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ANGEL Learning

From Wikipedia, the free encyclopedia

ANGEL Learning, Inc.
Company typePrivate
IndustryEducational software, eLearning
FoundedJuly 2000
Headquarters,
Key people
CEO and President: Christopher D. Clapp, VP and CTO: David Mills, VP and Chief Products Officer: Ray Henderson and Chief Visionary: Tony Leonard
ProductsANGEL Learning Management Suite
ANGEL ePortfolio
RevenueNot disclosed
Not disclosed
Not disclosed
Number of employees
Not disclosed
Websitehttp://www.angellearning.com

ANGEL Learning, Inc. was a privately held educational software company specializing in eLearning. Its main products are the ANGEL Learning Management Suite (LMS), ANGEL ePortfolio, and services offerings. In May 2009, it was acquired by Blackboard Inc.

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Transcription

Background

ANGEL Learning and the ANGEL LMS evolved from research at Indiana University-Purdue University Indianapolis (IUPUI).[1] The initial research system deployed in 1996 became Indiana University's OnCourse founded by Ali Jafari and David Mills. The ANGEL LMS was created using the early system concepts and was released by the newly formed CyberLearning Labs, Inc. in July 2000. The company has since changed its name to ANGEL Learning. On May 6, 2009, competitor Blackboard Inc announced that it is purchasing ANGEL Learning with the merger's completion planned for the end of May, 2009.[2]

Products

ANGEL Learning Management Suite

The ANGEL LMS is used by K-12 schools and districts, community colleges, universities and proprietary schools to create Virtual Learning Environments for online learning and to offer hybrid or blended (web-enhanced) classes. Corporations also use the system for online corporate training. The latest version, 7.4, was released in April 2009. It is for all students of the United States

ANGEL ePortfolio

ANGEL ePortfolio is used by students to create an electronic portfolio of their digital work. Schools use ANGEL ePortfolio to collect and report on data for accreditation purposes. The latest version, 2.1, was released in June 2008.

Services

ANGEL Learning also offers services such as training, implementation, integration, and application hosting.

R&D projects

Open Source Contributions

ANGEL Learning recently contributed source code to the development of the IMS/GLS Common Cartridge Digital Content and to educational wiki development through a source code contribution to TiddlyWiki.[3]

Second Life

ANGEL Learning created and maintains ANGEL Learning Isle in Second Life. The island is open to educators for educational experimentation in the use of virtual collaboration technologies for online learning.[4] The San Jose School of Library and Information Science is now working with ANGEL Learning on a project to integrate Second Life with the ANGEL LMS.[5]

Partnerships

ANGEL Learning has a number of partners who either offer content in the ANGEL format or integrations to the ANGEL LMS. Some of these partners include BigGyan, Elluminate, Emantras, Pearson Education, SMARTHINKING, Tegrity, Turnitin, Wiley, and Wimba.[6]

Awards

The ANGEL LMS has received several industry awards, and ANGEL Learning has also been recognized by various organizations. Recent awards include:

  • 2009 CODiE Finalist - Best Classroom Management Solution for preK-12[7]
  • 2009 CODiE Finalist - Best Postsecondary Course or Learning Management Solution[8]
  • 2008 CODiE Finalist - Best Postsecondary Course or Learning Management Solution[9]
  • 2007 IMS GLC First Place Learn-Sat Award[10]
  • 2007 CODiE Award - Best Postsecondary Course Content Management Solution[11]
  • 2006 CODiE Award - Best Postsecondary Course Content Management Solution[12]
  • Parature Legend Makers Award[13]

See also

References

  1. ^ "CN Stories - CourseNetworking". www.thecn.com. Retrieved 2022-10-20.
  2. ^ "Blackboard to Acquire ANGEL Learning, Inc" (Press release). Blackboard, Inc. May 6, 2009. Archived from the original on 2009-05-10.
  3. ^ "ANGEL's Open Source Move". 11 October 2007.
  4. ^ "The Power of Virtual Worlds in Education: A Second Life Primer and Resource for Exploring the Potential of Virtual Worlds to Impact Teaching and Learning" (PDF). Archived from the original (PDF) on 2010-01-02. Retrieved 2008-07-21.
  5. ^ "SJSU SLIS | Happenings: 11 July 2008". Archived from the original on 2008-07-22. Retrieved 2008-07-21.
  6. ^
  7. ^ "2009 CODiE Finalist - Best Classroom Management Solution for preK-12". Archived from the original on 2009-03-27.
  8. ^ "2009 CODiE Finalist - Best Postsecondary Course or Learning Management Solution". Archived from the original on 2009-10-31.
  9. ^ "2008 CODiE Finalist - Best Postsecondary Course or Learning Management Solution". Archived from the original on 2008-08-02.
  10. ^ "IMS GLC Learning Technology Satisfaction and Trends". Archived from the original on 2007-07-11.
  11. ^ "2007 CODiE Award - Best Postsecondary Course Content Management Solution". Archived from the original on 2007-08-17.
  12. ^ "2006 CODiE Award - Best Postsecondary Course Content Management Solution". Archived from the original on 2007-08-23.
  13. ^ "Parature Legend Makers Award". Archived from the original on 2008-06-21.
This page was last edited on 24 August 2023, at 18:11
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