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Bram Stoker's Dracula (handheld video game)

From Wikipedia, the free encyclopedia

Bram Stoker's Dracula
North American cover art
Developer(s)Probe Entertainment
Publisher(s)Sony Imagesoft
Artist(s)Richard Beston
Andrew McCarthy
Composer(s)Jeroen Godfried Tel[1]
Platform(s)Game Boy
Release
  • NA: 1993
  • EU: September 1993
Genre(s)Action platformer
Mode(s)Single-player

Bram Stoker's Dracula for the Game Boy is a 1993 video game that bears a closer resemblance to platform games such as Super Mario Land than horror films. It was voted to be the 21st worst video game of all time according to FLUX magazine though it was also voted best-underrated gem game by 6y magazine.

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Transcription

Summary

Armed with a knife, Jonathan Harker has to fight one of Dracula's minions.

While based on the 1992 film of the same name, the game had very little to do with the actual movie. Several weapons can be used; ranging from the basic knife to the advanced shotgun weapon.

The 16-bit renditions of the game were straightforward hack and slash games where players had to slash generic enemies in order to get to Dracula. There is a time limit that forces players to move quickly around the levels. Each chapter of the game starts off with a cover from a book. Checkpoints are used to maintain progress in a level after losing a life. Each level has a daytime and nighttime equivalent. A boss appears at the end of each night time level in order to test the playing skills and to reinforce the concepts that were taught in the daytime version of the level.

The player controls a young lawyer named Jonathan Harker. Harker must free himself from Dracula's capture, follow him to London, and end his reign of terror.

References

  1. ^ Composer information for Bram Stoker's Dracula at Portable Music History
  2. ^ Webb, Trenton (September 1993). "Bram Stoker's Dracula". Game Zone. No. 11. pp. 22–23. Retrieved June 30, 2021.

External links


This page was last edited on 4 November 2023, at 07:41
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