To install click the Add extension button. That's it.

The source code for the WIKI 2 extension is being checked by specialists of the Mozilla Foundation, Google, and Apple. You could also do it yourself at any point in time.

4,5
Kelly Slayton
Congratulations on this excellent venture… what a great idea!
Alexander Grigorievskiy
I use WIKI 2 every day and almost forgot how the original Wikipedia looks like.
Live Statistics
English Articles
Improved in 24 Hours
Added in 24 Hours
What we do. Every page goes through several hundred of perfecting techniques; in live mode. Quite the same Wikipedia. Just better.
.
Leo
Newton
Brights
Milds

Adventure (role-playing games)

From Wikipedia, the free encyclopedia

Polyhedral dice on the reference paperwork for a role-playing game adventure

An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters[a] for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including linear adventures, where players move between scenes in a predetermined order; non-linear adventures, where scenes can go in multiple directions; and solo adventures, which are played alone, without a game group.

Overview

An adventure is a playable scenario in a tabletop role-playing game which a gamemaster[a] leads the players and their characters through. Various types of designs exist, including linear adventures, where players need to progress through each predetermined scene in turn; and non-linear adventures, where each situation can lead in multiple directions. The former is more restrictive, but is easier to manage, whereas the latter is more open-ended but more demanding for the gamemaster. A series of adventures played in succession are collectively called a campaign.[2] Adventures meant to be played alone, without a game group, are called solo adventures.[3]

Adventures can be created by gamemasters, but are also released by game publishers in the form of modular, supplementary books for role-playing games, sometimes combined with additional game mechanics or background information on the game's setting.[2][4] Pre-written adventure modules have the advantage of being easier to run for new gamemasters,[5] especially linear ones.[2] Still, it is most common for groups to play adventures they have made up themselves, and even when playing published adventures, it is common for alterations to be made.[6]

"Dungeon crawl"-style adventures for combat-intensive games such as Dungeons & Dragons may allow or require large amounts of combat and little or no interaction with other characters outside of combat; storytelling-focused such as the World of Darkness series may focus on character interaction and provide little opportunity for combat.[citation needed]

History

Published adventure modules began in 1975 with Dave Arneson's The Temple of the Frog, released for the Dungeons & Dragons setting Blackmoor,[7] and have since then become commonplace in the role-playing game industry; White Wolf Publishing, a major role-playing game publisher in the 1990s and 2000s, stood out by rarely publishing adventure modules, preferring to let gamemasters construct their own adventures.[4][8] Solo adventures rose in popularity in 2020, as a result of the COVID-19 pandemic preventing people from playing role-playing games together in person.[3]

See also

Notes

  1. ^ a b The role of the person leading the game is variously called the "gamemaster", "storyteller", or "dungeon master" in different role-playing games.[1]

References

  1. ^ Allison, Peter Ray (2020-02-06). "Shedding light on World of Darkness, the gothic-punk universe of RPG Vampire: The Masquerade". Dicebreaker. Gamer Network. Archived from the original on 2020-07-13. Retrieved 2020-09-04.
  2. ^ a b c "Glossaire" [Glossary]. Casus Belli Hors Série (in French). No. 25, Manuel Pratique du Jeu de Rôle. Excelsior Publications. May 1999. p. 6.
  3. ^ a b "New Solo Adventure Released for Call of Cthulhu". Tabletop Gaming. Warners Group Publications. 2020. Archived from the original on 2020-11-24. Retrieved 2020-12-19.
  4. ^ a b Baker, Eric T. (August 2000). "Games". Realms of Fantasy. No. 6. Sovereign Media. pp. 74–79.
  5. ^ Heller, Emily (2019-02-21). "A beginner's guide to playing Dungeons and Dragons". Polygon. Vox Media. Archived from the original on 2020-12-15. Retrieved 2020-12-19.
  6. ^ Beatie, Scott (2007-10-01). "Voicing the Shadow—Rule-playing and Roleplaying in Wraith: The Oblivion". Law, Culture and the Humanities. 3 (3): 477–492. doi:10.1177/1743872107081432.
  7. ^ Appelcline, Shannon (2014). Designers & Dragons: The '70s (2nd ed.). Evil Hat Productions. pp. 19–20. ISBN 978-1-61317-075-5.
  8. ^ Appelcline, Shannon (2014). Designers & Dragons: The '90s (2nd ed.). Evil Hat Productions. p. 19. ISBN 978-1-613170-84-7.
This page was last edited on 30 May 2024, at 01:19
Basis of this page is in Wikipedia. Text is available under the CC BY-SA 3.0 Unported License. Non-text media are available under their specified licenses. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc. WIKI 2 is an independent company and has no affiliation with Wikimedia Foundation.