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Virtual Snooker

From Wikipedia, the free encyclopedia

Virtual Snooker
DOS cover art
Developer(s)Celeris[1]
Publisher(s)Interplay Productions[1]
Platform(s)DOS, Windows
Release
Genre(s)Sports simulationsnooker
Mode(s)Single-player, multiplayer

Virtual Snooker is a sports simulation video game developed by Celeris and published by Interplay Productions as an entry in the Virtual Pool franchise, the second in the series after Virtual Pool and the first spin-off from pool games, focusing on the game of snooker. The game was released on DOS in July 1996 and is the first game in the series game to contain snooker as a playable game (the next was Virtual Pool Hall in 1999).

Virtual Snooker was released the year after the original Virtual Pool, and uses the same game engine many of the same digital assets as the previous installment.[3] However, whilst Virtual Pool featured four different types of pool to play, Virtual Snooker only presents the ability to play traditional snooker, as the name suggests. Originally released only for DOS, it was later ported to Windows 95 and Windows 98 (in a single three-platform release), distributed by SoftKey.[4]

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Transcription

Gameplay

Taking the break in a frame of Virtual Snooker

Similar to other releases in the Virtual Pool series, the game is controlled by keyboard and mouse, with shots being made by mouse movement. The game features first-person 3D graphics and allows the player to stand up away from the line of the shot, and move around the table to see different angles.[5] The game boasts a higher frame rate than that of the original Virtual Pool. In each release of the game, there is the ability to play locally networked multiplayer games on an Ethernet LAN, and to do basic online multiplayer between two remote computers via analog modems.[3][5]

The game features LAN capabilities, and the ability to connect two computers via modem for basic online multiplayer.[5] As with other games in the series, Virtual Snooker was marketed with a guarantee that the simulator would improve the player's non-simulated game at a real table.[5] The game's box indicates six-time World Snooker Champion Steve Davis in a starring role.[6] The game offers 52 minutes[7] of instructional videos with Davis, and the option to pause the video and attempt the shot being demonstrated by the game.[3] This live-action material also includes the world's first televised maximum break in history,[8] completed by Davis.[9][3]

Ronnie O'Sullivan, another top-level professional player, acts as presenter in the game (both he and Davis feature in the cover art, superimposed on snooker balls).[6] O'Sullivan would later work on World Snooker Championship 2007 and his own game, Ronnie O'Sullivan's Snooker.[10]

Reception

Critical Reception for Virtual Pool Hall was moderate, with review aggregator website Game Rankings scoring the game 67%.[11] Stephen Pool of GameSpot scored the game at 7.2/10 saying "how much you enjoy Virtual Snooker depends mainly on how much interest you have in real snooker.".[3] GameSpot cited the game for following on from Virtual Pool, and "you can expect the same excellence" in terms of gameplay.[3] They also stated that the inclusion of Steve Davis in game was an "excellent job", that "show(ed) you the ideal way to play the game."[3]

GameSpot were less impressed with the lack of depth in gameplay modes; "where Virtual Snooker disappoints is in its lack of variety." Where Virtual Pool had other types of Pool to play, Virtual Snooker only had Snooker.[3] Other paper reviews, such as Germany's PC Joker, cited the game for its playability, as well as its looks, but also found the game did not have much replayability.[14][13]

References

  1. ^ a b c "Virtual Snooker for DOS". MobyGames. Archived from the original on December 22, 2017. Retrieved December 21, 2017.
  2. ^ "Virtual Snooker for PC". GiantBomb. Retrieved December 21, 2017.
  3. ^ a b c d e f g h i Pool, Stephen. "Virtual Snooker review". GameSpot. Archived from the original on December 22, 2017. Retrieved December 21, 2017.
  4. ^ "Virtual Snooker". Softkey. jewel case insert. Retrieved December 21, 2017 – via Amazon.com.
  5. ^ a b c d "Interplay aims for another winner with Virtual Snooker for PC". Celeris, Interplay Productions. MobyGames. July 17, 1996. Archived from the original on December 22, 2017. Retrieved December 21, 2017.
  6. ^ a b "Virtual Snooker (1996) DOS box cover art". MobyGames. Retrieved December 21, 2017.
  7. ^ "Back Cover Art". Celeris. MobyGames. Archived from the original on December 22, 2017. Retrieved December 21, 2017.
  8. ^ "Snooker World Records". World Snooker. April 28, 2009. Archived from the original on January 8, 2012. Retrieved December 21, 2017.
  9. ^ "First Official 147 Break in Snooker". Guinness World Records. 22 January 1955. Archived from the original on March 4, 2014. Retrieved March 3, 2014.
  10. ^ "Ronnie O'Sullivan Video Game Credits and Biography". MobyGames. Archived from the original on December 22, 2017. Retrieved December 21, 2017.
  11. ^ a b "Virtual Snooker for PC". GameRankings. Archived from the original on December 22, 2017. Retrieved December 21, 2017.
  12. ^ "Virtual Snooker Review". Virtual Playground. Archived from the original on August 4, 1997. Retrieved December 21, 2017.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  13. ^ a b "Virtual Snooker Review". World Village (Gamer's Zone). Archived from the original on December 26, 1996. Retrieved December 21, 2017.
  14. ^ a b "virtual Snooker review (German)". PC Joker. Archived from the original on December 22, 2017. Retrieved December 21, 2017.

External links

This page was last edited on 5 September 2023, at 17:48
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