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Cara Sucia (Mesoamerican site)

From Wikipedia, the free encyclopedia

Location of Cara Sucia in El Salvador

Cara Sucia is a Mesoamerican archaeological site on the Pacific coastal plain of western El Salvador. It was occupied for some 1,800 years, and is particularly noted as one of the southeasternmost sites of the Late Classic Cotzumalhuapa culture which extended over much of the Pacific drainage of Guatemala and included part of the Salvadoran departments of Ahuachapán and Sonsonate.

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  • The Agricultural Revolution: Crash Course World History #1

Transcription

Hello, learned and astonishingly attractive pupils. My name is John Green and I want to welcome you to Crash Course World History. Over the next forty weeks together, we will learn how in a mere fifteen thousand years humans went from hunting and gathering... Mr. Green, Mr. Green! Is this gonna be on the test? Yeah, about the test: The test will measure whether you are an informed, engaged, and productive citizen of the world, and it will take place in schools and bars and hospitals and dorm-rooms and in places of worship. You will be tested on first dates; in job interviews; while watching football; and while scrolling through your Twitter feed. The test will judge your ability to think about things other than celebrity marriages; whether you'll be easily persuaded by empty political rhetoric; and whether you'll be able to place your life and your community in a broader context. The test will last your entire life, and it will be comprised of the millions of decisions that, when taken together, make your life yours. And everything — everything — will be on it. I know, right? So pay attention. [Intro] In a mere fifteen thousand years, humans went from hunting and gathering to creating such improbabilities as the airplane, the Internet, and the ninety-nine cent double cheeseburger. It's an extraordinary journey, one that I will now symbolize by embarking upon a journey of my own ... over to camera two. Hi there, camera two ... it's me, John Green. Let's start with that double cheeseburger. Ooh, food photography! So this hot hunk of meat contains four-hundred and ninety calories. To get this cheeseburger, you have to feed, raise, and slaughter cows, then grind their meat, then freeze it and ship it to its destination; you also gotta grow some wheat and then process the living crap out of it until it's whiter than Queen Elizabeth the First; then you gotta milk some cows and turn their milk into cheese. And that's not even to mention the growing and pickling of cucumbers or the sweetening of tomatoes or the grinding of mustard seeds, etc. How in the sweet name of everything holy did we ever come to live in a world in which such a thing can even be created? And HOW is it possible that those four-hundred and ninety calories can be served to me for an amount of money that, if I make the minimum wage here in the U.S., I can earn in ELEVEN MINUTES? And most importantly: should I be delighted or alarmed to live in this strange world of relative abundance? Well, to answer that question we're not going to be able to look strictly at history, because there isn't a written record about a lot of these things. But thanks to archaeology and paleobiology, we CAN look deep into the past. Let's go to the Thought Bubble. So fifteen thousand years ago, humans were foragers and hunters. Foraging meant gathering fruits, nuts, also wild grains and grasses; hunting allowed for a more protein-rich diet ... so long as you could find something with meat to kill. By far the best hunting gig in the pre-historic world incidentally was fishing, which is one of the reasons that if you look at history of people populating the planet, we tended to run for the shore and then stay there. Marine life was: A) abundant, and B) relatively unlikely to eat you. While we tend to think that the life of foragers were nasty, brutish and short, fossil evidence suggests that they actually had it pretty good: their bones and teeth are healthier than those of agriculturalists. And anthropologists who have studied the remaining forager peoples have noted that they actually spend a lot fewer hours working than the rest of us and they spend more time on art, music, and storytelling. Also if you believe the classic of anthropology, NISA, they also have a lot more time for skoodilypooping. What? I call it skoodilypooping. I'm not gonna apologize. It's worth noting that cultivation of crops seems to have risen independently over the course of milennia in a number of places ... from Africa to China to the Americas ... using crops that naturally grew nearby: rice in Southeast Asia, maize in in Mexico, potatoes in the Andes, wheat in the Fertile Crescent, yams in West Africa. People around the world began to abandon their foraging for agriculture. And since so many communities made this choice independently, it must have been a good choice ... right? Even though it meant less music and skoodilypooping. Thanks, Thought Bubble. All right, to answer that question, let's take a look at the advantages and disadvantages of agriculture. Advantage: Controllable food supply. You might have droughts or floods, but if you're growing the crops and breeding them to be hardier, you have a better chance of not starving. Disadvantage: In order to keep feeding people as the population grows you have to radically change the environment of the planet. Advantage: Especially if you grow grain, you can create a food surplus, which makes cities possible and also the specialization of labor. Like, in the days before agriculture, EVERYBODY'S job was foraging, and it took about a thousand calories of work to create a thousand calories of food ... and it was impossible to create large population centers. But, if you have a surplus agriculture can support people not directly involved in the production of food. Like, for instance, tradespeople, who can devote their lives to better farming equipment which in turn makes it easier to produce more food more efficiently which in time makes it possible for a corporation to turn a profit on this ninety-nine cent double cheeseburger. Which is delicious, by the way. It's actually terrible. And it's very cold. And I wish I had not eaten it. I mean, can we just compare what I was promised to what I was delivered? Yeah, thank you. Yeah, this is not that. Some would say that large and complex agricultural communities that can support cities and eventually inexpensive meat sandwiches are not necessarily beneficial to the planet or even to its human inhabitants. Although that's a bit of a tough argument to make, coming to you as I am in a series of ones and zeros. ADVANTAGE: Agriculture can be practiced all over the world, although in some cases it takes extensive manipulation of the environment, like y'know irrigation, controlled flooding, terracing, that kind of thing. DISADVANTAGE: Farming is hard. So hard in fact that one is tempted to claim ownership over other humans and then have them till the land on your behalf, which is the kind of non-ideal social order that tends to be associated with agricultural communities. So why did agriculture happen? Wait, I haven't talked about herders. Herders, man! Always getting the short end of the stick. Herding is a really good and interesting alternative to foraging and agriculture. You domesticate some animals and then you take them on the road with you. The advantages of herding are obvious. First, you get to be a cowboy. Also, animals provide meat and milk, but they also help out with shelter because they can provide wool and leather. The downside is that you have to move around a lot because your herd always needs new grass, which makes it hard to build cities, unless you are the Mongols. [music, horse hooves] By the way, over the next forty weeks you will frequently hear generalizations, followed by "unless you are the Mongols" [music, hooves]. But anyway one of the main reasons herding only caught on in certain parts of the world is that there aren't that many animals that lend themselves to domestication. Like, you have sheep, goats, cattle, pigs, horses, camels, donkeys, reindeer, water buffalo, yaks, all of which have something in common. They aren't native to the Americas. The only halfway useful herding animal native to the Americas is the llama. No, not that Lama, two l's. Yes, that llama. Most animals just don't work for domestication. Like hippos are large, which means they provide lots of meat, but unfortunately, they like to eat people. Zebras are too ornery. Grizzlies have wild hearts that can't be broken. Elephants are awesome, but they take way too long to breed. Which reminds me! It's time for the Open Letter. Elegant. But first, let's see what the Secret Compartment has for me today. Oh! It's another double cheeseburger. Thanks, Secret Compartment. Just kidding, I don't thank you for this. An Open Letter to elephants. Hey elephants, You're so cute and smart and awesome. Why you gotta be pregnant for 22 months? That's crazy! And then you only have one kid. If you were more like cows, you might have taken us over by now. Little did you know, but the greatest evolutionary advantage: being useful to humans. Like here is a graph of cow population, and here is a graph of elephant population. Elephants, if you had just inserted yourself into human life the way cows did, you could have used your power and intelligence to form secret elephant societies, conspiring against the humans! And then you could have risen up, and destroyed us, and made an awesome elephant world with elephant cars, and elephant planes! It would have been so great! But noooo! You gotta be pregnant for 22 months and then have just one kid. It's so annoying! Best wishes, John Green. Right, but back to the agricultural revolution and why it occurred. Historians don't know for sure, of course, because there are no written records. But, they love to make guesses. Maybe population pressure necessitated agriculture even though it was more work, or abundance gave people leisure to experiment with domestication or planting originated as a fertility rite - or as some historians have argued - people needed to domesticate grains in order to produce more alcohol. Charles Darwin, like most 19th century scientists, believed agriculture was an accident, saying, "a wild and unusually good variety of native plant might attract the attention of some wise old savage." Off topic, but you will note in the coming weeks that the definition of "savage" tends to be be "not me." Maybe the best theory is that there wasn't really an agricultural revolution at all, but that agriculture came out of an evolutionary desire to eat more. Like early hunter gatherers knew that seeds germinate when planted. And, when you find something that makes food, you want to do more of it. Unless it's this food. Then you want to do less of it. I kinda want to spit it out. Eww. Ah, that's much better. So early farmers would find the most accessible forms of wheat and plant them and experiment with them not because they were trying to start an agricultural revolution, because they were like, you know what would be awesome: MORE food! Like on this topic, we have evidence that more than 13,000 years ago humans in southern Greece were domesticating snails. In the Franchthi Cave, there's a huge pile of snail shells, most of them are larger than current snails, suggesting that the people who ate them were selectively breeding them to be bigger and more nutritious. Snails make excellent domesticated food sources, by the way because A) surprisingly caloric B) they're easy to carry since they come with their own suitcases, and C) to imprison them you just have to scratch a ditch around their living quarters. That's not really a revolution, that's just people trying to increase available calories. But one non-revolution leads to another, and pretty soon you have this, as far as the eye can see. Many historians also argue that without agriculture we wouldn't have all the bad things that come with complex civilizations like patriarchy, inequality, war, and unfortunately, famine. And, as far as the planet is concerned, agriculture has been a big loser. Without it, humans never would have changed the environment so much, building dams, and clearing forests, and more recently, drilling for oil that we can turn into fertilizer. Many people made the choice for agriculture independently, but does that mean it was the right choice? Maybe so, and maybe not, but, regardless, we can't unmake that choice. And that's one of the reasons I think it's so important to study history. History reminds us that revolutions are not events so much as they are processes; that for tens of thousands of years people have been making decisions that irrevocably shaped the world that we live in today. Just as today we are making subtle, irrevocable decisions that people of the future will remember as revolutions. Next week we're going to journey to the Indus River Valley - whoa - very fragile, our globe, like the real globe. We're going to travel to the Indus River Valley. I'll see you then. Crash Course is produced and directed by Stan Muller. Our script supervisor is Danica Johnson. The show is written by my high school history teacher, Raoul Meyer, and myself, and our graphics team is Thought Bubble. If you want to guess at the phrase of the week, you can do so in comments. You can also suggest future phrases of the week. And if you have a question about today's video, please leave it comments where our team of semi-professional quasi-historians will aim to answer it. Thanks for watching, and as we say in my hometown, Don't Forget To Be Awesome.

Archaeology

Structures of Cara Sucia

Cara Sucia was settled around 900 BC, in the Middle Preclassic period. Over the Preclassic, it was closely affiliated with Chalchuapa and other early Maya sites in the territory of western El Salvador, as attested by the presence of the Lamatepeque, Jicalapa, Pinos, Izalco, Santa Tecla and other ceramic groups.[1][2]

The eruption of Ilopango circa 540 AD marked the abandonment of Cara Sucia's region. The site was resettled a few decades later, perhaps around 600 AD, but the material culture of its new occupants represented a complete break with its Maya past, identifying it as a Cotzumalhuapa settlement. It was at this time that the main structures at the site were built, including an acropolis, two enclosed ballcourts, and a 14-meter-high pyramid, as well as several minor pyramids and platforms. The site's monumental core is relatively compact, and is divided by a massive terrace into two leveled areas. Cotzumalhuapan monumental architecture is commonly faced with field stone, and at Cara Sucia, large river cobbles were used, selected to be of similar size. The acropolis supported perishable thatched structures with wattle-and-daub walls which were burned at end of the site's occupation. Carbonized thatch from one of these structures yielded two calibrated radiocarbon dates of 920 AD each. Pottery from this period shares several types known from the central Cotzumalhuapa area, such as Tiquisate, as well as some local varieties. Mold-made figurines are very common, most of which functioned as whistles, and in the excavations conducted by Jorge Mejía, a burial was discovered with a set of figurine molds. Figurines reflect a diversity of local fauna (such as monkeys, felines, and macaws), but most frequently represent women. In consideration of the local variants in the material culture of Cara Sucia in regard to the central Cotzumalhuapa area, a distinct Late Classic phase was defined for the site: Tamasha.[2]

The coastal plain around Cara Sucia is very suitable for growing cotton, and the abundance of malacates at the site indicates the importance of this crop and of textile manufacture. It has been suggested that the production of salt and cacao may have been other vital economic activities for the inhabitants of the site.

In addition to some small settlements with Tamasha occupation, two other affiliated monumental centers are presently known in El Salvador, La Danta (on the border with Guatemala) and Huiscoyolate (next to Izalco).

Four large stone sculptures have been found at Cara Sucia. They were removed from the site between the end of 19th and beginning of the 20th centuries, and their original locations within the site are unknown. The sculptures follow the canons of Cotzumalhuapa art. Only one of the sculptures (designated as Monument 1) is in the collection of the National Museum of Anthropology, and consists of a disk with a feline face. The Cotzumalhuapa culture is noted for its portable sculptures related with the ballgame, especially yokes and hachas, both of which have been found at Cara Sucia, La Danta, and Huiscoyolate.

Relations between the Tamasha area and that of the principal contemporary culture of western El Salvador, Payu, were apparently quite limited. The Payu commercial ware called Copador Polychrome was massively produced and distributed in its time, but is very scarcely represented at Cara Sucia. On the other hand, Tamasha figurines, which were very commonplace within their area, have only rarely been found at Payu sites.

The Tamasha phase has a Terminal Classic facet marked by the introduction of the Cozatol ceramic group and a local fine paste ware. Cara Sucia's abandonment in the early 10th century AD is a matter requiring further investigation. Although the burning of structures on the acropolis may suggest a violent end, it is equally possible that it was caused by lightning strikes following the site's abandonment, since at the time these structures the most prominent points on the coastal plain within a radius of kilometers.

Studies

Historian Santiago Barberena was the first to mention Cara Sucia in 1892, and had Monument 1 transferred to the National Museum. The site was covered by coastal forest until 1964, when bulldozers were used to clear the land for growing cotton, resulting in severe damage to the site; witnesses relate that numerous small platforms (presumably residential) were completely destroyed at that time. In 1967, Stanley Boggs visited and mapped the exposed site. In 1986, Lee Parsons identified Cara Sucia as a Cotzumalhuapa site based on the style of its sculptures.[3] The Hacienda Cara Sucia, in which the site was located, was expropriated by the 1980 Agrarian Reform. The estate was abandoned by its former owners, but a year elapsed before government authorities took effective control of the hacienda. Taking advantage of this vacuum of authority, hundreds of local residents began to loot Cara Sucia on a daily basis, eventually digging over 5,000 pits. Traffickers of antiquities circulated through the site to purchase artifacts as they were being found. This was the worst episode of archaeological depredation ever to take place in El Salvador, and artifacts from Cara Sucia were sold in the United States and other countries (this situation prompted the enactment of the first bilateral agreement between El Salvador and the United States for import restrictions of archaeological artifacts, subscribed in 1987). In 1981, the governmental Department of Archaeology acted to halt the looting, assigning Jorge Mejía to confront the looters and fence most of the site. Over a year and a half, Mejía conducted very extensive excavations on the acropolis and other structures. In 1983, Amaroli documented this work, as well as the damage from looting, and undertook limited excavations; in addition, the site was equipped with rustic infrastructure to open as an archaeological park, with a parking area, signage, interpretative center and an interpretative trail. This effort was aborted in 1984, when all financing was cut for Cara Sucia. Amaroli undertook further work at Cara Sucia in 1986, establishing that its relationship with the Cotzumalhuapa culture was not only in regard to its sculptures but also in its shared architecture and ceramics, findings which were summarized by Rafael Cobos. These ceramic relations were further demonstrated in the 2006 investigations by Regina Moraga, Elisa Mencos and Sébastien Perrot-Minnot.

In 1992 Cara Sucia was entered on the UNESCO World Heritage Tentative Lists, together with the El Imposible National Park.[4]

Visiting Cara Sucia

The Ministry of Culture currently maintains one park guard at Cara Sucia. The site can be visited, but there are no set hours, and most structures are covered by brush.

Notes

  1. ^ Moraga, Regina; Mencos, Elisa; Costa, Philippe; Perrot-Minnot, Sébastien (2010). "La Relación entre Cara Sucia (El Salvador) y la zona de Cotzumalguapa (Guatemala): La perspectiva desde un análisis cerámico". XXIII Simposio de Investigaciones Arqueológicas en Guatemala, 2009. Museo Nacional de Arqueología y Etnología, Guatemala: 1180–1192. Retrieved 11 October 2018.
  2. ^ a b Amaroli, Paul (2015). Arqueología de El Salvador (in Spanish). ISBN 9789996105760. OCLC 979997295.
  3. ^ Parsons, Lee A (1986). The origins of Maya art: monumental stone sculpture of Kaminaljuyu, Guatemala, and the southern Pacific coast. Washington, D.C: Dumbarton Oaks Research Library and Collection. ISBN 9780884021483. OCLC 906469565.
  4. ^ "Cara Sucia / El Imposible". UNESCO. Retrieved 23 February 2010.

References

  • Amaroli, Paul (1987). Informe preliminar de las excavaciones arqueológicas en Cara Sucia, Departamento de Ahuachapán, El Salvador. Biblioteca Especializada, Museo Nacional de Antropología Dr. David J. Guzmán, San Salvador, El Salvador.
  • Amaroli, Paul (2015). Arqueología de El Salvador. FUNDAR. ISBN 978-99961-0-576-0
  • Boggs, Stanley H. (1975). Las esculturas espigadas y otros datos sobre las ruinas de Cara Sucia, departamento de Ahuachapán. Anales del Museo Nacional "David J. Guzmán, no. 42-48:37-56.
  • Cobos, Rafael (1994, 1998). Síntesis de la Arqueología de El Salvador 1850-1991. Colección Antropología e Historia (no.21). San Salvador, El Salvador: CONCULTURA (Consejo Nacional para la Cultura y el Arte).
  • Guthrie Hingston, Ann (1989, 2003). "U.S. Implementation of the Cultural Property Convention". In Phyllis Mauch Messenger (ed.). The ethics of collecting cultural property: whose culture? whose property? (2nd ed.). ISBN 0-8263-2125-9.

13°46.612′N 90°02.715′W / 13.776867°N 90.045250°W / 13.776867; -90.045250

This page was last edited on 15 March 2024, at 01:58
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