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Affective design

From Wikipedia, the free encyclopedia

The notion of affective design emerged from the field of human–computer interaction (HCI)[1] and more specifically from the developing area of affective computing.[2] Affective design involves designing interfaces to enable human-computer interactions where emotional information is communicated by the user in a natural and comfortable way - the computer processes the emotional information and may adapt or respond to try to improve the interaction in some way.[2] Affective design, along with the traditional HCI usability and accessibility, constitutes the important qualities of user experience (UX) as it contributes in the improvement of the user's personal condition in relation with the computing system.[3]

The ambient intelligence is one of the technologies where affective design is applied. These electronic environments address human emotional responses and aspirations to create an aesthetic appreciation and pleasurable experience by enhancing human-product-ambience interactions.[4]

YouTube Encyclopedic

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  • ✪ Designing Affective Interaction Products Dealing With Stress (Affective Computing) - Video 3
  • ✪ Affective Deep Learning Research (TensorFlow Meets)
  • ✪ Introduction to Affective Computing and Affective Interaction (Affective Computing) - Video 1
  • ✪ Main Guidelines and Future Directions (Affective Computing) - Video 2
  • ✪ Affective Computing in the Classroom | Intel Software

Transcription

bjbjq Rikke: Today we re meeting Kristina Hook. Kristina Hook is a professor in Human Machine Interaction at Stockholm University. For many years Kia has been researching effective computing with her colleagues at her lab. So we want to know what s going on right now. What is your latest research project? Kristina: ve been extremely interested in figuring out how you can communicate with your own body and understand your own body. In a way it s kind of sad to put technology into that because I should knowing what my body is telling me, but for some situations we are actually cutting off here, we re not listening to our bodies. So the area that interested me was stress because people can push themselves so far and their bodies might be signaling all sorts of stuff, like their heart is thumping when they re trying to go to sleep or they have pains, pains in their muscles or headaches or whatever and they re ignoring it, pushing on, following some [inaudible 01:43] about how much work we should be putting in and how good we should be at having a beautiful house and kids that are perfect and whatever. So I found that extremely interesting and, of course, stress is very closely linked to emotional reactions. So, if you, for some reason, think that the stressful situation you re about to deal with is something that you can cope with, subjectively you think, I have the resources to deal with this. It does not harm you so much as if you re in a situation where you suddenly feel, Oh wait, this is way too much. I don t know how to deal with this. I have to run from this, then it harms your body. By and by, as you re having these stressful situations then, your body actually is worn down. The really interesting complex processes in your body that happens like, for example, a hormone named cortisone, does not go down during the night if you re stressed because your sleep is disturbed. When cortisone does not go down during the night, your body does not repair all its cells and its so this is terrible, I shouldn t tell people this but it s really important not to stress. It really harms your body; stress in a bad way. You should always have a little bit of stress in life to make it interesting but bad stress is Rikke: Long term stress. Kristina: So I was really interested in how can we feedback to somebody what their bodily reactions are in a way that makes it more, I have to look at this. I have to think about this and I can see suddenly there s a pattern here where I ve been not sleeping enough after a whole week or I haven t been So what we built was a system where you put some sensors on your body. So one sensor for sweat levels and sweat levels are related to emotional arousal and on your hands and on the soul of you feet and your forehead, sweating is related to emotional arousal. So we pick up on that. We also pick up on your heart by putting sensors and how much you re moving around. Then we send that via Bluetooth to your mobile and we portray your reactions, in real time, as your body is responding to those situations you can see it. So you can sit with the systems, perhaps, take a deep breath and then you can see how your heart and your sweat levels, and so on, are responding to that. But you could also in this interface look back in history. So it s just a really beautiful interface created by one of my colleagues, Allison, and it s a spiral where you can see like one minute, two minute, three minutes back or one hour, two hour, three hours back or one day, two day, three days back and then you can start to see there is a pattern perhaps that whenever I with my boss everything goes horahh or whenever go horseback riding everything Yahoo. Or whenever I start working after a summer holiday and suddenly all my systems go shhh, and these are things that you should know about yourself and that you probably do know, but once you have it reflected back to you like in a mirror, then it becomes more obvious and the patterns become more like in your face in a way. Rikke: It seems to be very important since there are so many people everyday who gets sick from being too stressed and they have to report ill for a longer period. So it seems to be quite important. Kristina: Yes, it s a very important problem and it s interesting that the World Health Organization says that this is the second most dangerous thing in the world. Sometimes people say, Well that s a problem of the Western world, but it s not. It s actually increasing in the middle classes in India and in the middle classes in China because they re adopting a lifestyle that we have as well. So I think I want to create a system that allowed for reflection. It s not telling you that this stress is bad because that s depending on your subjective feeling of whether you re coping or not, but it s giving you feedback on you have a higher arousal now or your heart beat is going up and then you make meaning out of this and you decide what you want to change and it might even help you to reflect you whether you really live with the norms of the society, especially Rikke: And if you want to change certain things of your life. Kristina: Yeah, and so, in Sweden now the statistic show that more and more people are getting help from this and it also shows that it s younger and women. To me, as a woman myself, I ve been there, I ve been stressing too much and I ve had the increased heartbeat and I ve done all of that and I feel like I bought into a lifestyle that was way too demanding. I was trying to do everything; I was trying to do work as if I was a man. In the computer science area there were not that many women. I was trying to have the perfect house, the beautiful...have interesting leisure activities, kids that looked perfect and I would s just that role model is very constraining and so in a little small way, maybe a system like this can help you to relate your own every day experience to, Is this good for me? Do I want to do this? Why do I want to do this? Rikke: Sounds so exciting and so necessary. Is it on the market yet or is it coming? Kristina: I hope so. It s now finally working properly. So the sensors are there, the Bluetooth communication with the mobile is there, the mobile interaction is working; we can collect the data, we can save the data, we can interact with it in interesting ways. In Sweden I work in a center called Mobile Life and we have sponsors like Nokia and Ericsson and so on. I m discussing with them right now whether we can turn this into a product. So that will be cool, but it s not like a mass market product. I think it Rikke: It could be though; there is a lot of stress out there. Kristina: Yeah. So we were thinking about it as a lifestyle thing, not as something that you get when you go to the hospital to get a diagnosis but something that you buy before because you re interested yourself and you can feel like, This is not good, I don t know what to do, and then looking at this is a means for you to, on your own, think about it more. But it s like technology could only do so much; it s really people doing it. But still, to spare that kind of discussion and Rikke: Relating an object which it can handle. Kristina: Yeah, and really relating to your physical boy, saying, Your heart has been racing this much this week, whatever. Rikke: Stress is the individual problem. Kristina: Yes. That s a problem with the system that we built because we re turning it back to an individual. So the next system I want to build but I don t have funding for yet, is to look upon it as a social process because Rikke: Yes [inaudible 08:55] Kristina: Yeah. If you start saying that, Oh, it s not only me, she s saying the same and he, and we re all buying into this norm or whatever, then many you can start questioning about it. So this I want to [inaudible 09:07] Rikke: So thank you so much for coming and sharing this with us. Kristina: Thank you. 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Aims

Affective computing aims to deliver affective interfaces[2] capable of eliciting certain emotional experiences from users.[5] Similarly, affective design attempts to define the subjective emotional relationships between consumers and products and to explore the affective properties that products intend to communicate through their physical attributes.[6] It aims to deliver artefacts capable of eliciting maximum physio-psychological pleasure consumers may obtain through all of their senses.

The key challenge for affective design involves the accurate understanding of the user's affective needs and, subsequently, the design of products that would address those needs.[7] Current research focuses on the measurement and analysis of human interactions towards affective design and the assessment of the corresponding affective design features.[7]

References

  1. ^ Norman, D. A. (1986). Design principles for human-computer interfaces. In D. E. Berger, K. Pezdek, & W. P. Banks (Eds.). Applications of cognitive psychology: Problem solving, education, and computing. Hillsdale, NJ: Lawrence Erlbaum Associates.
  2. ^ a b c Reynolds, C. and Picard, R. (2001) Designing for Affective Interactions. In Proceedings of 9th International Conference on Human-Computer Interaction, 5–10 August 2001, New Orleans, Louisiana, USA. [online], available: http://vismod.media.mit.edu/pub/tech-reports/TR-541.pdf
  3. ^ Stephanidis, Constantine; Margherita, Antona (2013). Universal Access in Human-Computer Interaction: Design Methods, Tools, and Interaction Techniques for e-Inclusion. Dordrecht: Springer. p. 567. ISBN 9783642391873.
  4. ^ Mühlhäuser, Max; Ferscha, Alois; Aitenbichler, Erwin (2008). Constructing Ambient Intelligence. Berlin: Springer Science+Business Media. p. 301. ISBN 3540853782.
  5. ^ McCarthy, J. and Wright, P. (2004). What is enjoyment doing to HCI? In ECCE'12: Proceedings of the 11th European Conference on Cognitive. European Association of Cognitive Ergonomics, Le Chesney, France. pp. 11–12
  6. ^ Carliner, S. (2000) "Physical, Cognitive, and Affective: A Three-Part Framework for Information Design” [online], available: https://web.archive.org/web/20061231230832/http://saulcarliner.home.att.net/id/newmodel.htm [accessed 10 January 2007]
  7. ^ a b Jacko, Julie (2011). Human-Computer Interaction: Users and Applications: 14th International Conference, HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part 4. Heidelberg: Springer. p. 257. ISBN 9783642216183.


This page was last edited on 17 December 2018, at 23:26
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