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From Wikipedia, the free encyclopedia

3Blue1Brown
The channel name and logo reference the color of Grant's right eye, which has blue-brown sectoral heterochromia.[1] It also symbolizes the channel's visual approach to math.[2]
Personal information
Born
Grant Sanderson
Website3Blue1Brown.com[3]
YouTube information
Channel
Years active2015–present
Genre(s)Mathematics, Education
Subscribers6.07 million[4]
Total views487 million[4]
Associated actsMatt Parker, MinutePhysics, Numberphile, Smarter Every Day, Mark Rober
100,000 subscribers2016[5]
1,000,000 subscribers2018[5][6]

Last updated: April 8, 2024

3Blue1Brown is a math YouTube channel created and run by Grant Sanderson.[7] The channel focuses on teaching higher mathematics from a visual perspective, and on the process of discovery and inquiry-based learning in mathematics, which Sanderson calls "inventing math".[8] As of April 2024, the channel has 6.07 million subscribers.[9]

YouTube Encyclopedic

  • 1/5
    Views:
    165 272
    4 052 837
    235 843
    452 467
    746 965
  • Grant Sanderson (3Blue1Brown): Best Way to Learn Math | AI Podcast Clips
  • What does it feel like to invent math?
  • Grant Sanderson (3Blue1Brown) - Past, Present, & Future of Mathematics
  • Ego and Math (3Blue1Brown) | Stanford Math Department Commencement Speech 2023
  • Tattoos on Math

Transcription

Grant Sanderson

Early life and education

Sanderson graduated from Stanford University in 2015 with a bachelor's degree in mathematics.[10] He worked for Khan Academy from 2015 to 2016 as part of their content fellowship program, producing videos and articles about multivariable calculus, after which he started focusing his full attention on 3Blue1Brown.[10]

Career

In 2020, Grant Sanderson became one of the creators and lecturers of the MIT course Introduction to Computational Thinking, together with Alan Edelman, David Sanders, James Schloss, and Benoit Forget.[11] The course uses the Julia programming language and Grant Sanderson's animations to explain various topics: convolutions, image processing, COVID-19 data visualization, epidemic modelling, ray tracing, introduction to climate modelling, ocean modelling, and the algorithms that lie behind these topics.[12]

In February 2022, Sanderson determined that the best starting word in the game Wordle was CRANE using information theory.[13] Later, he stated that the code he wrote to determine the best starting word had a bug in it, and the actual best starting word that gives the lowest average score is SALET.[14]

In January 2020, Sanderson delivered a talk in An Evening with Grant Sanderson, hosted by the Stanford Speakers Bureau.[15] Sanderson offered his perspective on engaging with math: instead of prioritizing usefulness, he emphasizes emotion, wonder and imagination. He aims to "bring life to math" with visuals, graphics, and animations.[16] In August 2021, Sanderson was one of several featured speakers at SIGGRAPH 2021.[17]

In November 2022, Sanderson delivered a keynote speech, "What can algorithms teach us about education?", at the 17th Dutch National Informatics Congress CelerIT hosted by Stichting Nationaal Informatica Congres (SNiC).[18] Sanderson offered his perspective on how mathematics education should evolve in the future and related his findings with the way neural networks learn, he emphasizes the need for students to grasp concepts and understand them.

Origin

3Blue1Brown started as a personal programming project in early 2015. In an episode of the podcast Showmakers, Sanderson explained that he wanted to practice his coding skills and decided to make a graphics library in Python, which eventually became the open-source project Manim (Mathematical Animation Engine).[19] To have a goal for the project, he decided to create a video with the library and upload it to YouTube. On March 4, 2015, he uploaded his first video. He started publishing more videos and improving the graphics tool.[20]

Videos, podcasts and other media

3Blue1Brown videos are themed around visualizing math, including pure math such as number theory and topology as well as more applied topics in computer science and physics, The visuals are predominantly generated by Manim, a Python animation library written by Sanderson, though occasionally visuals are drawn from other software such as macOS's Grapher application.[19]

The channel's videos have been featured in Popular Mechanics,[21][22][23] ABC News,[24] and Quanta Magazine.[25] Sanderson has appeared on numerous notable podcasts, including Numberphile,[26] Lex Fridman, the Art of Problem Solving,[27] Siraj Raval,[28] and Showmakers.[29][30]

References

  1. ^ Grant Sanderson The Hope Diamond
  2. ^ "FAQ/Contact". 3Blue1Brown. Retrieved July 29, 2020.
  3. ^ http://www.3blue1brown.com/
  4. ^ a b "About 3Blue1Brown". YouTube.
  5. ^ a b "3Blue1Brown Monthly YouTube Statistics - Socialblade.com". socialblade.com. Retrieved September 28, 2018.
  6. ^ "Grant Sanderson on Twitter". Twitter. Retrieved September 1, 2018.
  7. ^ "3Blue1Brown". 3blue1brown.com. Retrieved October 8, 2023.
  8. ^ What does it feel like to invent math?, retrieved November 28, 2022
  9. ^ "3Blue1Brown - YouTube". YouTube. December 4, 2023. Archived from the original on December 4, 2023. Retrieved December 4, 2023.
  10. ^ a b "About the author". Archived from the original on May 26, 2020. Retrieved May 26, 2020.
  11. ^ "MIT 18.S191 Introduction to Computational Thinking Welcome".
  12. ^ "Course Materials | Introduction to Computational Thinking | Mathematics". MIT OpenCourseWare. Retrieved September 17, 2023.
  13. ^ "Wordle's best starting word found by YouTuber using math". Polygon. February 7, 2022.
  14. ^ "These are the best starting words to use to play Wordle, according to a math expert". USA Today.
  15. ^ Wei, Patricia (January 24, 2020), 3Blue1Brown creator Grant Sanderson '15 talks engaging with math using stories and visuals
  16. ^ Kapadia, Huzefa, EP 159: 3Blue1Brown on How to Show the Natural Beauty of Mathematics, archived from the original on September 22, 2020, retrieved February 7, 2020
  17. ^ "Featured Speakers". SIGGRAPH 2021. Retrieved October 15, 2021.
  18. ^ "What can algorithms teach us about education?". celerit.nl. November 30, 2022. Archived from the original on December 1, 2022.
  19. ^ a b "FAQ/Contact". 3Blue1Brown. Retrieved July 29, 2020.
  20. ^ "Grant Sanderson - 3Blue1Brown - Math Education & Programming Animation Software". Showmaker's. January 12, 2018. Archived from the original on July 12, 2019. Retrieved May 26, 2020.
  21. ^ "How Cryptocurrencies Really Work". Popular Mechanics. July 10, 2017. Retrieved September 1, 2018.
  22. ^ "A Nitty-Gritty Explanation of How Neural Networks Really Work". Popular Mechanics. October 6, 2017. Retrieved September 1, 2018.
  23. ^ Weiner, Sophie (August 13, 2017). "Here's a Cool Way to Visualize Higher Dimensions". Popular Mechanics. Retrieved July 29, 2020.
  24. ^ "Mathematicians say preventative measures could have huge impact on coronavirus spread". ABC News. Retrieved July 29, 2020.
  25. ^ Sanderson, Grant. "How Pi Connects Colliding Blocks to a Quantum Search Algorithm". Quanta Magazine. Retrieved July 29, 2020.
  26. ^ "The Hope Diamond (with 3blue1brown)", Numberphile Podcast, retrieved August 22, 2019 – via YouTube
  27. ^ "Becoming a Renowned YouTube Educator, with Grant Sanderson" (podcast). AfterMath. Art of Problem Solving. Retrieved February 7, 2020.
  28. ^ "3Blue1Brown & Mathematics". Siraj Raval Podcast #3. Retrieved August 22, 2019 – via YouTube.
  29. ^ "Episode 14: 3Blue1Brown - Math Education & Programming Animation Software" (podcast). Showmakers. January 12, 2018 – via YouTube.
  30. ^ "3Blue1Brown and the Beauty of Mathematics", Artificial Intelligence: AI Podcast, retrieved January 19, 2020 – via YouTube

Further reading

External links

This page was last edited on 16 April 2024, at 19:17
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