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Arthur to Astaroth no Nazomakaimura: Incredible Toons

From Wikipedia, the free encyclopedia

Arthur to Astaroth no Nazomakaimura: Incredible Toons
Developer(s)Magical Formation[1]
Publisher(s)Capcom
Designer(s)Hideki Kamiya
SeriesThe Incredible Machine
Ghosts 'n Goblins
Platform(s)PlayStation, Sega Saturn
Release
  • JP: August 30, 1996
Genre(s)Puzzle
Mode(s)Single-player

Arthur to Astaroth no Nazomakaimura: Incredible Toons (アーサーとアスタロトの謎魔界村 インクレディブルトゥーンズ) (lit. Arthur and Astaroth's Mysterious Demon World Village) is a 1996 puzzle video game for the Sega Saturn and PlayStation which was only released in Japan. Capcom licensed Dynamix's Sid & Al's Incredible Toons engine with a Ghosts 'n Goblins motif,[2] so it is essentially a sequel to that game. The game was initially completed without the Ghosts 'n Goblins characters, which Capcom decided to add in at the last minute.[3]

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  • [PS1] Arthur to Astaroth no Nazo Makaimura: Incredible Toons
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  • [PREVIEW] PS1 - Arthur to Astaroth no Nazomakaimura: Incredible Toons (HD, 60FPS)

Transcription

References

  1. ^ Magical Formation at Game Developer Research Institute
  2. ^ ZZZ; David DeRienzo; Munchy; Kurt Kalata. "Ghosts 'n Goblins". Hardcore Gaming 101. p. 6. Archived from the original on 2009-12-31. Retrieved 2009-07-30.
  3. ^ Harrod, Gus and Gary (February 1996). "Capcom Speak". Mean Machines Sega. No. 40. pp. 20-21.

External links

This page was last edited on 13 September 2023, at 10:12
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