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From Wikipedia, the free encyclopedia

Example of a T-posing model in MakeHuman software.

In computer animation, a T-pose, also known as a bind pose or reference pose, is a default posing for a 3D model's skeleton before it is animated.[1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T. When the arms are angled downwards, the pose is sometimes referred to as an A-pose instead. Likewise, if the arms are angled upward, it is called a Y-pose.

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Transcription

Usage

The T-pose is primarily used as the default armature pose for skeletal animation in 3D softwares, which is then manipulated to create animation. The purpose of T-pose relates to the automatic weighting on vertices which can be done easier using the pose.

Outside of being default poses in animation software, T-poses are typically used as placeholders for animation not yet completed, particularly in 3D animated video games.[2] In some motion capture software, a T-pose must be assumed by the actor in the motion capture suit before motion capturing can begin.[3] There are other poses used, but the T-pose is the most common one.

As an Internet meme

Fursuiters posing; the frontmost in a classic T-pose

Starting in 2016 and resurfacing in 2017, the T-pose has become a widespread Internet meme due to its bizarre and non sequitur appearance, especially in video game glitches where there would otherwise be an animation.[4][5] As an Internet meme, it is often used to convey the idea of asserting dominance over others.[citation needed]

In a prerelease video of the game NBA Elite 11, the demo was filled with glitches, notably one unintentionally showing a T-pose in place of the proper animation for the model of player Andrew Bynum. The glitch later gained fame as the "Jesus Bynum glitch".[6][7] Publisher EA eventually cancelled the game as they found it unsatisfactory. A similar occurrence happened with Cyberpunk 2077.[8]

See also

References

  1. ^ Autodesk. "T-pose - Maya LT 2018". Autodesk knowledge Network. Autodesk, Inc. Retrieved 16 January 2019.
  2. ^ Nelson, Xalavier Jr. (4 January 2019). "How developers create cinematics". PC Gamer. Future US, Inc. Retrieved 16 January 2019.
  3. ^ Stuart, S.C. "This $2,500 Suit Simplifies Motion Capture for Filmmakers". PCMag. Ziff Davis, LLC. Retrieved 16 January 2019.
  4. ^ Hathaway, Jay (15 May 2018). "How the 'T-pose' became a meme". The Daily Dot. Retrieved 16 January 2019.
  5. ^ "T-pose". Dictionary.com. Retrieved 2021-03-12.
  6. ^ "How A Big Video Game Was Killed". Kotaku.com. 2 December 2010. Retrieved 2013-09-01.
  7. ^ "Remember NBA Elite 11 & Jesus Bynum?". ballislife.com. Retrieved 2020-09-06.
  8. ^ Isaac, Mike; Browning, Kellen (December 19, 2020). "Cyberpunk 2077 Was Supposed to Be the Biggest Video Game of the Year. What Happened?". The New York Times. Retrieved December 20, 2020.
This page was last edited on 21 May 2024, at 05:52
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