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Commercial use of copyleft works

From Wikipedia, the free encyclopedia

The commercialization of copylefted works differs from proprietary works. The economic focus tends to be on the commercialization of other scarcities, and complimentary goods rather than the free works themselves. One way to make money with copylefted works is to sell consultancy and support to the users of the work.[1] Generally, financial profit is expected to be much lower in a business model utilising copyleft works only than in a business using proprietary works.[2][opinion][better source needed] Another way is to use the copylefted work as a commodity tool or component to provide a service or product. Android phones, for example, include the Linux kernel, which is copylefted. Unlike business models which commercialize copylefted works only, businesses which deal with proprietary products can make money by exclusive sales, single and transferable ownership[citation needed], and litigation rights[citation needed] over the work, although some view these methods as monopolistic and unethical, such as those in the Free Software Movement[citation needed] and the Free Culture Movement[citation needed].

YouTube Encyclopedic

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  • Copyright and Copyleft in Education
  • Richard Stallman at UofC
  • UpStart Workshop - Episode 29 - What is a dual licensing model?

Transcription

Welcome to this video on Copyright and Copyleft in Education. This will be a short video and it's being prepared for use in the Introduction to Learning Technologies course that's offered through the Gwenna Moss Centre for Teaching Effectiveness at the University of Saskatchewan. In this video, I'm going to explain a little bit about what ... about copyright and some information behind that, I'm going to talk about what copyleft is - and that's a term that's probably unfamiliar to most of you - and we're going to take a quick look at Creative Commons is. So this is the definition of copyright from Wikipedia, and it's "a legal concept, enacted by most governments giving the creator of an original work exclusive rights to use it, usually for a limited time." Sometimes that time frame changes, depending on what the work is. So, copyright and fair dealing laws and policies. This is really what educators have to deal with, so what can you do in education, what can't you do, what can your students do? And the Canadian Copyright Act is what the umbrella legislation is that has to do with this. So the best thing to do is actually check with the Institutional Copyright office for your institution and, because this is aimed at the University of Saskatchewan, at the University of Saskatchewan, for specific policies pertaining to courses and work produced at the University of Saskatchewan. So this is what copyleft is. And again, this is the definition from Wikipedia: it's "a play on the word copyright to describe the practice of using copyright law to offer the right to distribute copies and modified versions of a work requiring that the same rights be preserved in modified version of the work." And that's a little bit confusing, but we will take a bit of a look at what kind of license you can actually put on work under copyleft terms. So what this really is is instead of a work being copyrighted, which it would be, an artist or creator can actually say I'm want to give up certain rights that I have to this, and it might be that anybody could use this, but they need to give me credit or anybody could use this, but it can't be for commercial purposes. And again, we're going to look a little more about licenses related to that. So, how do you share your work with copyleft in mind or how do you find work with copyleft in mind? A good place to start is actually Creative Commons, and this is from the Creative Commons website. And what that is is that it's "a nonprofit organization that enables the sharing and use of creativity and knowledge through free legal tools." So, Creative Commons is really for creators, who can give others the right to use their work with certain restrictions. So if you create a picture ... if you take a picture and you want to share it with a Creative Commons license on it, you might say you just have to give me credit or no commercial or you can't make any changes to it, but you as the creator get the right to do that. Or automatically, without a license like that, you actually own the copyright to your own original work. Now, if your a user looking for work on Creative Commons, what you can find there is images or even music files or other works that you can use with a lot more flexibility under fair dealing. So let's take a quick look at the various Creative Commons licenses and that will be it for this. So, if you see that little symbol with the little person on it, that means that you have to give attribution. These two symbols together, that's another license, and that means attribution and no derivs. So that means you can use this, but you can only use it in the form that currently exists: you can't make any changes to this creation for your use. You can only use it exactly as you found it. The next one down is for, again, attribution, you have to give credit, it has the no derivs part of it again, but it also includes this part in the middle that means no commercial so you can't use it if your making money off of it somehow. Education, if you're charging ... say your university charges tuition, that's not the same thing, it's more that you're going to create a piece so you take somebody's photograph, you put to on some t-shirts, and you go and sell the shirts. Well, if there's a non-commercial license on it, then you can't do that. This next one down gets rid of the no derivs part, it's just attribution and non-commercial. The next one is attribution, non-commercial, and share-alike, which means that not only can you not charge for it, but you actually have to make it freely available to other people - your new work. So, if you've made something and you've made changes to it, you need to release your work under the exact same license that you got the original work from. So if you take a picture, if you get a picture offline that has this license on it, and you put it onto another ... you create another graphic with it, you can't sell it and you have to make it available using the exact same license that this one was under. The next one gets rid of the non-commercial part, so it's attribution and share-alike. So you might have this one some people consider it if you have any kind of advertising on your website, then your actually using it for commercial purposes, even if people don't have to actually pay to get the work. This one, in the same situation, if you had advertising on your website, it wouldn't matter as long as you were making it freely available to anybody who came to the site to access. So that's a really quick overview of copyright, copyleft, and what Creative Commons is and the various licenses. And that's it for now.

Internal use

Businesses and governments can obtain value and cut costs by using copyleft software internally. See for example Linux adoption.

Development

By building on existing free software, businesses can reduce their development costs. With software that is copyleft, the business will then have the disadvantage that selling licences is rarely possible (because anyone can distribute copies at no financial cost), but the business will have the advantage that their competitors can't incorporate that improved version into a product and then distribute it without that competitor also making the modifications they authored available to the original distributor, thereby avoiding a type of free-rider problem.

Copyleft enables volunteer programmers and organizations to feel involved and contribute to software and feel confident any future derivatives will remain accessible to them, and that their contributions are part of a larger goal, like developing the kernel of an operating system (OS). Copylefting software makes clear the intent of never abusing or hiding any knowledge that is contributed. Copyleft also ensures that all contributing programmers and companies cannot fork proprietary versions, thereby gaining a commercial advantage over another.

Some argue the investments in research and development for business models utilising copylefted works are weak[citation needed], by not having exclusivity over the profits gained from the result. Economically, copyleft is considered the only mechanism able to compete with monopolistic firms that rely on the financial exploitation of copyright, trademark and patent laws.

Distribution

Commercial distributors of Linux distributions (like Red Hat and Mandriva) might have had some ups and downs[citation needed] in finding a successful construction (or business model) for setting up such businesses, but in time it was shown to be possible[citation needed] to base a business on a commercial service surrounding a copylefted work.

One well-known[opinion] example is Mandrake, which was one of the first companies to succeed on the stock market after the implosion of large parts of the IT market in the early 21st century. They also had success in convincing government bodies to switch[citation needed] to Mandriva, a Linux distribution they developed and maintained. Mandriva filed for administrative receivership in early 2015, and was liquidated on May 22, 2015.[3] The Mandriva Linux distribution continues to survive as OpenMandriva Lx. Notable forks include Mageia Linux and ROSA Linux.

However, excluding some notable exceptions like the operating systems endorsed by the Free Software Foundation as compliant with the GNU FSDG (Free System Distribution Guidelines),[4] most Linux distribution projects don't actively seek to limit the amount of proprietary software they distribute, or restrict the proliferation of non-free licenses in connection with the distributions the develop and maintain. There appears to be no real reason why the exploitation of commercial services surrounding copylefted works would not be possible in small-scale business[citation needed], which as a business concept is no more complex than making money with a recipe for brewing coffee (e.g. recipes are not covered by copyright in the USA)—successfully exploited by many cafeteria owners.

There are few examples so far[citation needed] of small and medium-sized enterprises having risked such a leap for their core business. UserLinux, a project set up by Bruce Perens, supported the emergence of such small-scale business based on free software, that is, copylefted or otherwise freely licensed computer programs. The UserLinux website showcased some case studies and success stories of such businesses.[5] However, as Canonical Ltd. and Ubuntu gained popularity, the UserLinux project never shipped any software and was ultimately abandoned.

Art

Providing commercial services for an artistic copylefted work is more difficult to do in practice than in software development[citation needed]. Public performances could be considered as one of a few[citation needed] possibilities of providing such services.

The music industry objected to peer-to-peer file exchanging software, but the Electronic Frontier Foundation (EFF) gave some suggestions to resolve the issue.[6][further explanation needed]

Objectors to the concept of proprietary published works believe that the comparison between published works and material property is misleading.[citation needed] Giving someone a physical object results in lost possession and control of that thing and can require asking for something in return, payment or barter, in contrast to when someone gives an idea to someone, they lose nothing, and need not ask for anything in return.

Often copylefted artistic works can be seen to have a (supporting) publicity function, promoting other works, which may or may not be proprietary, by the same artist(s). Artists sticking to an uncompromising copylefting of the whole of their artistic output, could, in addition to services and consultancy, revert to some sort of patronage (sometimes considered as limiting artistic freedom[opinion]), or to other sources of income, not related to their artistic production (and so mostly limiting the time they can devote to artistic creation too). The least that can be said is that copylefting in art tends toward keeping the art thus produced as much as possible out of the commercial arena[opinion]—which is considered as an intrinsic positive goal by some.[citation needed]

Some artists, such as Girl Talk and Nine Inch Nails, use copyleft licenses such as the Creative Commons Attribution-NonCommercial-ShareAlike license that don't allow commercial use. In this way they can choose to sell the works they invented without having to compete with others selling copies of the same works. However, some argue that the Attribution-NonCommercialShareAlike license is not a true copyleft, as it does not preserve freedom for the users of the work, as the noncommercial restriction renders the work proprietary.[7]

Where copylefted art has a large audience of modest means or a small audience of considerable wealth, the act of releasing the art may be offered for sale. See Street Performer Protocol. This approach can be used for the release of new works, or can be used to relicense propriertary works as copylefted works, e.g. Blender.

See also

References

  1. ^ Karl M. Popp (2015). Best Practices for commercial use of open source software. Norderstedt, Germany: BOD. ISBN 978-3738619096.
  2. ^ Open Source Versus Commercial Software: Why Proprietary Software is Here to Stay. 14 October 2005.
  3. ^ Michael, Larabel (26 May 2015). "Bye Bye Mandriva, She's Being Liquidated". Phoronix. Retrieved 26 May 2015.
  4. ^ "Free GNU/Linux distributions". GNU Operating System. Free Software Foundation.
  5. ^ Case_Studies on userlinux.com (archived 2007)
  6. ^ "EFF suggestions on peer-to-peer file sharing of music". Archived from the original on 2008-08-30. Retrieved 2016-12-04.
  7. ^ "NonCommercial Sharealike is not Copyleft". 24 February 2008.
This page was last edited on 9 March 2024, at 16:07
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