 2000. Daniel is sedated by two Assassins in his room and awakens in the Mentor's office in Dubai. After the Mentor reveals that he has been observing Daniel's progress and tells him about his own role in the Brotherhood, he presents Daniel with a Hidden Blade. This triggers something in Daniel's brain and he impulsively stabs the Mentor with the blade, killing him. Confused and horrified by his own actions, Daniel escapes by leaping out of the office window into the water below. It is then revealed that Daniel is, in fact, a sleeper agent who was brainswashed at age 7 to kill the Mentor when the opportunity presents itself, as well as Subject 4, a former test subject for Abstergo Industries' Animus, where he was forced to relive Nikolai's memories to benefit the Templars, giving him his hallucinations.

As the Assassins discover the aftermath of the Mentor's assassination and Hannah is informed of Daniel's betrayal, the Templars take advantage of the Brotherhood's weakened state to launch a worldwide purge against the Assassins, crippling them. Meanwhile, Daniel returns to Abstergo, the only place he feels would welcome him, and demands to be put back in the Animus to freely explore Nikolai's memories.

Collected editions

The comic has been collected into a trade paperback:

  • Assassin's Creed: The Fall (128 pages, Panini Comics, Italian language edition, January 2011, ISBN 8865894024, Titan Books, November 2013, ISBN 0857684930)
  • The Fall Deluxe Edition was a softcover special edition that brought all three issues of The Fall, plus an exclusive 10-page epilogue, which would also act as transition towards the next comic saga, Assassin's Creed: The Chain. This edition had a total of 128 pages, including the exclusive epilogue and a making-of section.

Both The Fall and The Chain were later collected in Assassin's Creed: Subject Four, a 208-page trade paperback that was include in Assassin's Creed 3: The Ubiworkshop Edition, along with Assassin's Creed: Encyclopedia.[5]

Notes

  1. ^ Varanini, Giancarlo (2010-07-22). "Assassin's Creed comic further uncloaked - News at GameSpot". Gamespot.com. Retrieved 2010-10-21.
  2. ^ Mitchell, Richard (2010-08-17). Assassin's Creed: The Fall comic leaps onto shelves Nov. 10 Archived 2010-08-21 at the Wayback Machine. Joystiq. Retrieved 2010-10-30.
  3. ^ WildStorm | Comics Archived November 1, 2010, at the Wayback Machine
  4. ^ WildStorm: Assassin's Creed: The Fall #3 (of 3) Archived November 1, 2010, at the Wayback Machine
  5. ^ Lewis, Chris (May 31, 2012). "Assassin's Creed 3: The Ubiworkshop Edition". UbiWorkshop. Archived from the original on June 3, 2012. Retrieved November 5, 2012.

References

This page was last edited on 12 March 2024, at 05:10
Basis of this page is in Wikipedia. Text is available under the CC BY-SA 3.0 Unported License. Non-text media are available under their specified licenses. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc. WIKI 2 is an independent company and has no affiliation with Wikimedia Foundation.