In computer graphics, the problem of transforming a cloud of points on the surface of a three-dimensional object into a polygon mesh for the object can be solved by a technique called marching triangles. This provides a faster alternative to other methods for the same problem of surface reconstruction, based on Delaunay triangulation.[1][2]
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Implementing Marching Squares - Lets Make 2D Voxel Terrain - Part 11
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mesh generation 2
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