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12
a12 black rook
b12 black champion
c12 black unicorn
d12 black giraffe
e12 black bishop
f12 black wizard
g12 black king
h12 black bishop
i12 black giraffe
j12 black unicorn
k12 black champion
l12 black rook
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a9 black pawn
b9 black pawn
c9 black pawn
d9 black pawn
e9 black pawn
f9 black pawn
g9 black pawn
h9 black pawn
i9 black pawn
j9 black pawn
k9 black pawn
l9 black pawn
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a4 white pawn
b4 white pawn
c4 white pawn
d4 white pawn
e4 white pawn
f4 white pawn
g4 white pawn
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l4 white pawn
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1
a1 white rook
b1 white champion
c1 white unicorn
d1 white giraffe
e1 white bishop
f1 white wizard
g1 white king
h1 white bishop
i1 white giraffe
j1 white unicorn
k1 white champion
l1 white rook
1
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Grant Acedrex starting position. From left to right, back rank pieces are: rook, lion, unicornio, giraffe, crocodile, aanca, king, crocodile, giraffe, unicornio, lion, rook.

Grant Acedrex is a medieval chess variant dating back to the time of King Alfonso X of Castile. It appears in the Libro de los Juegos of 1283.

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Rules

The following rules are from the reconstruction given on the website of Jean-Louis Cazaux, based on work by him and Sonja Musser. The game is played on a 12×12 board.

King

The king moves as like modern king. Its Betza notation is thus K. Castling does not exist in Grant Acedrex. However, on its first move, a king may make a diagonal or orthogonal leap of two squares (Betza notation AD) in addition to its normal moves.

Aanca

The aanca (a beautiful and fearsome bird, very similar to a roc, sometimes translated incorrectly as gryphon) moves one square diagonally (like a ferz), before optionally continuing orthogonally outward any number of squares. Its Betza notation is t[FR].

Unicornio

The unicornio (the illustration on the medieval codex shows a rhinoceros's head) moves like a modern knight, before continuing diagonally outward any number of squares. (In H. J. R. Murray's translation, its first move is a non-capturing knight move, after which it acts as a bishop for the rest of the game.) Its Betza notation is t[NB].

Lion

  • The lion moves like a threeleaper or a camel, and can jump (a combined (3,0)-leaper and (3,1)-leaper). (In Murray's translation, it can only move as a threeleaper.) Its Betza notation is HC.

Giraffe

  • The giraffe moves like a zebra, a (3,2)-leaper. (In Murray's translation, it is a (4,1)-leaper.) Its Betza notation is Z.

Crocodile

  • The crocodile moves like the modern bishop. Its Betza notation is B.

Rook

Pawn

  • The pawn moves like the modern pawn, but cannot make an initial double step or capture en passant. Its Betza notation is mfWcfF. When it reaches the other end of the board (the twelfth rank for White, or the first rank for Black), it promotes to the piece that was originally there: the exception is that a pawn promoting on the g-file becomes an aanca. For example, a pawn promoting on the a-file would become a rook.

Game end

In Grant Acedrex, a player wins by either checkmating or stalemating the opponent. A player can also win by capturing all the opponent's pieces leaving them with a bare king.

Using dice

The game could be sped up by using eight-sided dice to dictate which piece could move that turn, ranking them in the order: king (8), aanca (7), unicornio (6), rook (5), lion (4), crocodile (3), giraffe (2), and pawn (1).[1]

Computer engines

The multi-variant Chess engines Fairy-Max and Postduif can play Grant Acedrex under the XBoard or WinBoard user interface.[2][3][4]

References

  1. ^ Pritchard, D. B. (1994). "Grande Acedrex". The Encyclopedia of Chess Variants. Games & Puzzles Publications. p. 130. ISBN 0-9524142-0-1. Game could be played with an eight-sided die.
  2. ^ "Fairymax". Debian Manpages. Retrieved 2022-02-13.
  3. ^ Glebbeek, Evert. "Chess (Jazz & Sjaak) home". Eglebbk. Retrieved 2022-02-13.
  4. ^ "Fairy-Max". HCC Netnet. Retrieved 2022-02-13.

Bibliography

External links

This page was last edited on 29 August 2023, at 15:12
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